Merge pull request #828 from eligovision/OpenSceneGraph-3.6_ios_build_fix

Fix build iOS: when using Toolchain or building with Makefiles (not X…
This commit is contained in:
OpenSceneGraph git repository
2019-12-11 16:58:50 +00:00
committed by GitHub

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@@ -73,13 +73,13 @@ ELSEIF(APPLE)
SET (IPHONE_ENABLE_BITCODE "NO" CACHE STRING "IOS Enable Bitcode")
# seamless toggle between device and simulator
SET(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos;-iphonesimulator")
SET(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos;-iphonesimulator" CACHE STRING "Xcode effective platforms for iOS")
# set deployment target to min version
SET(CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET "${IPHONE_VERSION_MIN}" CACHE STRING "Deployment target for iOS" FORCE)
SET(CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET "${IPHONE_VERSION_MIN}" CACHE STRING "Xcode deployment target for iOS")
# Set standard architectures
SET(CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD)")
SET(CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD)" CACHE STRING "Build architectures for iOS")
ELSE()
# OSX >= 10.5 uses Cocoa windowing system, otherwise Carbon