Added new Node/Drawable::s/getInitialBound and Node/Drawable::s/getComputeBoundCallback

methods and reimplement computeBound so that it passes back a bounding volume rather
than modifying the local one.
This commit is contained in:
Robert Osfield
2005-05-12 14:03:22 +00:00
parent ad2bd31ac8
commit bf4d63f6ea
52 changed files with 337 additions and 377 deletions

View File

@@ -128,20 +128,22 @@ class OSG_EXPORT Geode : public Node
* bounding boxes of the geode's drawables.*/
inline const BoundingBox& getBoundingBox() const
{
if(!_bsphere_computed) computeBound();
if(!_boundingSphereComputed) getBound();
return _bbox;
}
virtual BoundingSphere computeBound() const;
/** If State is non-zero, this function releases any associated OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objexts
* for all graphics contexts. */
virtual void releaseGLObjects(osg::State* = 0) const;
protected:
virtual ~Geode();
virtual bool computeBound() const;
mutable osg::BoundingBox _bbox;
DrawableList _drawables;