Implemented better handling of VertexBufferObjects and ElementBufferObjects in osgText
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@@ -91,10 +91,6 @@ class OSGTEXT_EXPORT Text3D : public osgText::TextBase
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/** accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.*/
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virtual void accept(osg::PrimitiveFunctor& pf) const;
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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virtual void setThreadSafeRefUnref(bool threadSafe);
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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