dded osg::ClipNode class for managing OpenGL clipping planes, and osgclip demo.
This commit is contained in:
15
src/Demos/osgclip/Makefile
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15
src/Demos/osgclip/Makefile
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@@ -0,0 +1,15 @@
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TOPDIR = ../../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgclip.cpp\
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LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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INSTFILES = \
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$(CXXFILES)\
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Makefile.inst=Makefile
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EXEC = osgclip
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include $(TOPDIR)/Make/makerules
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11
src/Demos/osgclip/Makefile.inst
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11
src/Demos/osgclip/Makefile.inst
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@@ -0,0 +1,11 @@
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgclip.cpp\
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LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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EXEC = osgclip
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include $(TOPDIR)/Make/makerules
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189
src/Demos/osgclip/osgclip.cpp
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189
src/Demos/osgclip/osgclip.cpp
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@@ -0,0 +1,189 @@
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#include <osg/Transform>
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#include <osg/ClipNode>
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#include <osg/Billboard>
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#include <osg/Geode>
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#include <osg/Group>
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#include <osg/Notify>
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#include <osg/Material>
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#include <osg/PolygonOffset>
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#include <osg/PolygonMode>
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#include <osg/LineStipple>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgUtil/TrackballManipulator>
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#include <osgUtil/FlightManipulator>
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#include <osgUtil/DriveManipulator>
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#include <osgUtil/TransformCallback>
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#include <osgGLUT/glut>
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#include <osgGLUT/Viewer>
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#include <osgUtil/Optimizer>
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void write_usage(std::ostream& out,const std::string& name)
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{
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out << std::endl;
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out <<"usage:"<< std::endl;
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out <<" "<<name<<" [options] infile1 [infile2 ...]"<< std::endl;
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out << std::endl;
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out <<"options:"<< std::endl;
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out <<" -l libraryName - load plugin of name libraryName"<< std::endl;
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out <<" i.e. -l osgdb_pfb"<< std::endl;
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out <<" Useful for loading reader/writers which can load"<< std::endl;
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out <<" other file formats in addition to its extension."<< std::endl;
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out <<" -e extensionName - load reader/wrter plugin for file extension"<< std::endl;
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out <<" i.e. -e pfb"<< std::endl;
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out <<" Useful short hand for specifying full library name as"<< std::endl;
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out <<" done with -l above, as it automatically expands to"<< std::endl;
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out <<" the full library name appropriate for each platform."<< std::endl;
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out <<std::endl;
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out <<" -stereo - switch on stereo rendering, using the default of,"<< std::endl;
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out <<" ANAGLYPHIC or the value set in the OSG_STEREO_MODE "<< std::endl;
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out <<" environmental variable. See doc/stereo.html for "<< std::endl;
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out <<" further details on setting up accurate stereo "<< std::endl;
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out <<" for your system. "<< std::endl;
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out <<" -stereo ANAGLYPHIC - switch on anaglyphic(red/cyan) stereo rendering."<< std::endl;
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out <<" -stereo QUAD_BUFFER - switch on quad buffered stereo rendering."<< std::endl;
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out <<std::endl;
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out <<" -stencil - use a visual with stencil buffer enabled, this "<< std::endl;
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out <<" also allows the depth complexity statistics mode"<< std::endl;
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out <<" to be used (press 'p' three times to cycle to it)."<< std::endl;
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out << std::endl;
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}
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osg::Node* decorate_with_clip_node(osg::Node* subgraph)
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{
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osg::Group* rootnode = osgNew osg::Group;
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// create wireframe view of the model so the user can see
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// what parts are being culled away.
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osg::StateSet* stateset = new osg::StateSet;
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osg::Material* material = new osg::Material;
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osg::PolygonMode* polymode = new osg::PolygonMode;
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polymode->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE);
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stateset->setAttributeAndModes(polymode,osg::StateAttribute::OVERRIDE_ON);
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osg::Group* wireframe_subgraph = osgNew osg::Group;
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wireframe_subgraph->setStateSet(stateset);
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wireframe_subgraph->addChild(subgraph);
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rootnode->addChild(wireframe_subgraph);
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/*
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// simple approach to adding a clipnode above a subrgaph.
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// create clipped part.
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osg::ClipNode* clipped_subgraph = osgNew osg::ClipNode;
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osg::BoundingSphere bs = subgraph->getBound();
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bs.radius()*= 0.4f;
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osg::BoundingBox bb;
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bb.expandBy(bs);
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clipped_subgraph->createClipBox(bb);
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clipped_subgraph->addChild(subgraph);
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rootnode->addChild(clipped_subgraph);
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*/
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// more complex approach to managing ClipNode, allowing
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// ClipNode node to be transformed independantly from the subgraph
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// that it is clipping.
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osg::Transform* transform= osgNew osg::Transform;
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osg::NodeCallback* nc = new osgUtil::TransformCallback(subgraph->getBound().center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0f));
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transform->setAppCallback(nc);
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osg::ClipNode* clipnode = osgNew osg::ClipNode;
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osg::BoundingSphere bs = subgraph->getBound();
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bs.radius()*= 0.4f;
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osg::BoundingBox bb;
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bb.expandBy(bs);
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clipnode->createClipBox(bb);
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clipnode->setCullingActive(false);
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transform->addChild(clipnode);
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rootnode->addChild(transform);
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// create clipped part.
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osg::Group* clipped_subgraph = osgNew osg::Group;
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clipped_subgraph->setStateSet(clipnode->getStateSet());
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clipped_subgraph->addChild(subgraph);
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rootnode->addChild(clipped_subgraph);
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return rootnode;
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}
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int main( int argc, char **argv )
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{
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// initialize the GLUT
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glutInit( &argc, argv );
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if (argc<2)
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{
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write_usage(osg::notify(osg::NOTICE),argv[0]);
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return 0;
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}
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// create the commandline args.
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std::vector<std::string> commandLine;
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for(int i=1;i<argc;++i) commandLine.push_back(argv[i]);
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// initialize the viewer.
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osgGLUT::Viewer viewer;
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viewer.setWindowTitle(argv[0]);
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// configure the viewer from the commandline arguments, and eat any
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// parameters that have been matched.
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viewer.readCommandLine(commandLine);
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// configure the plugin registry from the commandline arguments, and
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// eat any parameters that have been matched.
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osgDB::readCommandLine(commandLine);
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// load the nodes from the commandline arguments.
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osg::Node* loadedModel = osgDB::readNodeFiles(commandLine);
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if (!loadedModel)
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{
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write_usage(osg::notify(osg::NOTICE),argv[0]);
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return 1;
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}
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// decorate the scenegraph with a clip node.
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osg::Node* rootnode = decorate_with_clip_node(loadedModel);
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// run optimization over the scene graph
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osgUtil::Optimizer optimzer;
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optimzer.optimize(rootnode);
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// add a viewport to the viewer and attach the scene graph.
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viewer.addViewport( rootnode );
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// register trackball, flight and drive.
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viewer.registerCameraManipulator(new osgUtil::TrackballManipulator);
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viewer.registerCameraManipulator(new osgUtil::FlightManipulator);
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viewer.registerCameraManipulator(new osgUtil::DriveManipulator);
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// open the viewer window.
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viewer.open();
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// fire up the event loop.
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viewer.run();
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return 0;
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}
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119
src/osg/ClipNode.cpp
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119
src/osg/ClipNode.cpp
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@@ -0,0 +1,119 @@
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#include <osg/ClipNode>
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using namespace osg;
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ClipNode::ClipNode()
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{
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_value = StateAttribute::ON;
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_dstate = osgNew StateSet;
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}
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ClipNode::ClipNode(const ClipNode& cn, const CopyOp& copyop):Group(cn,copyop)
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{
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for(ClipPlaneList::const_iterator itr=cn._planes.begin();
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itr!=cn._planes.end();
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++itr)
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{
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ClipPlane* plane = dynamic_cast<ClipPlane*>(copyop(itr->get()));
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if (plane) addClipPlane(plane);
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}
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}
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ClipNode::~ClipNode()
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{
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}
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// Create a 6 clip planes to create a clip box.
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void ClipNode::createClipBox(const BoundingBox& bb,unsigned int clipPlaneNumberBase)
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{
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_planes.clear();
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_planes.push_back(new ClipPlane(clipPlaneNumberBase ,1.0,0.0,0.0,-bb.xMin()));
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_planes.push_back(new ClipPlane(clipPlaneNumberBase+1,-1.0,0.0,0.0,bb.xMax()));
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_planes.push_back(new ClipPlane(clipPlaneNumberBase+2,0.0,1.0,0.0,-bb.yMin()));
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_planes.push_back(new ClipPlane(clipPlaneNumberBase+3,0.0,-1.0,0.0,bb.yMax()));
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_planes.push_back(new ClipPlane(clipPlaneNumberBase+4,0.0,0.0,1.0,-bb.zMin()));
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_planes.push_back(new ClipPlane(clipPlaneNumberBase+5,0.0,0.0,-1.0,bb.zMax()));
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setLocalStateSetModes(_value);
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}
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// Add a ClipPlane to a ClipNode. Return true if plane is added,
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// return false if plane already exists in ClipNode, or clipplane is false.
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const bool ClipNode::addClipPlane(ClipPlane* clipplane)
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{
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if (!clipplane) return false;
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if (std::find(_planes.begin(),_planes.end(),clipplane)==_planes.end())
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{
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// cliplane doesn't exist in list so add it.
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_planes.push_back(clipplane);
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setLocalStateSetModes(_value);
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return true;
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}
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else
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{
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return false;
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}
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}
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// Remove ClipPlane from a ClipNode. Return true if plane is removed,
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// return false if plane does not exists in ClipNode.
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const bool ClipNode::removeClipPlane(ClipPlane* clipplane)
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{
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if (!clipplane) return false;
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ClipPlaneList::iterator itr = std::find(_planes.begin(),_planes.end(),clipplane);
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if (itr!=_planes.end())
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{
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// cliplane exist in list so erase it.
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_planes.erase(itr);
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setLocalStateSetModes(_value);
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return true;
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}
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else
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{
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return false;
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}
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}
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// Remove ClipPlane, at specified index, from a ClipNode. Return true if plane is removed,
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// return false if plane does not exists in ClipNode.
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const bool ClipNode::removeClipPlane(unsigned int pos)
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{
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if (pos<_planes.size())
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{
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_planes.erase(_planes.begin()+pos);
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setLocalStateSetModes(_value);
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return true;
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}
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else
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{
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return NULL;
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}
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}
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// Set the GLModes on StateSet associated with the ClipPlanes.
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void ClipNode::setStateSetModes(StateSet& stateset,const StateAttribute::GLModeValue value) const
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{
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for(ClipPlaneList::const_iterator itr=_planes.begin();
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itr!=_planes.end();
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++itr)
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{
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(*itr)->setStateSetModes(stateset,value);
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}
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}
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void ClipNode::setLocalStateSetModes(const StateAttribute::GLModeValue value)
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{
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if (!_dstate) _dstate = osgNew StateSet;
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_dstate->setAllToInherit();
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setStateSetModes(*_dstate,value);
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}
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const bool ClipNode::computeBound() const
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{
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return Group::computeBound();
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}
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@@ -8,6 +8,7 @@ CXXFILES =\
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BoundingBox.cpp\
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BoundingSphere.cpp\
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Camera.cpp\
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ClipNode.cpp\
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ClipPlane.cpp\
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ColorMask.cpp\
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ColorMatrix.cpp\
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@@ -4,6 +4,7 @@
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#include <osg/LOD>
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#include <osg/Billboard>
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#include <osg/LightSource>
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#include <osg/ClipNode>
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#include <osg/Notify>
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#include <osg/TexEnv>
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#include <osg/AlphaFunc>
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@@ -60,6 +61,7 @@ class PrintVisitor : public NodeVisitor
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virtual void apply(Geode& node) { apply((Node&)node); }
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virtual void apply(Billboard& node) { apply((Geode&)node); }
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virtual void apply(LightSource& node) { apply((Node&)node); }
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virtual void apply(ClipNode& node) { apply((Node&)node); }
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virtual void apply(Group& node) { apply((Node&)node); }
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virtual void apply(Transform& node) { apply((Group&)node); }
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@@ -524,13 +526,34 @@ void CullVisitor::apply(LightSource& node)
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Light* light = node.getLight();
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if (light)
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{
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addLight(light,&matrix);
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addPositionedAttribute(&matrix,light);
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}
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// pop the node's state off the geostate stack.
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if (node_state) popStateSet();
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}
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void CullVisitor::apply(ClipNode& node)
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{
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// push the node's state.
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StateSet* node_state = node.getStateSet();
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if (node_state) pushStateSet(node_state);
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Matrix& matrix = getModelViewMatrix();
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const ClipNode::ClipPlaneList& planes = node.getClipPlaneList();
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for(ClipNode::ClipPlaneList::const_iterator itr=planes.begin();
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itr!=planes.end();
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++itr)
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{
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addPositionedAttribute(&matrix,itr->get());
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}
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handle_cull_callbacks_and_traverse(node);
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// pop the node's state off the geostate stack.
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if (node_state) popStateSet();
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}
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void CullVisitor::apply(Group& node)
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{
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@@ -824,7 +847,7 @@ ImpostorSprite* CullVisitor::createImpostorSprite(Impostor& node)
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if (!bs.isValid())
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{
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std::cout << "bb invalid"<<&node<<std::endl;
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osg::notify(osg::WARN) << "bb invalid"<<&node<<std::endl;
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return NULL;
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}
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@@ -119,6 +119,11 @@ void RenderStage::draw(osg::State& state,RenderLeaf*& previous)
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// Statistics features
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bool RenderStage::getStats(Statistics* primStats)
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{
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if (_renderStageLighting.valid()) primStats->addLight(_renderStageLighting->_lightList.size());
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if (_renderStageLighting.valid())
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{
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// need to re-implement by checking for lights in the scene
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// by downcasting the positioned attribute list. RO. May 2002.
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//primStats->addLight(_renderStageLighting->_lightList.size());
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}
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return RenderBin::getStats(primStats);
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}
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@@ -16,7 +16,7 @@ RenderStageLighting::~RenderStageLighting()
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void RenderStageLighting::reset()
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{
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_lightList.clear();
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_attrList.clear();
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}
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void RenderStageLighting::draw(osg::State& state,RenderLeaf*& previous)
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@@ -30,8 +30,8 @@ void RenderStageLighting::draw(osg::State& state,RenderLeaf*& previous)
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}
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// apply the light list.
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for(LightList::iterator litr=_lightList.begin();
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litr!=_lightList.end();
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for(AttrMatrixList::iterator litr=_attrList.begin();
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litr!=_attrList.end();
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++litr)
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{
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state.applyModelViewMatrix((*litr).second.get());
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@@ -325,10 +325,10 @@ void SceneView::cullStage(osg::Matrix* projection,osg::Matrix* modelview,osgUtil
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switch(_lightingMode)
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{
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case(HEADLIGHT):
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renderStage->addLight(_light.get(),NULL);
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renderStage->addPositionedAttribute(NULL,_light.get());
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break;
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case(SKY_LIGHT):
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renderStage->addLight(_light.get(),modelview);
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renderStage->addPositionedAttribute(modelview,_light.get());
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break;
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case(NO_SCENEVIEW_LIGHT):
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break;
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Reference in New Issue
Block a user