Implemented better handling of VertexBufferObjects and ElementBufferObjects in osgText
This commit is contained in:
@@ -280,9 +280,6 @@ public:
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virtual void accept(osg::PrimitiveFunctor& pf) const;
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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virtual void setThreadSafeRefUnref(bool threadSafe);
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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@@ -91,10 +91,6 @@ class OSGTEXT_EXPORT Text3D : public osgText::TextBase
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/** accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.*/
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virtual void accept(osg::PrimitiveFunctor& pf) const;
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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virtual void setThreadSafeRefUnref(bool threadSafe);
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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@@ -253,8 +253,10 @@ public:
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/** Get the number of wrapped lines - only valid after computeGlyphRepresentation() has been called, returns 0 otherwise */
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unsigned int getLineCount() const { return _lineCount; }
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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virtual void setThreadSafeRefUnref(bool threadSafe);
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/** Immediately compile this \c Drawable into an OpenGL Display List/VertexBufferObjects.
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* @note Operation is ignored if \c _useDisplayList is \c false or VertexBufferObjects are not used.
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*/
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virtual void compileGLObjects(osg::RenderInfo& renderInfo) const;
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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@@ -278,6 +280,12 @@ protected:
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virtual ~TextBase();
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void initArraysAndBuffers();
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#ifdef NEW_APPROACH
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osg::VertexArrayState* createVertexArrayState(osg::RenderInfo& renderInfo) const;
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#endif
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bool computeMatrix(osg::Matrix& matrix, osg::State* state=0) const;
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void positionCursor(const osg::Vec2 & endOfLine_coords, osg::Vec2 & cursor, unsigned int linelength);
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@@ -327,6 +335,9 @@ protected:
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void setupDecoration();
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osg::ref_ptr<osg::VertexBufferObject> _vbo;
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osg::ref_ptr<osg::ElementBufferObject> _ebo;
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Coords _coords;
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Coords _normals;
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ColorCoords _colorCoords;
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@@ -1230,20 +1230,10 @@ void Text::accept(osg::PrimitiveFunctor& pf) const
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}
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}
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void Text::setThreadSafeRefUnref(bool threadSafe)
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{
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TextBase::setThreadSafeRefUnref(threadSafe);
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getActiveFont()->setThreadSafeRefUnref(threadSafe);
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}
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void Text::resizeGLObjectBuffers(unsigned int maxSize)
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{
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TextBase::resizeGLObjectBuffers(maxSize);
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getActiveFont()->resizeGLObjectBuffers(maxSize);
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for(TextureGlyphQuadMap::iterator itr = _textureGlyphQuadMap.begin();
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itr != _textureGlyphQuadMap.end();
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++itr)
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@@ -1252,13 +1242,10 @@ void Text::resizeGLObjectBuffers(unsigned int maxSize)
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}
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}
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void Text::releaseGLObjects(osg::State* state) const
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{
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TextBase::releaseGLObjects(state);
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getActiveFont()->releaseGLObjects(state);
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for(TextureGlyphQuadMap::const_iterator itr = _textureGlyphQuadMap.begin();
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itr != _textureGlyphQuadMap.end();
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++itr)
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@@ -1338,6 +1325,8 @@ void Text::drawForegroundText(osg::State& state, const GlyphQuads& glyphquad, co
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const TexCoords& texcoords = _texcoords;
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const ColorCoords& colors = _colorCoords;
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bool usingVertexBufferObjects = state.useVertexBufferObject(_supportsVertexBufferObjects && _useVertexBufferObjects);
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if (coords.valid() && !coords->empty())
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{
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state.setVertexPointer(coords.get());
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@@ -1353,7 +1342,7 @@ void Text::drawForegroundText(osg::State& state, const GlyphQuads& glyphquad, co
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state.setColorPointer(colors.get());
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}
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glyphquad._primitives[0]->draw(state, _useVertexBufferObjects);
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glyphquad._primitives[0]->draw(state, usingVertexBufferObjects);
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}
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}
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@@ -1405,6 +1394,8 @@ void Text::drawTextWithBackdrop(osg::State& state, const osg::Vec4& colorMultipl
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state.setVertexPointer(_coords.get());
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state.setTexCoordPointer( 0, _texcoords.get());
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bool usingVertexBufferObjects = state.useVertexBufferObject(_supportsVertexBufferObjects && _useVertexBufferObjects);
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for(TextureGlyphQuadMap::const_iterator titr=_textureGlyphQuadMap.begin();
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titr!=_textureGlyphQuadMap.end();
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++titr)
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@@ -1436,7 +1427,7 @@ void Text::drawTextWithBackdrop(osg::State& state, const osg::Vec4& colorMultipl
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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{
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glyphquad._primitives[backdrop_index]->draw(state, _useVertexBufferObjects);
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glyphquad._primitives[backdrop_index]->draw(state, usingVertexBufferObjects);
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}
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}
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@@ -1449,6 +1440,8 @@ void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMult
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{
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
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bool usingVertexBufferObjects = state.useVertexBufferObject(_supportsVertexBufferObjects && _useVertexBufferObjects);
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if (!osg::PolygonOffset::areFactorAndUnitsMultipliersSet())
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{
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osg::PolygonOffset::setFactorAndUnitsMultipliersUsingBestGuessForDriver();
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@@ -1491,7 +1484,7 @@ void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMult
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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{
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glPolygonOffset(0.1f * osg::PolygonOffset::getFactorMultiplier(), osg::PolygonOffset::getUnitsMultiplier() * (max_backdrop_index-backdrop_index) );
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glyphquad._primitives[backdrop_index]->draw(state, _useVertexBufferObjects);
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glyphquad._primitives[backdrop_index]->draw(state, usingVertexBufferObjects);
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}
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// Reset the polygon offset so the foreground text is on top
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@@ -1511,6 +1504,8 @@ void Text::renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMult
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{
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
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bool usingVertexBufferObjects = state.useVertexBufferObject(_supportsVertexBufferObjects && _useVertexBufferObjects);
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glPushAttrib(GL_DEPTH_BUFFER_BIT);
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glDisable(GL_DEPTH_TEST);
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@@ -1547,7 +1542,7 @@ void Text::renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMult
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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{
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glyphquad._primitives[backdrop_index]->draw(state, _useVertexBufferObjects);
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glyphquad._primitives[backdrop_index]->draw(state, usingVertexBufferObjects);
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}
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drawForegroundText(state, glyphquad, colorMultiplier);
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@@ -1564,6 +1559,8 @@ void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultipl
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{
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
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bool usingVertexBufferObjects = state.useVertexBufferObject(_supportsVertexBufferObjects && _useVertexBufferObjects);
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// Hmmm, the man page says GL_VIEWPORT_BIT for Depth range (near and far)
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// but experimentally, GL_DEPTH_BUFFER_BIT for glDepthRange.
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// glPushAttrib(GL_VIEWPORT_BIT);
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@@ -1603,7 +1600,7 @@ void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultipl
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{
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double offset = double(max_backdrop_index-backdrop_index)*0.0001;
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glDepthRange( offset, 1.0+offset);
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glyphquad._primitives[backdrop_index]->draw(state, _useVertexBufferObjects);
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glyphquad._primitives[backdrop_index]->draw(state, usingVertexBufferObjects);
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}
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glDepthRange(0.0, 1.0);
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@@ -1620,6 +1617,9 @@ void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultipl
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void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMultiplier) const
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{
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
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bool usingVertexBufferObjects = state.useVertexBufferObject(_supportsVertexBufferObjects && _useVertexBufferObjects);
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/* Here are the steps:
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* 1) Disable drawing color
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* 2) Enable the stencil buffer
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@@ -1693,11 +1693,11 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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{
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glyphquad._primitives[backdrop_index]->draw(state, _useVertexBufferObjects);
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glyphquad._primitives[backdrop_index]->draw(state, usingVertexBufferObjects);
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}
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// Draw the foreground text
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glyphquad._primitives[0]->draw(state, _useVertexBufferObjects);
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glyphquad._primitives[0]->draw(state, usingVertexBufferObjects);
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}
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@@ -1753,7 +1753,7 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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{
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glyphquad._primitives[backdrop_index]->draw(state, _useVertexBufferObjects);
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glyphquad._primitives[backdrop_index]->draw(state, usingVertexBufferObjects);
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}
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drawForegroundText(state, glyphquad, colorMultiplier);
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@@ -214,7 +214,6 @@ String::iterator Text3D::computeLastCharacterOnLine(osg::Vec2& cursor, String::i
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void Text3D::copyAndOffsetPrimitiveSets(osg::Geometry::PrimitiveSetList& dest_PrimitiveSetList, osg::Geometry::PrimitiveSetList& src_PrimitiveSetList, unsigned int offset)
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{
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for(osg::Geometry::PrimitiveSetList::const_iterator pitr = src_PrimitiveSetList.begin();
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pitr != src_PrimitiveSetList.end();
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++pitr)
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@@ -222,6 +221,7 @@ void Text3D::copyAndOffsetPrimitiveSets(osg::Geometry::PrimitiveSetList& dest_Pr
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const osg::PrimitiveSet* src_primset = pitr->get();
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osg::PrimitiveSet* dst_primset = osg::clone(src_primset, osg::CopyOp::DEEP_COPY_ALL);
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dst_primset->offsetIndices(offset);
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dst_primset->setBufferObject(_ebo.get());
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dest_PrimitiveSetList.push_back(dst_primset);
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}
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}
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@@ -389,8 +389,27 @@ void Text3D::computeGlyphRepresentation()
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computePositions();
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if (!_coords) _coords = new osg::Vec3Array;
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if (!_normals) _normals = new osg::Vec3Array;
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if (!_coords)
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{
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OSG_NOTICE<<"void Text3D::computeGlyphRepresentation() _coords = new osg::Vec3Array;"<<std::endl;
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_coords = new osg::Vec3Array;
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_coords->setVertexBufferObject(_vbo.get());
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}
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else
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{
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_coords->clear();
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}
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if (!_normals)
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{
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OSG_NOTICE<<"void Text3D::computeGlyphRepresentation() _normals = new osg::Vec3Array;"<<std::endl;
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_normals = new osg::Vec3Array;
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_normals->setVertexBufferObject(_vbo.get());
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}
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else
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{
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_normals->clear();
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}
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_frontPrimitiveSetList.clear();
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_wallPrimitiveSetList.clear();
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@@ -456,6 +475,8 @@ void Text3D::drawImplementation(osg::RenderInfo& renderInfo) const
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{
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osg::State & state = *renderInfo.getState();
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bool usingVertexBufferObjects = state.useVertexBufferObject(_supportsVertexBufferObjects && _useVertexBufferObjects);
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// ** save the previous modelview matrix
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osg::Matrix previous_modelview(state.getModelViewMatrix());
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@@ -494,7 +515,7 @@ void Text3D::drawImplementation(osg::RenderInfo& renderInfo) const
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itr != _decorationPrimitives.end();
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++itr)
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{
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(*itr)->draw(state, _useVertexBufferObjects);
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(*itr)->draw(state, usingVertexBufferObjects);
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}
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}
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}
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@@ -523,21 +544,21 @@ void Text3D::drawImplementation(osg::RenderInfo& renderInfo) const
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_frontPrimitiveSetList.begin(), end = _frontPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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(*itr)->draw(state, usingVertexBufferObjects);
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}
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if (wallStateSet!=frontStateSet) state.apply(wallStateSet);
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_wallPrimitiveSetList.begin(), end = _wallPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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(*itr)->draw(state, usingVertexBufferObjects);
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}
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if (backStateSet!=wallStateSet) state.apply(backStateSet);
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_backPrimitiveSetList.begin(), end = _backPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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(*itr)->draw(state, usingVertexBufferObjects);
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}
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}
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@@ -548,27 +569,44 @@ void Text3D::drawImplementation(osg::RenderInfo& renderInfo) const
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}
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}
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void Text3D::setThreadSafeRefUnref(bool threadSafe)
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{
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TextBase::setThreadSafeRefUnref(threadSafe);
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if (_font.valid()) _font->setThreadSafeRefUnref(threadSafe);
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}
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void Text3D::resizeGLObjectBuffers(unsigned int maxSize)
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{
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OSG_INFO<<"Text3D::resizeGLObjectBuffers("<<maxSize<<")"<<std::endl;
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TextBase::resizeGLObjectBuffers(maxSize);
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if (_font.valid()) _font->resizeGLObjectBuffers(maxSize);
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_frontPrimitiveSetList.begin(), end = _frontPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->resizeGLObjectBuffers(maxSize);
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}
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_wallPrimitiveSetList.begin(), end = _wallPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->resizeGLObjectBuffers(maxSize);
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}
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_backPrimitiveSetList.begin(), end = _backPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->resizeGLObjectBuffers(maxSize);
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}
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}
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void Text3D::releaseGLObjects(osg::State* state) const
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{
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TextBase::releaseGLObjects(state);
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if (_font.valid()) _font->releaseGLObjects(state);
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_frontPrimitiveSetList.begin(), end = _frontPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->releaseGLObjects(state);
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}
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_wallPrimitiveSetList.begin(), end = _wallPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->releaseGLObjects(state);
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}
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_backPrimitiveSetList.begin(), end = _backPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->releaseGLObjects(state);
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}
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}
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}
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@@ -52,6 +52,8 @@ TextBase::TextBase():
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setStateSet(Font::getDefaultFont()->getStateSet());
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setUseDisplayList(false);
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setSupportsDisplayList(false);
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initArraysAndBuffers();
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}
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TextBase::TextBase(const TextBase& textBase,const osg::CopyOp& copyop):
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@@ -78,12 +80,105 @@ TextBase::TextBase(const TextBase& textBase,const osg::CopyOp& copyop):
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_kerningType(textBase._kerningType),
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_lineCount(textBase._lineCount)
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{
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initArraysAndBuffers();
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}
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TextBase::~TextBase()
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{
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}
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void TextBase::initArraysAndBuffers()
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{
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_vbo = new osg::VertexBufferObject;
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_ebo = new osg::ElementBufferObject;
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_coords = new osg::Vec3Array(osg::Array::BIND_PER_VERTEX);
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_normals = new osg::Vec3Array(osg::Array::BIND_PER_VERTEX);
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_colorCoords = new osg::Vec4Array(osg::Array::BIND_PER_VERTEX);
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_texcoords = new osg::Vec2Array(osg::Array::BIND_PER_VERTEX);
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_coords->setBufferObject(_vbo.get());
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_normals->setBufferObject(_vbo.get());
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_colorCoords->setBufferObject(_vbo.get());
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_texcoords->setBufferObject(_vbo.get());
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}
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#ifdef NEW_APPROACH
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osg::VertexArrayState* TextBase::createVertexArrayState(osg::RenderInfo& renderInfo) const
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{
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OSG_NOTICE<<"TextBase::createVertexArrayState()"<<std::endl;
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State& state = *renderInfo.getState();
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VertexArrayState* vas = new osg::VertexArrayState(&state);
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// OSG_NOTICE<<"Creating new osg::VertexArrayState "<< vas<<std::endl;
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if (_coords.valid()) vas->assignVertexArrayDispatcher();
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if (_colorCoords.valid()) vas->assignColorArrayDispatcher();
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if (_normals.valid()) vas->assignNormalArrayDispatcher();
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if (_texcoords.valid()) vas->assignTexCoordArrayDispatcher(1);
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if (state.useVertexArrayObject(_useVertexArrayObject))
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{
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OSG_NOTICE<<" Setup VertexArrayState to use VAO "<<vas<<std::endl;
|
||||
|
||||
vas->generateVertexArrayObject();
|
||||
}
|
||||
else
|
||||
{
|
||||
// OSG_NOTICE<<" Setup VertexArrayState to without using VAO "<<vas<<std::endl;
|
||||
}
|
||||
|
||||
return vas;
|
||||
}
|
||||
#endif
|
||||
|
||||
void TextBase::compileGLObjects(osg::RenderInfo& renderInfo) const
|
||||
{
|
||||
Drawable::compileGLObjects(renderInfo);
|
||||
}
|
||||
|
||||
void TextBase::resizeGLObjectBuffers(unsigned int maxSize)
|
||||
{
|
||||
if (_font.valid()) _font->resizeGLObjectBuffers(maxSize);
|
||||
|
||||
if (_coords.valid()) _coords->resizeGLObjectBuffers(maxSize);
|
||||
if (_normals.valid()) _normals->resizeGLObjectBuffers(maxSize);
|
||||
if (_colorCoords.valid()) _colorCoords->resizeGLObjectBuffers(maxSize);
|
||||
if (_texcoords.valid()) _texcoords->resizeGLObjectBuffers(maxSize);
|
||||
|
||||
for(Primitives::const_iterator itr = _decorationPrimitives.begin();
|
||||
itr != _decorationPrimitives.end();
|
||||
++itr)
|
||||
{
|
||||
(*itr)->resizeGLObjectBuffers(maxSize);
|
||||
}
|
||||
|
||||
Drawable::resizeGLObjectBuffers(maxSize);
|
||||
}
|
||||
|
||||
|
||||
void TextBase::releaseGLObjects(osg::State* state) const
|
||||
{
|
||||
if (_font.valid()) _font->releaseGLObjects(state);
|
||||
|
||||
if (_coords.valid()) _coords->releaseGLObjects(state);
|
||||
if (_normals.valid()) _normals->releaseGLObjects(state);
|
||||
if (_colorCoords.valid()) _colorCoords->releaseGLObjects(state);
|
||||
if (_texcoords.valid()) _texcoords->releaseGLObjects(state);
|
||||
|
||||
for(Primitives::const_iterator itr = _decorationPrimitives.begin();
|
||||
itr != _decorationPrimitives.end();
|
||||
++itr)
|
||||
{
|
||||
(*itr)->releaseGLObjects(state);
|
||||
}
|
||||
|
||||
Drawable::releaseGLObjects(state);
|
||||
}
|
||||
|
||||
void TextBase::setColor(const osg::Vec4& color)
|
||||
{
|
||||
_color = color;
|
||||
@@ -491,22 +586,6 @@ bool TextBase::computeMatrix(osg::Matrix& matrix, osg::State* state) const
|
||||
return true;
|
||||
}
|
||||
|
||||
void TextBase::setThreadSafeRefUnref(bool threadSafe)
|
||||
{
|
||||
Drawable::setThreadSafeRefUnref(threadSafe);
|
||||
}
|
||||
|
||||
void TextBase::resizeGLObjectBuffers(unsigned int maxSize)
|
||||
{
|
||||
Drawable::resizeGLObjectBuffers(maxSize);
|
||||
}
|
||||
|
||||
|
||||
void TextBase::releaseGLObjects(osg::State* state) const
|
||||
{
|
||||
Drawable::releaseGLObjects(state);
|
||||
}
|
||||
|
||||
void TextBase::positionCursor(const osg::Vec2 & endOfLine_coords, osg::Vec2 & cursor, unsigned int linelength)
|
||||
{
|
||||
switch(_layout)
|
||||
@@ -643,6 +722,7 @@ void TextBase::setupDecoration()
|
||||
coords->push_back(c010);
|
||||
|
||||
osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_TRIANGLES);
|
||||
primitives->setBufferObject(_ebo.get());
|
||||
_decorationPrimitives.push_back(primitives);
|
||||
|
||||
primitives->push_back(base);
|
||||
@@ -670,6 +750,7 @@ void TextBase::setupDecoration()
|
||||
coords->push_back(c010);
|
||||
|
||||
osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_LINE_LOOP);
|
||||
primitives->setBufferObject(_ebo.get());
|
||||
_decorationPrimitives.push_back(primitives);
|
||||
|
||||
primitives->push_back(base);
|
||||
@@ -703,6 +784,7 @@ void TextBase::setupDecoration()
|
||||
|
||||
|
||||
osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_LINES);
|
||||
primitives->setBufferObject(_ebo.get());
|
||||
_decorationPrimitives.push_back(primitives);
|
||||
|
||||
// front loop
|
||||
@@ -764,6 +846,7 @@ void TextBase::setupDecoration()
|
||||
coords->push_back(vb);
|
||||
|
||||
osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_LINES);
|
||||
primitives->setBufferObject(_ebo.get());
|
||||
_decorationPrimitives.push_back(primitives);
|
||||
|
||||
// front loop
|
||||
|
||||
Reference in New Issue
Block a user