2.8 branch: From Ryan Pavlik: This change keeps the Program osgWrapper in sync with osg::Program after changes in r12336.
This commit is contained in:
@@ -26,10 +26,129 @@
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#undef OUT
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#endif
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BEGIN_VALUE_REFLECTOR(osg::Program::ActiveVarInfo)
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I_DeclaringFile("osg/Program");
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I_Constructor0(____ActiveVarInfo,
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"",
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"");
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I_Constructor3(IN, GLint, loc, IN, GLenum, type, IN, GLint, size,
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____ActiveVarInfo__GLint__GLenum__GLint,
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"",
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"");
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I_PublicMemberProperty(GLint, _location);
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I_PublicMemberProperty(GLenum, _type);
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I_PublicMemberProperty(GLint, _size);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::Program::PerContextProgram)
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I_DeclaringFile("osg/Program");
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I_BaseType(osg::Referenced);
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I_Constructor2(IN, const osg::Program *, program, IN, unsigned int, contextID,
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____PerContextProgram__C5_Program_P1__unsigned_int,
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"",
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"");
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I_Method0(GLuint, getHandle,
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Properties::NON_VIRTUAL,
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__GLuint__getHandle,
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"",
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"");
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I_Method0(void, requestLink,
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Properties::NON_VIRTUAL,
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__void__requestLink,
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"",
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"");
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I_Method0(void, linkProgram,
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Properties::NON_VIRTUAL,
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__void__linkProgram,
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"",
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"");
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I_Method0(bool, validateProgram,
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Properties::NON_VIRTUAL,
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__bool__validateProgram,
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"",
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"");
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I_Method0(bool, needsLink,
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Properties::NON_VIRTUAL,
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__bool__needsLink,
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"",
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"");
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I_Method0(bool, isLinked,
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Properties::NON_VIRTUAL,
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__bool__isLinked,
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"",
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"");
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I_Method1(bool, getInfoLog, IN, std::string &, infoLog,
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Properties::NON_VIRTUAL,
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__bool__getInfoLog__std_string_R1,
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"",
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"");
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I_Method0(void, useProgram,
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Properties::NON_VIRTUAL,
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__void__useProgram,
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"",
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"");
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I_Method0(void, resetAppliedUniforms,
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Properties::NON_VIRTUAL,
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__void__resetAppliedUniforms,
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"",
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"");
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I_Method1(void, apply, IN, const osg::Uniform &, uniform,
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Properties::NON_VIRTUAL,
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__void__apply__C5_Uniform_R1,
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"",
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"");
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I_Method0(const osg::Program::ActiveUniformMap &, getActiveUniforms,
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Properties::NON_VIRTUAL,
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__C5_ActiveUniformMap_R1__getActiveUniforms,
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"",
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"");
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I_Method0(const osg::Program::ActiveVarInfoMap &, getActiveAttribs,
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Properties::NON_VIRTUAL,
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__C5_ActiveVarInfoMap_R1__getActiveAttribs,
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"",
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"");
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I_Method1(GLint, getUniformLocation, IN, unsigned int, uniformNameID,
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Properties::NON_VIRTUAL,
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__GLint__getUniformLocation__unsigned_int,
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"",
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"");
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I_Method1(GLint, getUniformLocation, IN, const std::string &, uniformName,
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Properties::NON_VIRTUAL,
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__GLint__getUniformLocation__C5_std_string_R1,
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"Alternative version of getUniformLocation( unsigned int uniformNameID ) retrofited into OSG for backward compatibility with osgCal, after uniform ids were refactored from std::strings to GLints in OSG version 2.9.10. ",
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"Drawbacks: This method is not particularly fast. It has to access mutexed static map of uniform ids. So don't overuse it or your app performance will suffer. ");
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I_Method1(GLint, getAttribLocation, IN, const std::string &, name,
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Properties::NON_VIRTUAL,
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__GLint__getAttribLocation__C5_std_string_R1,
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"",
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"");
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I_Method1(void, addShaderToAttach, IN, osg::Shader *, shader,
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Properties::NON_VIRTUAL,
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__void__addShaderToAttach__Shader_P1,
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"",
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"");
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I_Method1(void, addShaderToDetach, IN, osg::Shader *, shader,
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Properties::NON_VIRTUAL,
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__void__addShaderToDetach__Shader_P1,
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"",
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"");
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I_SimpleProperty(const osg::Program::ActiveVarInfoMap &, ActiveAttribs,
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__C5_ActiveVarInfoMap_R1__getActiveAttribs,
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0);
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I_SimpleProperty(const osg::Program::ActiveUniformMap &, ActiveUniforms,
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__C5_ActiveUniformMap_R1__getActiveUniforms,
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0);
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I_SimpleProperty(GLuint, Handle,
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__GLuint__getHandle,
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0);
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END_REFLECTOR
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TYPE_NAME_ALIAS(std::map< std::string COMMA GLuint >, osg::Program::AttribBindingList)
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TYPE_NAME_ALIAS(std::map< std::string COMMA GLuint >, osg::Program::FragDataBindingList)
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TYPE_NAME_ALIAS(std::map< unsigned int COMMA osg::Program::ActiveVarInfo >, osg::Program::ActiveUniformMap)
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TYPE_NAME_ALIAS(std::map< std::string COMMA osg::Program::ActiveVarInfo >, osg::Program::ActiveVarInfoMap)
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BEGIN_OBJECT_REFLECTOR(osg::Program)
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@@ -182,9 +301,9 @@ BEGIN_OBJECT_REFLECTOR(osg::Program)
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__bool__getGlProgramInfoLog__unsigned_int__std_string_R1,
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"Query InfoLog from a glProgram. ",
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"");
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I_Method1(const osg::Program::ActiveVarInfoMap &, getActiveUniforms, IN, unsigned int, contextID,
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I_Method1(const osg::Program::ActiveUniformMap &, getActiveUniforms, IN, unsigned int, contextID,
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Properties::NON_VIRTUAL,
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__C5_ActiveVarInfoMap_R1__getActiveUniforms__unsigned_int,
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__C5_ActiveUniformMap_R1__getActiveUniforms__unsigned_int,
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"",
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"");
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I_Method1(const osg::Program::ActiveVarInfoMap &, getActiveAttribs, IN, unsigned int, contextID,
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@@ -234,119 +353,9 @@ BEGIN_OBJECT_REFLECTOR(osg::Program)
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0);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::Program::ActiveVarInfo)
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I_DeclaringFile("osg/Program");
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I_Constructor0(____ActiveVarInfo,
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"",
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"");
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I_Constructor3(IN, GLint, loc, IN, GLenum, type, IN, GLint, size,
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____ActiveVarInfo__GLint__GLenum__GLint,
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"",
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"");
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I_PublicMemberProperty(GLint, _location);
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I_PublicMemberProperty(GLenum, _type);
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I_PublicMemberProperty(GLint, _size);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::Program::PerContextProgram)
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I_DeclaringFile("osg/Program");
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I_BaseType(osg::Referenced);
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I_Constructor2(IN, const osg::Program *, program, IN, unsigned int, contextID,
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____PerContextProgram__C5_Program_P1__unsigned_int,
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"",
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"");
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I_Method0(GLuint, getHandle,
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Properties::NON_VIRTUAL,
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__GLuint__getHandle,
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"",
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"");
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I_Method0(void, requestLink,
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Properties::NON_VIRTUAL,
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__void__requestLink,
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"",
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"");
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I_Method0(void, linkProgram,
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Properties::NON_VIRTUAL,
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__void__linkProgram,
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"",
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"");
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I_Method0(bool, validateProgram,
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Properties::NON_VIRTUAL,
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__bool__validateProgram,
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"",
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"");
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I_Method0(bool, needsLink,
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Properties::NON_VIRTUAL,
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__bool__needsLink,
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"",
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"");
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I_Method0(bool, isLinked,
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Properties::NON_VIRTUAL,
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__bool__isLinked,
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"",
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"");
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I_Method1(bool, getInfoLog, IN, std::string &, infoLog,
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Properties::NON_VIRTUAL,
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__bool__getInfoLog__std_string_R1,
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"",
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"");
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I_Method0(void, useProgram,
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Properties::NON_VIRTUAL,
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__void__useProgram,
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"",
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"");
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I_Method0(void, resetAppliedUniforms,
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Properties::NON_VIRTUAL,
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__void__resetAppliedUniforms,
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"",
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"");
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I_Method1(void, apply, IN, const osg::Uniform &, uniform,
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Properties::NON_VIRTUAL,
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__void__apply__C5_Uniform_R1,
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"",
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"");
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I_Method0(const osg::Program::ActiveVarInfoMap &, getActiveUniforms,
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Properties::NON_VIRTUAL,
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__C5_ActiveVarInfoMap_R1__getActiveUniforms,
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"",
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"");
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I_Method0(const osg::Program::ActiveVarInfoMap &, getActiveAttribs,
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Properties::NON_VIRTUAL,
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__C5_ActiveVarInfoMap_R1__getActiveAttribs,
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"",
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"");
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I_Method1(GLint, getUniformLocation, IN, const std::string &, name,
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Properties::NON_VIRTUAL,
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__GLint__getUniformLocation__C5_std_string_R1,
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"",
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"");
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I_Method1(GLint, getAttribLocation, IN, const std::string &, name,
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Properties::NON_VIRTUAL,
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__GLint__getAttribLocation__C5_std_string_R1,
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"",
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"");
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I_Method1(void, addShaderToAttach, IN, osg::Shader *, shader,
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Properties::NON_VIRTUAL,
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__void__addShaderToAttach__Shader_P1,
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"",
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"");
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I_Method1(void, addShaderToDetach, IN, osg::Shader *, shader,
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Properties::NON_VIRTUAL,
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__void__addShaderToDetach__Shader_P1,
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"",
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"");
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I_SimpleProperty(const osg::Program::ActiveVarInfoMap &, ActiveAttribs,
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__C5_ActiveVarInfoMap_R1__getActiveAttribs,
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0);
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I_SimpleProperty(const osg::Program::ActiveVarInfoMap &, ActiveUniforms,
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__C5_ActiveVarInfoMap_R1__getActiveUniforms,
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0);
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I_SimpleProperty(GLuint, Handle,
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__GLuint__getHandle,
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0);
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END_REFLECTOR
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STD_MAP_REFLECTOR(std::map< std::string COMMA GLuint >)
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STD_MAP_REFLECTOR(std::map< std::string COMMA osg::Program::ActiveVarInfo >)
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STD_MAP_REFLECTOR(std::map< unsigned int COMMA osg::Program::ActiveVarInfo >)
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