Removed now not need SimpleViewer
This commit is contained in:
@@ -1,104 +0,0 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGVIEWER_SimpleViewer
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#define OSGVIEWER_SimpleViewer 1
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#include <osgGA/EventVisitor>
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#include <osgGA/MatrixManipulator>
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#include <osgViewer/GraphicsWindow>
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#include <osgDB/DatabasePager>
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#include <list>
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namespace osgViewer{
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/** SimpleViewer provide a simple interface for setting up rendering of an scene graph, using a single camera view within a single window.*/
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class OSGVIEWER_EXPORT SimpleViewer : public virtual osgViewer::GraphicsWindow
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{
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public:
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SimpleViewer();
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virtual ~SimpleViewer();
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void setSceneData(osg::Node* node);
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osg::Node* getSceneData();
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const osg::Node* getSceneData() const;
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void setDatabasePager(osgDB::DatabasePager* dp);
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osgDB::DatabasePager* getDatabasePager() { return _databasePager.get(); }
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const osgDB::DatabasePager* getDatabasePager() const { return _databasePager.get(); }
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osg::Camera* getCamera();
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const osg::Camera* getCamera() const;
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void setCameraManipulator(osgGA::MatrixManipulator* manipulator);
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osgGA::MatrixManipulator* getCameraManipulator() { return _cameraManipulator.get(); }
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const osgGA::MatrixManipulator* getCameraManipulator() const { return _cameraManipulator.get(); }
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typedef std::list< osg::ref_ptr<osgGA::GUIEventHandler> > EventHandlers;
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void addEventHandler(osgGA::GUIEventHandler* eventHandler);
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EventHandlers& getEventHandlers() { return _eventHandlers; }
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const EventHandlers& getEventHandlers() const { return _eventHandlers; }
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/** Render a complete new frame.
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* Calls frameAdvance(), frameEventTraversal(), frameUpateTraversal(), frameCullTraversal() and frameDrawTraversal().
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* Note, no internal makeCurrent() is issued before, or swap buffers called after frame(), these operations are the responsibility of the calling code.*/
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virtual void frame(double simulationTime=USE_REFERENCE_TIME);
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virtual void advance(double simulationTime=USE_REFERENCE_TIME);
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virtual void eventTraversal();
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virtual void updateTraversal();
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virtual void renderingTraversal();
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/** Release all OpenGL objects associated with this viewer's scenegraph. Note, does not deleted the actual OpenGL objects, it just releases them to the pending GL object delete lists which will need flushing once a valid graphics context is obtained.*/
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virtual void releaseAllGLObjects();
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/** Clean up all OpenGL objects associated with this viewer's scenegraph. Note, must only be called from the graphics context associated with this viewer.*/
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virtual void cleanup();
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public:
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osgUtil::SceneView* getSceneView() { return _sceneView.get(); }
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const osgUtil::SceneView* getSceneView() const { return _sceneView.get(); }
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void init();
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protected:
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bool _firstFrame;
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osg::ref_ptr<osg::FrameStamp> _frameStamp;
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osg::ref_ptr<osgUtil::SceneView> _sceneView;
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osg::ref_ptr<osgGA::MatrixManipulator> _cameraManipulator;
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EventHandlers _eventHandlers;
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osg::ref_ptr<osgGA::EventVisitor> _eventVisitor;
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osg::ref_ptr<osgDB::DatabasePager> _databasePager;
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};
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}
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#endif
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@@ -1,308 +0,0 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include "SimpleViewer"
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using namespace osgViewer;
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SimpleViewer::SimpleViewer():
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_firstFrame(true)
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{
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_sceneView = new osgUtil::SceneView;
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_sceneView->setDefaults();
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_sceneView->getState()->setContextID(osg::GraphicsContext::createNewContextID());
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_frameStamp = new osg::FrameStamp;
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_frameStamp->setFrameNumber(0);
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_frameStamp->setReferenceTime(0);
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_frameStamp->setSimulationTime(0);
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_eventVisitor = new osgGA::EventVisitor;
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setDatabasePager(new osgDB::DatabasePager);
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_databasePager->setCompileGLObjectsForContextID(_sceneView->getState()->getContextID(), true);
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}
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SimpleViewer::~SimpleViewer()
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{
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_sceneView->releaseAllGLObjects();
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osg::GraphicsContext::decrementContextIDUsageCount(_sceneView->getState()->getContextID());
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_databasePager->setCompileGLObjectsForContextID(_sceneView->getState()->getContextID(), false);
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}
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void SimpleViewer::setSceneData(osg::Node* node)
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{
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_sceneView->setSceneData(node);
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if (_cameraManipulator.valid())
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{
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_cameraManipulator->setNode(node);
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osg::ref_ptr<osgGA::GUIEventAdapter> dummyEvent = _eventQueue->createEvent();
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_cameraManipulator->home(*dummyEvent, *this);
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}
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if (_databasePager.valid())
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{
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// register any PagedLOD that need to be tracked in the scene graph
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_databasePager->registerPagedLODs(node);
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}
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}
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osg::Node* SimpleViewer::getSceneData()
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{
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return _sceneView->getSceneData();
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}
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const osg::Node* SimpleViewer::getSceneData() const
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{
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return _sceneView->getSceneData();
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}
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osg::Camera* SimpleViewer::getCamera()
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{
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return _sceneView->getCamera();
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}
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const osg::Camera* SimpleViewer::getCamera() const
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{
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return _sceneView->getCamera();
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}
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void SimpleViewer::setCameraManipulator(osgGA::MatrixManipulator* manipulator)
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{
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if (_cameraManipulator == manipulator) return;
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_cameraManipulator = manipulator;
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if (_cameraManipulator.valid())
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{
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_cameraManipulator->setNode(_sceneView->getSceneData());
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osg::ref_ptr<osgGA::GUIEventAdapter> dummyEvent = _eventQueue->createEvent();
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_cameraManipulator->home(*dummyEvent, *this);
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}
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}
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void SimpleViewer::addEventHandler(osgGA::GUIEventHandler* eventHandler)
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{
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_eventHandlers.push_back(eventHandler);
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}
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void SimpleViewer::setDatabasePager(osgDB::DatabasePager* dp)
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{
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_databasePager = dp;
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if (dp && _sceneView.valid())
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{
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// need to register the DatabasePager with the SceneView's CullVisitor so it can pass on request
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// for files to be loaded.
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_sceneView->getCullVisitor()->setDatabaseRequestHandler(_databasePager.get());
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}
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}
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void SimpleViewer::init()
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{
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osg::ref_ptr<osgGA::GUIEventAdapter> initEvent = _eventQueue->createEvent();
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initEvent->setEventType(osgGA::GUIEventAdapter::FRAME);
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if (_cameraManipulator.valid())
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{
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_cameraManipulator->init(*initEvent, *this);
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}
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}
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void SimpleViewer::frame(double simulationTime)
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{
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if (_firstFrame)
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{
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init();
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_firstFrame = false;
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}
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advance(simulationTime);
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eventTraversal();
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updateTraversal();
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renderingTraversal();
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}
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void SimpleViewer::advance(double simulationTime)
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{
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_frameStamp->setFrameNumber(_frameStamp->getFrameNumber()+1);
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_frameStamp->setReferenceTime(osg::Timer::instance()->time_s());
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if (simulationTime==USE_REFERENCE_TIME)
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{
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_frameStamp->setSimulationTime(_frameStamp->getReferenceTime());
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}
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else
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{
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_frameStamp->setSimulationTime(simulationTime);
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}
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_sceneView->setFrameStamp(_frameStamp.get());
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}
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void SimpleViewer::eventTraversal()
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{
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_eventQueue->frame( _frameStamp->getReferenceTime() );
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osgGA::EventQueue::Events events;
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_eventQueue->takeEvents(events);
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if (_eventVisitor.valid())
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{
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_eventVisitor->setTraversalNumber(_frameStamp->getFrameNumber());
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}
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for(osgGA::EventQueue::Events::iterator itr = events.begin();
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itr != events.end();
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++itr)
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{
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osgGA::GUIEventAdapter* event = itr->get();
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if (_cameraManipulator.valid())
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{
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if (_cameraManipulator->handle( *event, *this )) event->setHandled(true);
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}
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for(EventHandlers::iterator hitr = _eventHandlers.begin();
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hitr != _eventHandlers.end();
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++hitr)
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{
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if ((*hitr)->handle( *event, *this, 0, 0)) event->setHandled(true);
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}
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if (_eventVisitor.valid() && getSceneData())
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{
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_eventVisitor->reset();
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_eventVisitor->addEvent( event );
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getSceneData()->accept(*_eventVisitor);
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}
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}
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}
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void SimpleViewer::updateTraversal()
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{
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double previousAspectRatio = ( static_cast<double>(_sceneView->getViewport()->width())/
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static_cast<double>(_sceneView->getViewport()->height()) );
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// update the viewport
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int width = _eventQueue->getCurrentEventState()->getWindowWidth();
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int height = _eventQueue->getCurrentEventState()->getWindowHeight();
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_sceneView->setViewport(0,0,width,height);
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double newAspectRatio = ( static_cast<double>(_sceneView->getViewport()->width())/
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static_cast<double>(_sceneView->getViewport()->height()) );
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// if aspect ratio adjusted change the project matrix to suit.
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if (previousAspectRatio != newAspectRatio)
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{
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osg::Matrixd& pm = _sceneView->getProjectionMatrix();
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bool orthographicCamera = (pm(0,3)==0.0) && (pm(1,3)==0.0) && (pm(2,3)==0.0) && (pm(3,3)==1.0);
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if (orthographicCamera)
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{
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double left, right, bottom, top, zNear, zFar;
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_sceneView->getProjectionMatrixAsOrtho(left, right, bottom, top, zNear, zFar);
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double mid = (right+left)*0.5;
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double halfWidth = (right-left)*0.5;
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left = mid - halfWidth * (newAspectRatio/previousAspectRatio);
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right = mid + halfWidth * (newAspectRatio/previousAspectRatio);
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_sceneView->setProjectionMatrixAsOrtho(left, right, bottom, top, zNear, zFar);
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}
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else
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{
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double left, right, bottom, top, zNear, zFar;
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_sceneView->getProjectionMatrixAsFrustum(left, right, bottom, top, zNear, zFar);
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double mid = (right+left)*0.5;
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double halfWidth = (right-left)*0.5;
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left = mid - halfWidth * (newAspectRatio/previousAspectRatio);
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right = mid + halfWidth * (newAspectRatio/previousAspectRatio);
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_sceneView->setProjectionMatrixAsFrustum(left, right, bottom, top, zNear, zFar);
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}
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}
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if (_cameraManipulator.valid())
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{
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_sceneView->setViewMatrix(_cameraManipulator->getInverseMatrix());
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}
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if (_databasePager.valid())
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{
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// syncronize changes required by the DatabasePager thread to the scene graph
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_databasePager->updateSceneGraph(_frameStamp->getReferenceTime());
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}
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_sceneView->update();
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}
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void SimpleViewer::renderingTraversal()
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{
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if (_databasePager.valid())
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{
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// tell the DatabasePager the frame number of that the scene graph is being actively used to render a frame
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_databasePager->signalBeginFrame(_frameStamp.get());
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}
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_sceneView->cull();
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_sceneView->draw();
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if (_databasePager.valid())
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{
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// tell the DatabasePager the frame number of that the scene graph is being actively used to render a frame
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_databasePager->signalEndFrame();
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// clean up and compile gl objects with a specified limit
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double availableTime = 0.0025; // 2.5 ms
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// compile any GL objects that are required.
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_databasePager->compileGLObjects(*(_sceneView->getState()),availableTime);
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// flush deleted GL objects.
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_sceneView->flushDeletedGLObjects(availableTime);
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}
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}
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void SimpleViewer::releaseAllGLObjects()
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{
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for(EventHandlers::iterator hitr = _eventHandlers.begin();
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hitr != _eventHandlers.end();
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++hitr)
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{
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(*hitr)->releaseGLObjects(_sceneView->getState());
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}
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if (_databasePager.valid())
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{
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// clear the database pager so its starts a fresh on the next update/cull/draw traversals
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_databasePager->clear();
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}
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// release the GL objects stored in the scene graph.
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_sceneView->releaseAllGLObjects();
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}
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void SimpleViewer::cleanup()
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{
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releaseAllGLObjects();
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// do a flush to delete all the OpenGL objects that have been deleted or released from the scene graph.
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_sceneView->flushAllDeletedGLObjects();
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}
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Reference in New Issue
Block a user