Updated the bin number to be 100 for the logo overlay to force it to draw later.
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@@ -67,7 +67,12 @@ class Logos: public osg::Drawable
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sset->setMode( GL_BLEND, osg::StateAttribute::ON );
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sset->setMode( GL_DEPTH_TEST, osg::StateAttribute::OFF );
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sset->setTextureMode( 0, GL_TEXTURE_2D, osg::StateAttribute::OFF );
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#if 1
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// for now we'll crudely set the bin number to 100 to force it to draw later and ontop of the scene
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sset->setRenderBinDetails( 100 , "RenderBin" );
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#else
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sset->setRenderBinDetails( StateSet::TRANSPARENT_BIN + 1 , "RenderBin" );
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#endif
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setStateSet( sset );
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viewport = new osg::Viewport;
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setCullCallback( new logosCullCallback );
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