Added guards against FBO not being supported/setup
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@@ -842,7 +842,7 @@ void RenderStage::drawInner(osg::RenderInfo& renderInfo,RenderLeaf*& previous, b
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}
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}
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const FrameBufferObject* read_fbo = _fbo.get();
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const FrameBufferObject* read_fbo = fbo_supported ? _fbo.get() : 0;
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bool apply_read_fbo = false;
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if (fbo_supported && _resolveFbo.valid() && fbo_ext->glBlitFramebufferEXT)
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@@ -889,7 +889,7 @@ void RenderStage::drawInner(osg::RenderInfo& renderInfo,RenderLeaf*& previous, b
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// now copy the rendered image to attached texture.
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if (doCopyTexture)
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{
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SubFunc::applyReadFBO(apply_read_fbo, read_fbo, state);
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if (read_fbo) SubFunc::applyReadFBO(apply_read_fbo, read_fbo, state);
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copyTexture(renderInfo);
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}
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@@ -900,7 +900,7 @@ void RenderStage::drawInner(osg::RenderInfo& renderInfo,RenderLeaf*& previous, b
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{
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if (itr->second._image.valid())
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{
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SubFunc::applyReadFBO(apply_read_fbo, read_fbo, state);
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if (read_fbo) SubFunc::applyReadFBO(apply_read_fbo, read_fbo, state);
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if (using_multiple_render_targets)
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{
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