Added new Node/Drawable::s/getInitialBound and Node/Drawable::s/getComputeBoundCallback
methods and reimplement computeBound so that it passes back a bounding volume rather than modifying the local one.
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@@ -127,7 +127,7 @@ void ClipNode::setLocalStateSetModes(const StateAttribute::GLModeValue value)
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setStateSetModes(*_stateset,value);
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}
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bool ClipNode::computeBound() const
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BoundingSphere ClipNode::computeBound() const
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{
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return Group::computeBound();
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}
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