From Rafa Gaitan, "I finally had some time to change the build system for Android using a Toolchain, which, I think, will be easier to maintain and uses cmake standard system to build it.
My changes:
-------------------
- I changed the cmake files and added a toolchain for building OSG in Android. The toolchain is based on the one used at OpenCV. For building OSG for android you just need to do:
mkdir build_android_static_gles2 && cd build_android_static_gles2
cmake .. -DANDROID_NDK=<path-to-the-android-ndk>
-DCMAKE_TOOLCHAIN_FILE=../PlatformSpecifics/Android/android.toolchain.cmake
-DOPENGL_PROFILE="GLES2"
-DDYNAMIC_OPENTHREADS=OFF
-DDYNAMIC_OPENSCENEGRAPH=OFF
-DANDROID_NATIVE_API_LEVEL=15 # optional
-DANDROID_ABI=armeabim #optional
-DCMAKE_INSTALL_PREFIX=<path-to-the-install-path> #optional
make -j 8
make install
The OPENGL_PROFILE works as expected, changing it to "GLES1" it builds and links OSG using GLES1.
The DYNAMIC_OPENTHREADS/DYNAMIC_OPENSCENEGRAPH parameters also allows to build the dynamic libraries
- I also added some build fixes for android related to the texture formats and added some missing USE_OSG_SERIALIZER_WRAPPER in the osg serializer library to support loading osgb files in static."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14514 16af8721-9629-0410-8352-f15c8da7e697
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@@ -25,14 +25,6 @@ IF(MSVC AND OSG_MSVC_VERSIONED_DLL)
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HANDLE_MSVC_DLL()
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ENDIF()
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IF(ANDROID)
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INSTALL (
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FILES ${TARGET_H}
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DESTINATION ${INSTALL_INCDIR}/${LIB_NAME}
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COMPONENT libopenscenegraph-dev
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)
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ELSE(ANDROID)
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INSTALL(
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TARGETS ${LIB_NAME}
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RUNTIME DESTINATION ${INSTALL_BINDIR} COMPONENT libopenscenegraph
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@@ -59,4 +51,3 @@ ELSE()
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# MESSAGE("${OSG_COMPILE_FRAMEWORKS_INSTALL_NAME_DIR}")
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ENDIF()
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ENDIF(ANDROID)
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