From Tony Horrobin, build fix
This commit is contained in:
@@ -884,13 +884,13 @@ void ViewDependentShadowMap::createShaders()
|
||||
image->allocateImage( 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE );
|
||||
*(osg::Vec4ub*)image->data() = osg::Vec4ub( 0xFF, 0xFF, 0xFF, 0xFF );
|
||||
|
||||
_fallbackBaseTexture = new osg::Texture2D(image);
|
||||
_fallbackBaseTexture = new osg::Texture2D(image.get());
|
||||
_fallbackBaseTexture->setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::REPEAT);
|
||||
_fallbackBaseTexture->setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::REPEAT);
|
||||
_fallbackBaseTexture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::NEAREST);
|
||||
_fallbackBaseTexture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::NEAREST);
|
||||
|
||||
_fallbackShadowMapTexture = new osg::Texture2D(image);
|
||||
_fallbackShadowMapTexture = new osg::Texture2D(image.get());
|
||||
_fallbackShadowMapTexture->setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::REPEAT);
|
||||
_fallbackShadowMapTexture->setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::REPEAT);
|
||||
_fallbackShadowMapTexture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::NEAREST);
|
||||
|
||||
Reference in New Issue
Block a user