From Paul Martz, "OcclusionQueryNode was incorrectly marking itself as DYNAMIC, so I removed that code. And I also found some uses of dynamic_cast that could be changed to static_cast.
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@@ -527,8 +527,6 @@ OcclusionQueryNode::OcclusionQueryNode()
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_queryFrameCount( 5 ),
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_debugBB( false )
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{
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setDataVariance( osg::Object::DYNAMIC );
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// OQN has two Geode member variables, one for doing the
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// query and one for rendering the debug geometry.
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// Create and initialize them.
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@@ -561,16 +559,14 @@ OcclusionQueryNode::getPassed( const osg::Camera* camera, float distanceToEyePoi
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// return true to traverse the subgraphs.
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return true;
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// In the future, we could hold a reference directly to the QueryDrawable
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// to avoid the dynamic_cast.
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QueryGeometry* qg = dynamic_cast< QueryGeometry* >( _queryGeode->getDrawable( 0 ) );
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if (qg == NULL)
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if (_queryGeode->getDrawable( 0 ) == NULL)
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{
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osg::notify( osg::FATAL ) <<
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"osgOQ: OcclusionQueryNode: No QueryGeometry." << std::endl;
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// Something's broke. Return true so we at least render correctly.
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return true;
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}
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QueryGeometry* qg = static_cast< QueryGeometry* >( _queryGeode->getDrawable( 0 ) );
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// If the distance to the bounding sphere shell is positive, retrieve
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// the results. Others (we're inside the BS shell) we are considered
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@@ -641,10 +637,10 @@ OcclusionQueryNode::computeBound() const
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(*v)[6] = osg::Vec3( bb._min.x(), bb._max.y(), bb._max.z() );
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(*v)[7] = osg::Vec3( bb._max.x(), bb._max.y(), bb._max.z() );
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osg::Geometry* geom = dynamic_cast< osg::Geometry* >( nonConstThis->_queryGeode->getDrawable( 0 ) );
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osg::Geometry* geom = static_cast< osg::Geometry* >( nonConstThis->_queryGeode->getDrawable( 0 ) );
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geom->setVertexArray( v.get() );
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geom = dynamic_cast< osg::Geometry* >( nonConstThis->_debugGeode->getDrawable( 0 ) );
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geom = static_cast< osg::Geometry* >( nonConstThis->_debugGeode->getDrawable( 0 ) );
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geom->setVertexArray( v.get() );
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}
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@@ -798,10 +794,13 @@ OcclusionQueryNode::createSupportNodes()
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void
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OcclusionQueryNode::releaseGLObjects( osg::State* state ) const
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{
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// Query object discard and deletion is handled by QueryGeometry support class.
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OcclusionQueryNode* nonConstThis = const_cast< OcclusionQueryNode* >( this );
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QueryGeometry* qg = dynamic_cast< QueryGeometry* >( nonConstThis->_queryGeode->getDrawable( 0 ) );
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qg->releaseGLObjects( state );
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if(_queryGeode->getDrawable( 0 ) != NULL)
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{
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// Query object discard and deletion is handled by QueryGeometry support class.
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OcclusionQueryNode* nonConstThis = const_cast< OcclusionQueryNode* >( this );
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QueryGeometry* qg = static_cast< QueryGeometry* >( nonConstThis->_queryGeode->getDrawable( 0 ) );
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qg->releaseGLObjects( state );
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}
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}
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void
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