Added support for Vec4ubArray colour arrays

This commit is contained in:
Robert Osfield
2009-10-23 12:22:18 +00:00
parent 7c1b3b8552
commit bab4c272d5
2 changed files with 3 additions and 0 deletions

View File

@@ -416,10 +416,12 @@ void ArrayDispatchers::init()
_normalDispatchers->assign<GLdouble>(Array::Vec3dArrayType, glNormal3dv, 3);
_normalDispatchers->assignGLBeginEnd<GLfloat>(Array::Vec3ArrayType, &GLBeginEndAdapter::Normal3fv, 3);
_colorDispatchers->assign<GLubyte>(Array::Vec4ubArrayType, glColor4ubv, 4);
_colorDispatchers->assign<GLfloat>(Array::Vec3ArrayType, glColor3fv, 3);
_colorDispatchers->assign<GLfloat>(Array::Vec4ArrayType, glColor4fv, 4);
_colorDispatchers->assign<GLdouble>(Array::Vec3dArrayType, glColor3dv, 3);
_colorDispatchers->assign<GLdouble>(Array::Vec4dArrayType, glColor4dv, 4);
_colorDispatchers->assignGLBeginEnd<GLubyte>(Array::Vec4ubArrayType, &GLBeginEndAdapter::Color4ubv, 4);
_colorDispatchers->assignGLBeginEnd<GLfloat>(Array::Vec4ArrayType, &GLBeginEndAdapter::Color4fv, 4);
_secondaryColorDispatchers->assign<GLfloat>(Array::Vec3ArrayType, extensions->_glSecondaryColor3fv, 3);