A few more clean ups

This commit is contained in:
Don BURNS
2001-10-13 08:32:11 +00:00
parent d391a6edc3
commit b993f14cac

View File

@@ -6,32 +6,17 @@ using namespace osg;
OrientationConverter::OrientationConverter( void )
{
//_mat.makeIdent();
}
void OrientationConverter::setConversion( const Vec3 &from, const Vec3 &to )
{
Quat q;
Matrix mat;
// This is the default OpenGL UP vector
Vec3 A( 0, 1, 0 );
Matrix M;
// if from is not equal to the default, we must first rotate beteen A and from
if( A != from )
{
Vec3 aa = A;
q.makeRot( A, from );
q.get( mat );
A = aa * mat;
}
// Now do a rotation between A and to
q.makeRot( A, to );
q.get( mat );
_cv.setMatrix( mat );
q.makeRot( from, to );
q.get( M );
_cv.setMatrix( M );
}
@@ -65,6 +50,5 @@ void OrientationConverter::ConvertVisitor::apply( Geode &geode )
Vec3 vv = normals[i];
normals[i] = vv * _mat;
}
}
}