Added support for Vec4ubArray colour arrays
This commit is contained in:
@@ -416,10 +416,12 @@ void ArrayDispatchers::init()
|
||||
_normalDispatchers->assign<GLdouble>(Array::Vec3dArrayType, glNormal3dv, 3);
|
||||
_normalDispatchers->assignGLBeginEnd<GLfloat>(Array::Vec3ArrayType, &GLBeginEndAdapter::Normal3fv, 3);
|
||||
|
||||
_colorDispatchers->assign<GLubyte>(Array::Vec4ubArrayType, glColor4ubv, 4);
|
||||
_colorDispatchers->assign<GLfloat>(Array::Vec3ArrayType, glColor3fv, 3);
|
||||
_colorDispatchers->assign<GLfloat>(Array::Vec4ArrayType, glColor4fv, 4);
|
||||
_colorDispatchers->assign<GLdouble>(Array::Vec3dArrayType, glColor3dv, 3);
|
||||
_colorDispatchers->assign<GLdouble>(Array::Vec4dArrayType, glColor4dv, 4);
|
||||
_colorDispatchers->assignGLBeginEnd<GLubyte>(Array::Vec4ubArrayType, &GLBeginEndAdapter::Color4ubv, 4);
|
||||
_colorDispatchers->assignGLBeginEnd<GLfloat>(Array::Vec4ArrayType, &GLBeginEndAdapter::Color4fv, 4);
|
||||
|
||||
_secondaryColorDispatchers->assign<GLfloat>(Array::Vec3ArrayType, extensions->_glSecondaryColor3fv, 3);
|
||||
|
||||
Reference in New Issue
Block a user