Added support for Vec4ubArray colour arrays
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@@ -72,6 +72,7 @@ class OSG_EXPORT GLBeginEndAdapter
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}
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void Color4fv(const GLfloat* c) { Color4f(c[0], c[1], c[2], c[3]); }
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void Color4ubv(const GLubyte* c) { const float div = 1.0f/255.0f; Color4f(float(c[0])*div, float(c[1])*div, float(c[2])*div, float(c[3])*div); }
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void Normal3f(GLfloat x, GLfloat y, GLfloat z)
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{
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@@ -416,10 +416,12 @@ void ArrayDispatchers::init()
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_normalDispatchers->assign<GLdouble>(Array::Vec3dArrayType, glNormal3dv, 3);
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_normalDispatchers->assignGLBeginEnd<GLfloat>(Array::Vec3ArrayType, &GLBeginEndAdapter::Normal3fv, 3);
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_colorDispatchers->assign<GLubyte>(Array::Vec4ubArrayType, glColor4ubv, 4);
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_colorDispatchers->assign<GLfloat>(Array::Vec3ArrayType, glColor3fv, 3);
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_colorDispatchers->assign<GLfloat>(Array::Vec4ArrayType, glColor4fv, 4);
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_colorDispatchers->assign<GLdouble>(Array::Vec3dArrayType, glColor3dv, 3);
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_colorDispatchers->assign<GLdouble>(Array::Vec4dArrayType, glColor4dv, 4);
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_colorDispatchers->assignGLBeginEnd<GLubyte>(Array::Vec4ubArrayType, &GLBeginEndAdapter::Color4ubv, 4);
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_colorDispatchers->assignGLBeginEnd<GLfloat>(Array::Vec4ArrayType, &GLBeginEndAdapter::Color4fv, 4);
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_secondaryColorDispatchers->assign<GLfloat>(Array::Vec3ArrayType, extensions->_glSecondaryColor3fv, 3);
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