Added support for osg::Stencil into .ive
This commit is contained in:
@@ -19,6 +19,7 @@
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#include "StateSet.h"
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#include "AlphaFunc.h"
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#include "BlendColor.h"
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#include "Stencil.h"
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#include "BlendFunc.h"
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#include "Depth.h"
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#include "Material.h"
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@@ -1081,6 +1082,10 @@ osg::StateAttribute* DataInputStream::readStateAttribute()
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attribute = new osg::PointSprite();
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((ive::PointSprite*)(attribute))->read(this);
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}
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else if(attributeID == IVESTENCIL){
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attribute = new osg::Stencil();
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((ive::Stencil*)(attribute))->read(this);
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}
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else{
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throw Exception("Unknown StateAttribute in StateSet::read()");
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}
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@@ -20,6 +20,7 @@
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#include "StateSet.h"
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#include "AlphaFunc.h"
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#include "BlendColor.h"
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#include "Stencil.h"
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#include "BlendFunc.h"
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#include "Material.h"
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#include "CullFace.h"
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@@ -658,6 +659,9 @@ void DataOutputStream::writeStateAttribute(const osg::StateAttribute* attribute)
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else if(dynamic_cast<const osg::BlendColor*>(attribute)){
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((ive::BlendColor*)(attribute))->write(this);
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}
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else if(dynamic_cast<const osg::Stencil*>(attribute)){
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((ive::Stencil*)(attribute))->write(this);
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}
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else if(dynamic_cast<const osg::BlendFunc*>(attribute)){
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((ive::BlendFunc*)(attribute))->write(this);
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}
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@@ -74,6 +74,7 @@ CXXFILES =\
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Shape.cpp\
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ShapeDrawable.cpp\
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StateSet.cpp\
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Stencil.cpp\
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Switch.cpp\
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TexEnvCombine.cpp\
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TexEnv.cpp\
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@@ -67,6 +67,7 @@ namespace ive {
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#define IVEFRAGMENTPROGRAM 0x0000012E
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#define IVEVERTEXPROGRAM 0x0000012F
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#define IVEDEPTH 0x00000130
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#define IVESTENCIL 0x00000131
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#define IVELIGHTMODEL 0x00001121
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#define IVECLIPPLANE 0x00001122
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#define IVEFRONTFACE 0x00001123
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75
src/osgPlugins/ive/Stencil.cpp
Normal file
75
src/osgPlugins/ive/Stencil.cpp
Normal file
@@ -0,0 +1,75 @@
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/**********************************************************************
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*
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* FILE: Stencil.cpp
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*
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* DESCRIPTION: Read/Write osg::Stencil in binary format to disk.
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*
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* CREATED BY: Auto generated by iveGenerated
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* and later modified by Rune Schmidt Jensen.
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*
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* HISTORY: Created 21.3.2003
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*
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* Copyright 2003 VR-C
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**********************************************************************/
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#include "Exception.h"
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#include "Stencil.h"
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#include "Object.h"
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using namespace ive;
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void Stencil::write(DataOutputStream* out){
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// Write Stencil's identification.
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out->writeInt(IVESTENCIL);
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// If the osg class is inherited by any other class we should also write this to file.
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osg::Object* obj = dynamic_cast<osg::Object*>(this);
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if(obj){
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((ive::Object*)(obj))->write(out);
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}
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else
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throw Exception("Stencil::write(): Could not cast this osg::Stencil to an osg::Object.");
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// Write Stencil's properties.
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out->writeInt(getFunction());
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out->writeInt(getFunctionRef());
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out->writeUInt(getFunctionMask());
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out->writeInt(getStencilFailOperation());
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out->writeInt(getStencilPassAndDepthFailOperation());
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out->writeInt(getStencilPassAndDepthPassOperation());
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out->writeUInt(getWriteMask());
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}
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void Stencil::read(DataInputStream* in){
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// Peek on Stencil's identification.
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int id = in->peekInt();
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if(id == IVESTENCIL)
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{
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// Read Stencil's identification.
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id = in->readInt();
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// If the osg class is inherited by any other class we should also read this from file.
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osg::Object* obj = dynamic_cast<osg::Object*>(this);
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if(obj){
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((ive::Object*)(obj))->read(in);
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}
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else
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throw Exception("Stencil::read(): Could not cast this osg::Stencil to an osg::Object.");
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setFunction((Function)in->readInt());
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setFunctionRef(in->readInt());
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setFunctionMask(in->readUInt());
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setStencilFailOperation((Operation)in->readInt());
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setStencilPassAndDepthFailOperation((Operation)in->readInt());
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setStencilPassAndDepthPassOperation((Operation)in->readInt());
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setWriteMask(in->readUInt());
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}
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else{
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throw Exception("Stencil::read(): Expected Stencil identification.");
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}
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}
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15
src/osgPlugins/ive/Stencil.h
Normal file
15
src/osgPlugins/ive/Stencil.h
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@@ -0,0 +1,15 @@
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#ifndef IVE_STENCIL
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#define IVE_STENCIL 1
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#include <osg/Stencil>
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#include "ReadWrite.h"
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namespace ive{
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class Stencil : public osg::Stencil, public ReadWrite {
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public:
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void write(DataOutputStream* out);
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void read(DataInputStream* in);
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};
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}
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#endif
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