From Johannes Bauerle, "When trying to use the osgText functionality in an osg application built without support for the fixed function pipeline I got a lot of warning messages about invalid calls.
I found two indirect calls to the glTexEnv in the file Text.cpp: state.applyTextureAttribute(0,getActiveFont()->getTexEnv()); In the attached fix I surrounded these calls with #ifdef's checking for OSG_GL_FIXED_FUNCTION_AVAILABLE to ensure that the above function is only called when the fixed function pipeline is available. "
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@@ -1207,8 +1207,9 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
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#else
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state.applyTextureMode(0,GL_TEXTURE_2D,false);
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#endif
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#if defined(OSG_GL_FIXED_FUNCTION_AVAILABLE)
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state.applyTextureAttribute(0,getActiveFont()->getTexEnv());
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#endif
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if (_characterSizeMode!=OBJECT_COORDS || _autoRotateToScreen)
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{
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int frameNumber = state.getFrameStamp()?state.getFrameStamp()->getFrameNumber():0;
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@@ -1345,7 +1346,9 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
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#else
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state.applyTextureMode(0,GL_TEXTURE_2D,false);
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#endif
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#if defined(OSG_GL_FIXED_FUNCTION_AVAILABLE)
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state.applyTextureAttribute(0,getActiveFont()->getTexEnv());
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#endif
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if (_drawMode & TEXT)
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{
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