Implemented better handling of VertexBufferObjects and ElementBufferObjects in osgText

This commit is contained in:
Robert Osfield
2017-03-03 18:31:51 +00:00
parent 59931d1591
commit b88be0fbda
6 changed files with 189 additions and 64 deletions

View File

@@ -280,9 +280,6 @@ public:
virtual void accept(osg::PrimitiveFunctor& pf) const;
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
virtual void setThreadSafeRefUnref(bool threadSafe);
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);

View File

@@ -91,10 +91,6 @@ class OSGTEXT_EXPORT Text3D : public osgText::TextBase
/** accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.*/
virtual void accept(osg::PrimitiveFunctor& pf) const;
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
virtual void setThreadSafeRefUnref(bool threadSafe);
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);

View File

@@ -253,8 +253,10 @@ public:
/** Get the number of wrapped lines - only valid after computeGlyphRepresentation() has been called, returns 0 otherwise */
unsigned int getLineCount() const { return _lineCount; }
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
virtual void setThreadSafeRefUnref(bool threadSafe);
/** Immediately compile this \c Drawable into an OpenGL Display List/VertexBufferObjects.
* @note Operation is ignored if \c _useDisplayList is \c false or VertexBufferObjects are not used.
*/
virtual void compileGLObjects(osg::RenderInfo& renderInfo) const;
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
@@ -278,6 +280,12 @@ protected:
virtual ~TextBase();
void initArraysAndBuffers();
#ifdef NEW_APPROACH
osg::VertexArrayState* createVertexArrayState(osg::RenderInfo& renderInfo) const;
#endif
bool computeMatrix(osg::Matrix& matrix, osg::State* state=0) const;
void positionCursor(const osg::Vec2 & endOfLine_coords, osg::Vec2 & cursor, unsigned int linelength);
@@ -327,6 +335,9 @@ protected:
void setupDecoration();
osg::ref_ptr<osg::VertexBufferObject> _vbo;
osg::ref_ptr<osg::ElementBufferObject> _ebo;
Coords _coords;
Coords _normals;
ColorCoords _colorCoords;

View File

@@ -1230,20 +1230,10 @@ void Text::accept(osg::PrimitiveFunctor& pf) const
}
}
void Text::setThreadSafeRefUnref(bool threadSafe)
{
TextBase::setThreadSafeRefUnref(threadSafe);
getActiveFont()->setThreadSafeRefUnref(threadSafe);
}
void Text::resizeGLObjectBuffers(unsigned int maxSize)
{
TextBase::resizeGLObjectBuffers(maxSize);
getActiveFont()->resizeGLObjectBuffers(maxSize);
for(TextureGlyphQuadMap::iterator itr = _textureGlyphQuadMap.begin();
itr != _textureGlyphQuadMap.end();
++itr)
@@ -1252,13 +1242,10 @@ void Text::resizeGLObjectBuffers(unsigned int maxSize)
}
}
void Text::releaseGLObjects(osg::State* state) const
{
TextBase::releaseGLObjects(state);
getActiveFont()->releaseGLObjects(state);
for(TextureGlyphQuadMap::const_iterator itr = _textureGlyphQuadMap.begin();
itr != _textureGlyphQuadMap.end();
++itr)
@@ -1338,6 +1325,8 @@ void Text::drawForegroundText(osg::State& state, const GlyphQuads& glyphquad, co
const TexCoords& texcoords = _texcoords;
const ColorCoords& colors = _colorCoords;
bool usingVertexBufferObjects = state.useVertexBufferObject(_supportsVertexBufferObjects && _useVertexBufferObjects);
if (coords.valid() && !coords->empty())
{
state.setVertexPointer(coords.get());
@@ -1353,7 +1342,7 @@ void Text::drawForegroundText(osg::State& state, const GlyphQuads& glyphquad, co
state.setColorPointer(colors.get());
}
glyphquad._primitives[0]->draw(state, _useVertexBufferObjects);
glyphquad._primitives[0]->draw(state, usingVertexBufferObjects);
}
}
@@ -1405,6 +1394,8 @@ void Text::drawTextWithBackdrop(osg::State& state, const osg::Vec4& colorMultipl
state.setVertexPointer(_coords.get());
state.setTexCoordPointer( 0, _texcoords.get());
bool usingVertexBufferObjects = state.useVertexBufferObject(_supportsVertexBufferObjects && _useVertexBufferObjects);
for(TextureGlyphQuadMap::const_iterator titr=_textureGlyphQuadMap.begin();
titr!=_textureGlyphQuadMap.end();
++titr)
@@ -1436,7 +1427,7 @@ void Text::drawTextWithBackdrop(osg::State& state, const osg::Vec4& colorMultipl
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
glyphquad._primitives[backdrop_index]->draw(state, _useVertexBufferObjects);
glyphquad._primitives[backdrop_index]->draw(state, usingVertexBufferObjects);
}
}
@@ -1449,6 +1440,8 @@ void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMult
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
bool usingVertexBufferObjects = state.useVertexBufferObject(_supportsVertexBufferObjects && _useVertexBufferObjects);
if (!osg::PolygonOffset::areFactorAndUnitsMultipliersSet())
{
osg::PolygonOffset::setFactorAndUnitsMultipliersUsingBestGuessForDriver();
@@ -1491,7 +1484,7 @@ void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMult
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
glPolygonOffset(0.1f * osg::PolygonOffset::getFactorMultiplier(), osg::PolygonOffset::getUnitsMultiplier() * (max_backdrop_index-backdrop_index) );
glyphquad._primitives[backdrop_index]->draw(state, _useVertexBufferObjects);
glyphquad._primitives[backdrop_index]->draw(state, usingVertexBufferObjects);
}
// Reset the polygon offset so the foreground text is on top
@@ -1511,6 +1504,8 @@ void Text::renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMult
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
bool usingVertexBufferObjects = state.useVertexBufferObject(_supportsVertexBufferObjects && _useVertexBufferObjects);
glPushAttrib(GL_DEPTH_BUFFER_BIT);
glDisable(GL_DEPTH_TEST);
@@ -1547,7 +1542,7 @@ void Text::renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMult
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
glyphquad._primitives[backdrop_index]->draw(state, _useVertexBufferObjects);
glyphquad._primitives[backdrop_index]->draw(state, usingVertexBufferObjects);
}
drawForegroundText(state, glyphquad, colorMultiplier);
@@ -1564,6 +1559,8 @@ void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultipl
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
bool usingVertexBufferObjects = state.useVertexBufferObject(_supportsVertexBufferObjects && _useVertexBufferObjects);
// Hmmm, the man page says GL_VIEWPORT_BIT for Depth range (near and far)
// but experimentally, GL_DEPTH_BUFFER_BIT for glDepthRange.
// glPushAttrib(GL_VIEWPORT_BIT);
@@ -1603,7 +1600,7 @@ void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultipl
{
double offset = double(max_backdrop_index-backdrop_index)*0.0001;
glDepthRange( offset, 1.0+offset);
glyphquad._primitives[backdrop_index]->draw(state, _useVertexBufferObjects);
glyphquad._primitives[backdrop_index]->draw(state, usingVertexBufferObjects);
}
glDepthRange(0.0, 1.0);
@@ -1620,6 +1617,9 @@ void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultipl
void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMultiplier) const
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
bool usingVertexBufferObjects = state.useVertexBufferObject(_supportsVertexBufferObjects && _useVertexBufferObjects);
/* Here are the steps:
* 1) Disable drawing color
* 2) Enable the stencil buffer
@@ -1693,11 +1693,11 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
glyphquad._primitives[backdrop_index]->draw(state, _useVertexBufferObjects);
glyphquad._primitives[backdrop_index]->draw(state, usingVertexBufferObjects);
}
// Draw the foreground text
glyphquad._primitives[0]->draw(state, _useVertexBufferObjects);
glyphquad._primitives[0]->draw(state, usingVertexBufferObjects);
}
@@ -1753,7 +1753,7 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
glyphquad._primitives[backdrop_index]->draw(state, _useVertexBufferObjects);
glyphquad._primitives[backdrop_index]->draw(state, usingVertexBufferObjects);
}
drawForegroundText(state, glyphquad, colorMultiplier);

View File

@@ -214,7 +214,6 @@ String::iterator Text3D::computeLastCharacterOnLine(osg::Vec2& cursor, String::i
void Text3D::copyAndOffsetPrimitiveSets(osg::Geometry::PrimitiveSetList& dest_PrimitiveSetList, osg::Geometry::PrimitiveSetList& src_PrimitiveSetList, unsigned int offset)
{
for(osg::Geometry::PrimitiveSetList::const_iterator pitr = src_PrimitiveSetList.begin();
pitr != src_PrimitiveSetList.end();
++pitr)
@@ -222,6 +221,7 @@ void Text3D::copyAndOffsetPrimitiveSets(osg::Geometry::PrimitiveSetList& dest_Pr
const osg::PrimitiveSet* src_primset = pitr->get();
osg::PrimitiveSet* dst_primset = osg::clone(src_primset, osg::CopyOp::DEEP_COPY_ALL);
dst_primset->offsetIndices(offset);
dst_primset->setBufferObject(_ebo.get());
dest_PrimitiveSetList.push_back(dst_primset);
}
}
@@ -389,8 +389,27 @@ void Text3D::computeGlyphRepresentation()
computePositions();
if (!_coords) _coords = new osg::Vec3Array;
if (!_normals) _normals = new osg::Vec3Array;
if (!_coords)
{
OSG_NOTICE<<"void Text3D::computeGlyphRepresentation() _coords = new osg::Vec3Array;"<<std::endl;
_coords = new osg::Vec3Array;
_coords->setVertexBufferObject(_vbo.get());
}
else
{
_coords->clear();
}
if (!_normals)
{
OSG_NOTICE<<"void Text3D::computeGlyphRepresentation() _normals = new osg::Vec3Array;"<<std::endl;
_normals = new osg::Vec3Array;
_normals->setVertexBufferObject(_vbo.get());
}
else
{
_normals->clear();
}
_frontPrimitiveSetList.clear();
_wallPrimitiveSetList.clear();
@@ -456,6 +475,8 @@ void Text3D::drawImplementation(osg::RenderInfo& renderInfo) const
{
osg::State & state = *renderInfo.getState();
bool usingVertexBufferObjects = state.useVertexBufferObject(_supportsVertexBufferObjects && _useVertexBufferObjects);
// ** save the previous modelview matrix
osg::Matrix previous_modelview(state.getModelViewMatrix());
@@ -494,7 +515,7 @@ void Text3D::drawImplementation(osg::RenderInfo& renderInfo) const
itr != _decorationPrimitives.end();
++itr)
{
(*itr)->draw(state, _useVertexBufferObjects);
(*itr)->draw(state, usingVertexBufferObjects);
}
}
}
@@ -523,21 +544,21 @@ void Text3D::drawImplementation(osg::RenderInfo& renderInfo) const
for(osg::Geometry::PrimitiveSetList::const_iterator itr=_frontPrimitiveSetList.begin(), end = _frontPrimitiveSetList.end(); itr!=end; ++itr)
{
(*itr)->draw(state, false);
(*itr)->draw(state, usingVertexBufferObjects);
}
if (wallStateSet!=frontStateSet) state.apply(wallStateSet);
for(osg::Geometry::PrimitiveSetList::const_iterator itr=_wallPrimitiveSetList.begin(), end = _wallPrimitiveSetList.end(); itr!=end; ++itr)
{
(*itr)->draw(state, false);
(*itr)->draw(state, usingVertexBufferObjects);
}
if (backStateSet!=wallStateSet) state.apply(backStateSet);
for(osg::Geometry::PrimitiveSetList::const_iterator itr=_backPrimitiveSetList.begin(), end = _backPrimitiveSetList.end(); itr!=end; ++itr)
{
(*itr)->draw(state, false);
(*itr)->draw(state, usingVertexBufferObjects);
}
}
@@ -548,27 +569,44 @@ void Text3D::drawImplementation(osg::RenderInfo& renderInfo) const
}
}
void Text3D::setThreadSafeRefUnref(bool threadSafe)
{
TextBase::setThreadSafeRefUnref(threadSafe);
if (_font.valid()) _font->setThreadSafeRefUnref(threadSafe);
}
void Text3D::resizeGLObjectBuffers(unsigned int maxSize)
{
OSG_INFO<<"Text3D::resizeGLObjectBuffers("<<maxSize<<")"<<std::endl;
TextBase::resizeGLObjectBuffers(maxSize);
if (_font.valid()) _font->resizeGLObjectBuffers(maxSize);
for(osg::Geometry::PrimitiveSetList::const_iterator itr=_frontPrimitiveSetList.begin(), end = _frontPrimitiveSetList.end(); itr!=end; ++itr)
{
(*itr)->resizeGLObjectBuffers(maxSize);
}
for(osg::Geometry::PrimitiveSetList::const_iterator itr=_wallPrimitiveSetList.begin(), end = _wallPrimitiveSetList.end(); itr!=end; ++itr)
{
(*itr)->resizeGLObjectBuffers(maxSize);
}
for(osg::Geometry::PrimitiveSetList::const_iterator itr=_backPrimitiveSetList.begin(), end = _backPrimitiveSetList.end(); itr!=end; ++itr)
{
(*itr)->resizeGLObjectBuffers(maxSize);
}
}
void Text3D::releaseGLObjects(osg::State* state) const
{
TextBase::releaseGLObjects(state);
if (_font.valid()) _font->releaseGLObjects(state);
for(osg::Geometry::PrimitiveSetList::const_iterator itr=_frontPrimitiveSetList.begin(), end = _frontPrimitiveSetList.end(); itr!=end; ++itr)
{
(*itr)->releaseGLObjects(state);
}
for(osg::Geometry::PrimitiveSetList::const_iterator itr=_wallPrimitiveSetList.begin(), end = _wallPrimitiveSetList.end(); itr!=end; ++itr)
{
(*itr)->releaseGLObjects(state);
}
for(osg::Geometry::PrimitiveSetList::const_iterator itr=_backPrimitiveSetList.begin(), end = _backPrimitiveSetList.end(); itr!=end; ++itr)
{
(*itr)->releaseGLObjects(state);
}
}
}

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@@ -52,6 +52,8 @@ TextBase::TextBase():
setStateSet(Font::getDefaultFont()->getStateSet());
setUseDisplayList(false);
setSupportsDisplayList(false);
initArraysAndBuffers();
}
TextBase::TextBase(const TextBase& textBase,const osg::CopyOp& copyop):
@@ -78,12 +80,105 @@ TextBase::TextBase(const TextBase& textBase,const osg::CopyOp& copyop):
_kerningType(textBase._kerningType),
_lineCount(textBase._lineCount)
{
initArraysAndBuffers();
}
TextBase::~TextBase()
{
}
void TextBase::initArraysAndBuffers()
{
_vbo = new osg::VertexBufferObject;
_ebo = new osg::ElementBufferObject;
_coords = new osg::Vec3Array(osg::Array::BIND_PER_VERTEX);
_normals = new osg::Vec3Array(osg::Array::BIND_PER_VERTEX);
_colorCoords = new osg::Vec4Array(osg::Array::BIND_PER_VERTEX);
_texcoords = new osg::Vec2Array(osg::Array::BIND_PER_VERTEX);
_coords->setBufferObject(_vbo.get());
_normals->setBufferObject(_vbo.get());
_colorCoords->setBufferObject(_vbo.get());
_texcoords->setBufferObject(_vbo.get());
}
#ifdef NEW_APPROACH
osg::VertexArrayState* TextBase::createVertexArrayState(osg::RenderInfo& renderInfo) const
{
OSG_NOTICE<<"TextBase::createVertexArrayState()"<<std::endl;
State& state = *renderInfo.getState();
VertexArrayState* vas = new osg::VertexArrayState(&state);
// OSG_NOTICE<<"Creating new osg::VertexArrayState "<< vas<<std::endl;
if (_coords.valid()) vas->assignVertexArrayDispatcher();
if (_colorCoords.valid()) vas->assignColorArrayDispatcher();
if (_normals.valid()) vas->assignNormalArrayDispatcher();
if (_texcoords.valid()) vas->assignTexCoordArrayDispatcher(1);
if (state.useVertexArrayObject(_useVertexArrayObject))
{
OSG_NOTICE<<" Setup VertexArrayState to use VAO "<<vas<<std::endl;
vas->generateVertexArrayObject();
}
else
{
// OSG_NOTICE<<" Setup VertexArrayState to without using VAO "<<vas<<std::endl;
}
return vas;
}
#endif
void TextBase::compileGLObjects(osg::RenderInfo& renderInfo) const
{
Drawable::compileGLObjects(renderInfo);
}
void TextBase::resizeGLObjectBuffers(unsigned int maxSize)
{
if (_font.valid()) _font->resizeGLObjectBuffers(maxSize);
if (_coords.valid()) _coords->resizeGLObjectBuffers(maxSize);
if (_normals.valid()) _normals->resizeGLObjectBuffers(maxSize);
if (_colorCoords.valid()) _colorCoords->resizeGLObjectBuffers(maxSize);
if (_texcoords.valid()) _texcoords->resizeGLObjectBuffers(maxSize);
for(Primitives::const_iterator itr = _decorationPrimitives.begin();
itr != _decorationPrimitives.end();
++itr)
{
(*itr)->resizeGLObjectBuffers(maxSize);
}
Drawable::resizeGLObjectBuffers(maxSize);
}
void TextBase::releaseGLObjects(osg::State* state) const
{
if (_font.valid()) _font->releaseGLObjects(state);
if (_coords.valid()) _coords->releaseGLObjects(state);
if (_normals.valid()) _normals->releaseGLObjects(state);
if (_colorCoords.valid()) _colorCoords->releaseGLObjects(state);
if (_texcoords.valid()) _texcoords->releaseGLObjects(state);
for(Primitives::const_iterator itr = _decorationPrimitives.begin();
itr != _decorationPrimitives.end();
++itr)
{
(*itr)->releaseGLObjects(state);
}
Drawable::releaseGLObjects(state);
}
void TextBase::setColor(const osg::Vec4& color)
{
_color = color;
@@ -491,22 +586,6 @@ bool TextBase::computeMatrix(osg::Matrix& matrix, osg::State* state) const
return true;
}
void TextBase::setThreadSafeRefUnref(bool threadSafe)
{
Drawable::setThreadSafeRefUnref(threadSafe);
}
void TextBase::resizeGLObjectBuffers(unsigned int maxSize)
{
Drawable::resizeGLObjectBuffers(maxSize);
}
void TextBase::releaseGLObjects(osg::State* state) const
{
Drawable::releaseGLObjects(state);
}
void TextBase::positionCursor(const osg::Vec2 & endOfLine_coords, osg::Vec2 & cursor, unsigned int linelength)
{
switch(_layout)
@@ -643,6 +722,7 @@ void TextBase::setupDecoration()
coords->push_back(c010);
osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_TRIANGLES);
primitives->setBufferObject(_ebo.get());
_decorationPrimitives.push_back(primitives);
primitives->push_back(base);
@@ -670,6 +750,7 @@ void TextBase::setupDecoration()
coords->push_back(c010);
osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_LINE_LOOP);
primitives->setBufferObject(_ebo.get());
_decorationPrimitives.push_back(primitives);
primitives->push_back(base);
@@ -703,6 +784,7 @@ void TextBase::setupDecoration()
osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_LINES);
primitives->setBufferObject(_ebo.get());
_decorationPrimitives.push_back(primitives);
// front loop
@@ -764,6 +846,7 @@ void TextBase::setupDecoration()
coords->push_back(vb);
osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_LINES);
primitives->setBufferObject(_ebo.get());
_decorationPrimitives.push_back(primitives);
// front loop