Added osg:: to computeLocalToWorld to fix build under VS7.
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@@ -33,7 +33,7 @@ namespace
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np.pop_back();
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// Get the accumulated modeling matrix.
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osg::Matrix localToWorld = computeLocalToWorld(np);
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osg::Matrix localToWorld = osg::computeLocalToWorld(np);
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// compute the unsquished matrix.
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bool flag = false;
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