Added osgoccluder demo, it creates a single quad occluder, but the culling
code is not complete yet, so it won't actually do any occlusion culling, the demo is here so I can test the evolving occlusion culling code.
This commit is contained in:
16
src/Demos/osgoccluder/Makefile
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16
src/Demos/osgoccluder/Makefile
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TOPDIR = ../../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgoccluder.cpp\
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LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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INSTFILES = \
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$(CXXFILES)\
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Makefile.inst=Makefile
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EXEC = osgoccluder
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include $(TOPDIR)/Make/makerules
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12
src/Demos/osgoccluder/Makefile.inst
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12
src/Demos/osgoccluder/Makefile.inst
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgoccluder.cpp\
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LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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EXEC = osgoccluder
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include $(TOPDIR)/Make/makerules
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181
src/Demos/osgoccluder/osgoccluder.cpp
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181
src/Demos/osgoccluder/osgoccluder.cpp
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#include <osg/GL>
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#include <osgGLUT/glut>
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#include <osgGLUT/Viewer>
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#include <osg/Transform>
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#include <osg/Billboard>
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#include <osg/Geode>
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#include <osg/Group>
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#include <osg/Notify>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgUtil/TrackballManipulator>
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#include <osgUtil/FlightManipulator>
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#include <osgUtil/DriveManipulator>
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#include <osgUtil/Optimizer>
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#include <osg/OccluderNode>
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#include <osg/GeoSet>
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void write_usage(std::ostream& out,const std::string& name)
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{
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out << std::endl;
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out <<"usage:"<< std::endl;
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out <<" "<<name<<" [options] infile1 [infile2 ...]"<< std::endl;
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out << std::endl;
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out <<"options:"<< std::endl;
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out <<" -l libraryName - load plugin of name libraryName"<< std::endl;
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out <<" i.e. -l osgdb_pfb"<< std::endl;
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out <<" Useful for loading reader/writers which can load"<< std::endl;
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out <<" other file formats in addition to its extension."<< std::endl;
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out <<" -e extensionName - load reader/wrter plugin for file extension"<< std::endl;
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out <<" i.e. -e pfb"<< std::endl;
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out <<" Useful short hand for specifying full library name as"<< std::endl;
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out <<" done with -l above, as it automatically expands to"<< std::endl;
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out <<" the full library name appropriate for each platform."<< std::endl;
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out <<std::endl;
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out <<" -stereo - switch on stereo rendering, using the default of,"<< std::endl;
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out <<" ANAGLYPHIC or the value set in the OSG_STEREO_MODE "<< std::endl;
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out <<" environmental variable. See doc/stereo.html for "<< std::endl;
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out <<" further details on setting up accurate stereo "<< std::endl;
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out <<" for your system. "<< std::endl;
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out <<" -stereo ANAGLYPHIC - switch on anaglyphic(red/cyan) stereo rendering."<< std::endl;
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out <<" -stereo QUAD_BUFFER - switch on quad buffered stereo rendering."<< std::endl;
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out <<std::endl;
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out <<" -stencil - use a visual with stencil buffer enabled, this "<< std::endl;
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out <<" also allows the depth complexity statistics mode"<< std::endl;
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out <<" to be used (press 'p' three times to cycle to it)."<< std::endl;
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out << std::endl;
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}
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osg::Node* createOccludersAroundModel(osg::Node* model)
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{
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osg::Group* scene = osgNew osg::Group;
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// add the loaded model into a the scene group.
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scene->addChild(model);
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// create and occluder which will site along side the loadmodel model.
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osg::OccluderNode* occluderNode = osgNew osg::OccluderNode;
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// get the bounding volume of the model.
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const osg::BoundingSphere& bs = model->getBound();
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// create a bounding box around the sphere.
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osg::BoundingBox bb;
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bb.expandBy(bs);
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osg::ConvexPlanerOccluder* cpo = osgNew osg::ConvexPlanerOccluder;
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// set the occluder up for the front face of the bounding box.
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osg::ConvexPlanerPolygon& occluder = cpo->getOccluder();
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occluder.add(osg::Vec3(bb.xMin(),bb.yMin(),bb.zMin()));
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occluder.add(osg::Vec3(bb.xMax(),bb.yMin(),bb.zMin()));
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occluder.add(osg::Vec3(bb.xMax(),bb.yMin(),bb.zMax()));
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occluder.add(osg::Vec3(bb.xMin(),bb.yMin(),bb.zMax()));
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occluderNode->setOccluder(cpo);
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// create a drawable for occluder.
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osg::GeoSet* geoset = osgNew osg::GeoSet;
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osg::Vec3* coords = osgNew osg::Vec3[occluder.getVertexList().size()];
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std::copy(occluder.getVertexList().begin(),occluder.getVertexList().end(),coords);
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geoset->setCoords(coords);
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osg::Vec4* color = osgNew osg::Vec4[1];
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color[0].set(1.0f,1.0f,1.0f,0.5f);
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geoset->setColors(color);
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geoset->setColorBinding(osg::GeoSet::BIND_OVERALL);
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geoset->setPrimType(osg::GeoSet::QUADS);
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geoset->setNumPrims(1);
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osg::Geode* geode = osgNew osg::Geode;
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geode->addDrawable(geoset);
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osg::StateSet* stateset = osgNew osg::StateSet;
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stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
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stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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geoset->setStateSet(stateset);
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// add the occluder geode as a child of the occluder,
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// as the occluder can't self occlude its subgraph the
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// geode will never be occluder by this occluder.
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occluderNode->addChild(geode);
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// add the occluder node into the scene.
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scene->addChild(occluderNode);
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return scene;
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}
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int main( int argc, char **argv )
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{
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// initialize the GLUT
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glutInit( &argc, argv );
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if (argc<2)
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{
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write_usage(std::cout,argv[0]);
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return 0;
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}
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// create the commandline args.
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std::vector<std::string> commandLine;
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for(int i=1;i<argc;++i) commandLine.push_back(argv[i]);
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// initialize the viewer.
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osgGLUT::Viewer viewer;
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viewer.setWindowTitle(argv[0]);
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// configure the viewer from the commandline arguments, and eat any
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// parameters that have been matched.
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viewer.readCommandLine(commandLine);
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// configure the plugin registry from the commandline arguments, and
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// eat any parameters that have been matched.
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osgDB::readCommandLine(commandLine);
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// load the nodes from the commandline arguments.
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osg::Node* loadedmodel = osgDB::readNodeFiles(commandLine);
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if (!loadedmodel)
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{
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// write_usage(osg::notify(osg::NOTICE),argv[0]);
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return 1;
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}
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// add the occluders to the loaded model.
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osg::Node* rootnode = createOccludersAroundModel(loadedmodel);
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// run optimization over the scene graph
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osgUtil::Optimizer optimzer;
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optimzer.optimize(rootnode);
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// add a viewport to the viewer and attach the scene graph.
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viewer.addViewport( rootnode );
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// register trackball, flight and drive.
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viewer.registerCameraManipulator(new osgUtil::TrackballManipulator);
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viewer.registerCameraManipulator(new osgUtil::FlightManipulator);
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viewer.registerCameraManipulator(new osgUtil::DriveManipulator);
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// open the viewer window.
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viewer.open();
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// fire up the event loop.
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viewer.run();
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return 0;
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}
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