Added new Node/Drawable::s/getInitialBound and Node/Drawable::s/getComputeBoundCallback

methods and reimplement computeBound so that it passes back a bounding volume rather
than modifying the local one.
This commit is contained in:
Robert Osfield
2005-05-12 14:03:22 +00:00
parent ad2bd31ac8
commit bf4d63f6ea
52 changed files with 337 additions and 377 deletions

View File

@@ -75,11 +75,12 @@ namespace osgParticle
virtual void traverse(osg::NodeVisitor& nv);
virtual osg::BoundingSphere computeBound() const;
protected:
virtual ~ParticleSystemUpdater() {}
ParticleSystemUpdater &operator=(const ParticleSystemUpdater &) { return *this; }
inline virtual bool computeBound() const;
private:
typedef std::vector<osg::ref_ptr<ParticleSystem> > ParticleSystem_Vector;
@@ -90,13 +91,6 @@ namespace osgParticle
// INLINE FUNCTIONS
inline bool ParticleSystemUpdater::computeBound() const
{
_bsphere.init();
_bsphere_computed = true;
return true;
}
inline bool ParticleSystemUpdater::addParticleSystem(ParticleSystem* ps)
{
_psv.push_back(ps);