Implemented better handling of VertexBufferObjects and ElementBufferObjects in osgText
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@@ -280,9 +280,6 @@ public:
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virtual void accept(osg::PrimitiveFunctor& pf) const;
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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virtual void setThreadSafeRefUnref(bool threadSafe);
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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