From Rafa Gaitan, "I finally had some time to change the build system for Android using a Toolchain, which, I think, will be easier to maintain and uses cmake standard system to build it.

My changes:
-------------------
- I changed the cmake files and added a toolchain for building OSG in Android. The toolchain is based on the one used at OpenCV. For building OSG for android you just need to do:

    mkdir build_android_static_gles2 && cd build_android_static_gles2
    cmake .. -DANDROID_NDK=<path-to-the-android-ndk>
                  -DCMAKE_TOOLCHAIN_FILE=../PlatformSpecifics/Android/android.toolchain.cmake
                  -DOPENGL_PROFILE="GLES2"
                  -DDYNAMIC_OPENTHREADS=OFF
                  -DDYNAMIC_OPENSCENEGRAPH=OFF
                  -DANDROID_NATIVE_API_LEVEL=15 # optional
                  -DANDROID_ABI=armeabim #optional
                  -DCMAKE_INSTALL_PREFIX=<path-to-the-install-path> #optional
make -j 8
make install

    The OPENGL_PROFILE works as expected, changing it to "GLES1" it builds and links OSG using GLES1.
    The DYNAMIC_OPENTHREADS/DYNAMIC_OPENSCENEGRAPH parameters also allows to build the dynamic libraries

- I also added some build fixes for android related to the texture formats and added some missing USE_OSG_SERIALIZER_WRAPPER in the osg serializer library to support loading osgb files in static."


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14514 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2014-11-21 10:37:33 +00:00
parent 2986df22d6
commit b9a529148a
7 changed files with 1839 additions and 108 deletions

View File

@@ -80,85 +80,16 @@ SET(OpenThreads_SOURCE_DIR ${OpenSceneGraph_SOURCE_DIR})
# Maybe this can be used override existing behavior if needed?
SET(CMAKE_MODULE_PATH "${OpenSceneGraph_SOURCE_DIR}/CMakeModules;${CMAKE_MODULE_PATH}")
# Change the default build type to Release
IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel." FORCE)
ENDIF(NOT CMAKE_BUILD_TYPE)
## Option to enable Android build using AndroidNDK
OPTION(OSG_BUILD_PLATFORM_ANDROID OFF)
IF(OSG_BUILD_PLATFORM_ANDROID)
CMAKE_MINIMUM_REQUIRED(VERSION 2.8.0 FATAL_ERROR)
IF(ANDROID)
INCLUDE(OsgAndroidMacroUtils)
SET(ANDROID TRUE)
IF(NOT ANDROID_PLATFORM)
MESSAGE("Warning Android Platform version NOT defined, Default selected version: 5")
SET(ANDROID_PLATFORM 5)
ENDIF()
IF(NOT ANDROID_ABI)
MESSAGE("Warning Android ABI version NOT defined, Default selection: armeabi armeabi-v7a")
SET(ANDROID_ABI "armeabi armeabi-v7a")
ENDIF()
IF(NOT ANDROID_STL)
MESSAGE("Warning Android STL NOT defined, Default selection: gnustl_static")
SET(ANDROID_STL "gnustl_static")
ENDIF()
IF(ANDROID_DEBUG)
MESSAGE("Warning Android Build is in debug mode")
SET(ANDROID_RELEASE_OPTIM "debug")
ELSE()
MESSAGE("Warning Android Build is in release mode")
SET(ANDROID_RELEASE_OPTIM "release")
ENDIF()
IF(ANDROID_NEON)
MESSAGE("Warning Android NEON optimizations enabled, this will not be available on all armeabi-v7a devices ie. Tegra2")
SET(ANDROID_OPTIM_NEON true)
ELSE()
SET(ANDROID_OPTIM_NEON false)
ENDIF()
IF(ANDROID_ARM32)
MESSAGE("Warning ARM 32bit instruction set will be used")
SET(ANDROID_OPTIM_ARM32 true)
ELSE()
SET(ANDROID_OPTIM_ARM32 false)
ENDIF()
FIND_PACKAGE(AndroidNDK REQUIRED)
SET(OSG_ANDROID_TEMPLATES "${CMAKE_SOURCE_DIR}/PlatformSpecifics/Android")
SET(J "4" CACHE STRING "how many processes for make -j <J>")
ADD_CUSTOM_COMMAND(
OUTPUT Android-OpenSceneGraph
DEPENDS ${CMAKE_BINARY_DIR}/Android.mk
COMMAND "${ANDROID_NDK}/ndk-build"
ARGS --directory=${CMAKE_BINARY_DIR} NDK_APPLICATION_MK=Application.mk -j${J} NDK_LOG=1
)
ADD_CUSTOM_TARGET(ndk ALL echo
DEPENDS Android-OpenSceneGraph
)
install(DIRECTORY include/ DESTINATION include/
PATTERN ".svn" EXCLUDE
)
install(DIRECTORY ${CMAKE_BINARY_DIR}/include/ DESTINATION include/
)
install(DIRECTORY ${CMAKE_BINARY_DIR}/obj/ DESTINATION obj/
PATTERN ".svn" EXCLUDE
PATTERN "objs" EXCLUDE
)
ADD_DEFINITIONS(-DANDROID)
ENDIF()
# Okay, here's the problem: On some platforms, linking against OpenThreads
# is not enough and explicit linking to the underlying thread library
# is also required (e.g. FreeBSD). But OpenThreads may be built with different
@@ -235,8 +166,7 @@ IF (OSG_MAINTAINER)
ENDIF(OSG_MAINTAINER)
IF(NOT ANDROID)
IF(APPLE)
IF(APPLE AND NOT ANDROID)
# Determine the canonical name of the selected Platform SDK
EXECUTE_PROCESS(COMMAND "/usr/bin/sw_vers" "-productVersion"
OUTPUT_VARIABLE OSG_OSX_SDK_NAME
@@ -288,14 +218,11 @@ IF(APPLE)
OPTION(OSG_COMPILE_FRAMEWORKS "compile frameworks instead of dylibs (experimental)" OFF)
SET(OSG_COMPILE_FRAMEWORKS_INSTALL_NAME_DIR "@executable_path/../Frameworks" CACHE STRING "install name dir for compiled frameworks")
ELSE()
# Non-Apple: Find OpenGL
FIND_PACKAGE(OpenGL)
IF(NOT ANDROID)
# Non-Apple: Find OpenGL
FIND_PACKAGE(OpenGL)
ENDIF()
ENDIF()
ENDIF()
IF(UNIX AND NOT ANDROID)
# Not sure what this will do on Cygwin and Msys
@@ -602,7 +529,23 @@ ELSE()
SET(OSG_GLES2_FEATURES "false")
ENDIF()
IF(ANDROID)
IF(OSG_GLES1_AVAILABLE)
FIND_PATH(OPENGL_INCLUDE_DIR GLES/gl.h
PATHS
${ANDROID_SYSROOT}/usr/include)
FIND_LIBRARY(OPENGL_gl_LIBRARY GLESv1_CM
PATHS
${ANDROID_SYSROOT}/usr/lib)
ELSEIF(OSG_GLES2_AVAILABLE)
FIND_PATH(OPENGL_INCLUDE_DIR GLES2/gl2.h
PATHS
${ANDROID_SYSROOT}/usr/include)
FIND_LIBRARY(OPENGL_gl_LIBRARY GLESv2
PATHS
${ANDROID_SYSROOT}/usr/lib)
ENDIF()
ENDIF()
################################################################################
@@ -1338,10 +1281,4 @@ ADD_CUSTOM_TARGET(uninstall
"${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
#
IF(ANDROID)
message(STATUS "Creating Android Makefile Master files" )
configure_file("${OSG_ANDROID_TEMPLATES}/Android.mk.master.in" "${CMAKE_BINARY_DIR}/Android.mk")
configure_file("${OSG_ANDROID_TEMPLATES}/Application.mk.master.in" "${CMAKE_BINARY_DIR}/Application.mk")
configure_file("${OSG_ANDROID_TEMPLATES}/AndroidManifest.xml.master.in" "${CMAKE_BINARY_DIR}/AndroidManifest.xml")
ENDIF(ANDROID)

View File

@@ -25,14 +25,6 @@ IF(MSVC AND OSG_MSVC_VERSIONED_DLL)
HANDLE_MSVC_DLL()
ENDIF()
IF(ANDROID)
INSTALL (
FILES ${TARGET_H}
DESTINATION ${INSTALL_INCDIR}/${LIB_NAME}
COMPONENT libopenscenegraph-dev
)
ELSE(ANDROID)
INSTALL(
TARGETS ${LIB_NAME}
RUNTIME DESTINATION ${INSTALL_BINDIR} COMPONENT libopenscenegraph
@@ -59,4 +51,3 @@ ELSE()
# MESSAGE("${OSG_COMPILE_FRAMEWORKS_INSTALL_NAME_DIR}")
ENDIF()
ENDIF(ANDROID)

View File

@@ -216,9 +216,6 @@ MACRO(SETUP_LIBRARY LIB_NAME)
INCLUDE_DIRECTORIES( ${GLCORE_INCLUDE_DIR} )
ENDIF()
IF(ANDROID)
SETUP_ANDROID_LIBRARY(${LIB_NAME})
ELSE()
SET(TARGET_NAME ${LIB_NAME} )
SET(TARGET_TARGETNAME ${LIB_NAME} )
ADD_LIBRARY(${LIB_NAME}
@@ -246,7 +243,6 @@ MACRO(SETUP_LIBRARY LIB_NAME)
ENDIF(TARGET_LIBRARIES_VARS)
LINK_CORELIB_DEFAULT(${LIB_NAME})
ENDIF()
INCLUDE(ModuleInstall OPTIONAL)
ENDMACRO(SETUP_LIBRARY LIB_NAME)
@@ -255,10 +251,6 @@ MACRO(SETUP_PLUGIN PLUGIN_NAME)
INCLUDE_DIRECTORIES( ${GLCORE_INCLUDE_DIR} )
ENDIF()
IF(ANDROID)
SETUP_ANDROID_LIBRARY(${TARGET_DEFAULT_PREFIX}${PLUGIN_NAME})
ELSE()
SET(TARGET_NAME ${PLUGIN_NAME} )
#MESSAGE("in -->SETUP_PLUGIN<-- ${TARGET_NAME}-->${TARGET_SRC} <--> ${TARGET_H}<--")
@@ -340,7 +332,6 @@ MACRO(SETUP_PLUGIN PLUGIN_NAME)
ARCHIVE DESTINATION lib${LIB_POSTFIX}/${OSG_PLUGINS} COMPONENT libopenscenegraph-dev
LIBRARY DESTINATION lib${LIB_POSTFIX}/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT})
ENDIF(WIN32)
ENDIF()
ENDMACRO(SETUP_PLUGIN)

File diff suppressed because it is too large Load Diff

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@@ -39,7 +39,4 @@ IF ((QT4_FOUND OR Qt5Widgets_FOUND) AND NOT ANDROID)
ADD_SUBDIRECTORY(osgQt)
ENDIF()
IF(ANDROID)
configure_file("${OSG_ANDROID_TEMPLATES}/Android.mk.src.in" "${CMAKE_CURRENT_BINARY_DIR}/Android.mk")
ENDIF()

View File

@@ -25,7 +25,7 @@ IF(ANDROID)
SET(CMAKE_REQUIRED_DEFINITIONS "${CMAKE_REQUIRED_DEFINITIONS} -D_GNU_SOURCE")
SET(MODULE_USER_STATIC_OR_DYNAMIC ${OPENTHREADS_USER_DEFINED_DYNAMIC_OR_STATIC})
#SET(CPP_EXTENSION "c++")
SETUP_ANDROID_LIBRARY(${LIB_NAME})
SETUP_LIBRARY(${LIB_NAME})
ELSE()
# should check?

View File

@@ -109,5 +109,55 @@ USE_SERIALIZER_WRAPPER(UserDataContainer)
USE_SERIALIZER_WRAPPER(VertexProgram)
USE_SERIALIZER_WRAPPER(Viewport)
// Arrays
USE_SERIALIZER_WRAPPER(Array)
USE_SERIALIZER_WRAPPER(FloatArray)
USE_SERIALIZER_WRAPPER(Vec2Array)
USE_SERIALIZER_WRAPPER(Vec3Array)
USE_SERIALIZER_WRAPPER(Vec4Array)
USE_SERIALIZER_WRAPPER(DoubleArray)
USE_SERIALIZER_WRAPPER(Vec2dArray)
USE_SERIALIZER_WRAPPER(Vec3dArray)
USE_SERIALIZER_WRAPPER(Vec4dArray)
USE_SERIALIZER_WRAPPER(ByteArray)
USE_SERIALIZER_WRAPPER(Vec2bArray)
USE_SERIALIZER_WRAPPER(Vec3bArray)
USE_SERIALIZER_WRAPPER(Vec4bArray)
USE_SERIALIZER_WRAPPER(UByteArray)
USE_SERIALIZER_WRAPPER(Vec2ubArray)
USE_SERIALIZER_WRAPPER(Vec3ubArray)
USE_SERIALIZER_WRAPPER(Vec4ubArray)
USE_SERIALIZER_WRAPPER(ShortArray)
USE_SERIALIZER_WRAPPER(Vec2sArray)
USE_SERIALIZER_WRAPPER(Vec3sArray)
USE_SERIALIZER_WRAPPER(Vec4sArray)
USE_SERIALIZER_WRAPPER(UShortArray)
USE_SERIALIZER_WRAPPER(Vec2usArray)
USE_SERIALIZER_WRAPPER(Vec3usArray)
USE_SERIALIZER_WRAPPER(Vec4usArray)
USE_SERIALIZER_WRAPPER(IntArray)
USE_SERIALIZER_WRAPPER(Vec2iArray)
USE_SERIALIZER_WRAPPER(Vec3iArray)
USE_SERIALIZER_WRAPPER(Vec4iArray)
USE_SERIALIZER_WRAPPER(UIntArray)
USE_SERIALIZER_WRAPPER(Vec2uiArray)
USE_SERIALIZER_WRAPPER(Vec3uiArray)
USE_SERIALIZER_WRAPPER(Vec4uiArray)
// PrimitiveSets
USE_SERIALIZER_WRAPPER(PrimitiveSet)
USE_SERIALIZER_WRAPPER(DrawArrays)
USE_SERIALIZER_WRAPPER(DrawArrayLengths)
USE_SERIALIZER_WRAPPER(DrawElementsUByte)
USE_SERIALIZER_WRAPPER(DrawElementsUShort)
USE_SERIALIZER_WRAPPER(DrawElementsUInt)
extern "C" void wrapper_serializer_library_osg(void) {}