Changed the image directory refered to in billboard demo.
Updates NEWS. Changed the line endings in TextureCubeMap to unix endings.
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32
NEWS
32
NEWS
@@ -15,22 +15,29 @@ OSG News (most significant items from ChangeLog)
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to do is load the database and the paging then happens automatically -
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without any need for intervention by the users application.
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Addition of osgSim which is NodeKit designed for visual simulation
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market, currently features high fidelity light points support. Light
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point sectors, blink sequences and groups, and light point fading are
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all supported.
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From Brede Johansen, support added for the ARB VertexProgram extension
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with osgvertexprogram demo showing reflection and reflection in action, and
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osgpbuffer demo for Win32.
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From Ulrich Hertlein, new DirectX .x model loader.
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From Tree, Support for encoded text types in osgText.
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New osgshadowtexture demo which illustrates how to create
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dynamic shadow textures in your scene.
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New osglogo demo - features anti-aliased TrueType text and animation.
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The app phase of operations on the scene graph has been renamed
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the update phase to make its function clearer. The main phases are now
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named now does update, cull, draw. The AppVisitor, set/getAppCallback etc
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have be renamed UpdateVisitor, set/getUpdateCallback etc.
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Added new osgshadowtexture demo which illustrates how to create
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dynamic shadow textures in your scene.
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Addition osgSim which is NodeKit designed for visual simulation
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market, currently features high fidelity light points support.
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From Brede Johansen, new ARB VertexProgram StateAttribute class and
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osgpbuffer demo for Win32.
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New osglogo demo.
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Removed the osg/ManagerManger and associated #define osgNew's, this has
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been done to simplify users code and to solve the lack of thread safety
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that was causing problems with the MemoryManager.
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@@ -44,9 +51,6 @@ OSG News (most significant items from ChangeLog)
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Improvements to the GEO loaders.
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From Tree, Support for encoded text types in osgText.
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From Ulrich Hertlein, new DirectX .x model loader.
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13th November 2002 - OpenSceneGraph-0.9.2.tar.gz
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@@ -22,6 +22,9 @@ sgv spaceship.osg
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echo sgv cube_mapped_torus.osg
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sgv cube_mapped_torus.osg
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echo sgv osgvertexprogram
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osgvertexprogram
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echo sgv Town.osg
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sgv Town.osg
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@@ -120,8 +120,7 @@ osg::Node* createModel()
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osg::Billboard* center = new osg::Billboard();
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center->setMode(osg::Billboard::POINT_ROT_EYE);
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center->addDrawable(
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createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Images/reflect.rgb")),
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createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Images/reflect.rgb")),
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osg::Vec3(0.0f,0.0f,0.0f));
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osg::Billboard* x_arrow = new osg::Billboard();
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@@ -129,16 +128,15 @@ createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0
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x_arrow->setAxis(osg::Vec3(1.0f,0.0f,0.0f));
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x_arrow->setNormal(osg::Vec3(0.0f,-1.0f,0.0f));
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x_arrow->addDrawable(
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createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Images/osg_posx.png")),
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osg::Vec3(5.0f,0.0f,0.0f));
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createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Cubemap_axis/posx.png")),
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osg::Vec3(5.0f,0.0f,0.0f));
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osg::Billboard* y_arrow = new osg::Billboard();
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y_arrow->setMode(osg::Billboard::AXIAL_ROT);
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y_arrow->setAxis(osg::Vec3(0.0f,1.0f,0.0f));
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y_arrow->setNormal(osg::Vec3(1.0f,0.0f,0.0f));
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y_arrow->addDrawable(
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createSquare(osg::Vec3(0.0f,-0.5f,-0.5f),osg::Vec3(0.0f,1.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Images/osg_posy.png")),
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createSquare(osg::Vec3(0.0f,-0.5f,-0.5f),osg::Vec3(0.0f,1.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Cubemap_axis/posy.png")),
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osg::Vec3(0.0f,5.0f,0.0f));
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osg::Billboard* z_arrow = new osg::Billboard();
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@@ -146,7 +144,7 @@ createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0
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z_arrow->setAxis(osg::Vec3(0.0f,0.0f,1.0f));
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z_arrow->setNormal(osg::Vec3(0.0f,-1.0f,0.0f));
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z_arrow->addDrawable(
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createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Images/osg_posz.png")),
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createSquare(osg::Vec3(-0.5f,0.0f,-0.5f),osg::Vec3(1.0f,0.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f),osgDB::readImageFile("Cubemap_axis/posz.png")),
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osg::Vec3(0.0f,0.0f,5.0f));
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