Ported all the demos and loaders across to use the new multitexturing API.

This commit is contained in:
Robert Osfield
2002-07-10 11:22:24 +00:00
parent 46af97727a
commit c1fc3dcdb9
19 changed files with 105 additions and 50 deletions

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@@ -12,7 +12,8 @@
namespace osgUtil {
/**
* RenderBin base class.
* RenderStage which copies the final image to an attached texture or image.
* Generally used as a pre-rendering stage.
*/
class OSGUTIL_EXPORT RenderToTextureStage : public RenderStage
{
@@ -33,6 +34,9 @@ class OSGUTIL_EXPORT RenderToTextureStage : public RenderStage
void setTexture(osg::Texture* texture) { _texture = texture; }
osg::Texture* getTexture() { return _texture.get(); }
void setImage(osg::Image* image) { _image = image; }
osg::Image* getImage() { return _image.get(); }
virtual void draw(osg::State& state,RenderLeaf*& previous);
public:
@@ -43,6 +47,7 @@ class OSGUTIL_EXPORT RenderToTextureStage : public RenderStage
virtual ~RenderToTextureStage();
osg::ref_ptr<osg::Texture> _texture;
osg::ref_ptr<osg::Image> _image;
};

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@@ -56,9 +56,9 @@ Node *makeBase( void )
StateSet *dstate = new StateSet;
dstate->setMode( GL_LIGHTING, StateAttribute::OFF );
dstate->setAttributeAndModes( tex, StateAttribute::ON );
dstate->setTextureAttributeAndModes(0, tex, StateAttribute::ON );
dstate->setAttribute( new TexEnv );
dstate->setTextureAttribute(0, new TexEnv );
// clear the depth to the far plane.
osg::Depth* depth = new osg::Depth;

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@@ -104,8 +104,8 @@ Node *makeSky( void )
StateSet *dstate = new StateSet;
dstate->setAttributeAndModes( tex, StateAttribute::OFF );
dstate->setAttribute( new TexEnv );
dstate->setTextureAttributeAndModes(0, tex, StateAttribute::OFF );
dstate->setTextureAttribute(0, new TexEnv );
dstate->setMode( GL_LIGHTING, StateAttribute::OFF );
dstate->setMode( GL_CULL_FACE, StateAttribute::ON );

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@@ -156,8 +156,8 @@ Node *makeTank( void )
tex->setImage(osgDB::readImageFile("Images/tank.rgb"));
StateSet *dstate = new StateSet;
dstate->setAttributeAndModes( tex, StateAttribute::ON );
dstate->setAttribute( new TexEnv );
dstate->setTextureAttributeAndModes(0, tex, StateAttribute::ON );
dstate->setTextureAttribute(0, new TexEnv );
gset->setStateSet( dstate );
geode->addDrawable( gset );

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@@ -117,8 +117,8 @@ Node *makeTerrain( void )
StateSet *dstate = new StateSet;
dstate->setMode( GL_LIGHTING, StateAttribute::OFF );
dstate->setAttributeAndModes( tex, StateAttribute::ON );
dstate->setAttribute( new TexEnv );
dstate->setTextureAttributeAndModes(0, tex, StateAttribute::ON );
dstate->setTextureAttribute(0, new TexEnv );
geom->setStateSet( dstate );

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@@ -221,8 +221,8 @@ Node *makeTrees( void )
StateSet *dstate = new StateSet;
dstate->setAttributeAndModes( tex, StateAttribute::ON );
dstate->setAttribute( new TexEnv );
dstate->setTextureAttributeAndModes(0, tex, StateAttribute::ON );
dstate->setTextureAttribute(0, new TexEnv );
dstate->setAttributeAndModes( new Transparency, StateAttribute::ON );

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@@ -98,7 +98,7 @@ osg::Node* createTexturedItem(const osg::Vec3& offset,osg::Texture* texture,osg:
// create the StateSet to store the texture data
osg::StateSet* stateset = osgNew osg::StateSet;
stateset->setAttributeAndModes(texture,osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
// turn the face culling off so you can see the texture from
// all angles.

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@@ -53,7 +53,7 @@ osg::StateSet* createMirrorTexturedState(const std::string& filename)
{
osg::Texture* texture = new osg::Texture;
texture->setImage(image);
dstate->setAttributeAndModes(texture,osg::StateAttribute::ON);
dstate->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
}
return dstate;

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@@ -139,7 +139,7 @@ osg::Node* createTexturedItem(const osg::Vec3& offset,osg::Texture* texture,osg:
// create the StateSet to store the texture data
osg::StateSet* stateset = new osg::StateSet;
stateset->setAttributeAndModes(texture,osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
// turn the face culling off so you can see the texture from
// all angles.

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@@ -488,7 +488,7 @@ Geode* osg::createGeodeForImage(osg::Image* image,const float s,const float t)
osg::StateSet* dstate = osgNew osg::StateSet;
dstate->setMode(GL_CULL_FACE,osg::StateAttribute::OFF);
dstate->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
dstate->setAttributeAndModes(texture,osg::StateAttribute::ON);
dstate->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON);
// set up the geoset.
Geometry* geom = osgNew Geometry;

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@@ -65,12 +65,11 @@ public:
}
osg::TexEnv* texenv = new osg::TexEnv;
texenv->setMode(osg::TexEnv::MODULATE);
dstate->setAttribute( texenv );
dstate->setTextureAttribute(0, texenv );
}
}
if (ctx && tx) { // texture exists
dstate->setAttributeAndModes(tx,osg::StateAttribute::ON);
dstate->setMode(GL_TEXTURE_2D,StateAttribute::ON);
dstate->setTextureAttributeAndModes(0,tx,osg::StateAttribute::ON);
}
}
}

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@@ -692,7 +692,7 @@ osg::StateSet* ReaderWriter3DS::createStateSet(Lib3dsMaterial *mat)
osg::Texture* texture1_map = createTexture(&(mat->texture1_map),"texture1_map",textureTransparancy);
if (texture1_map)
{
stateset->setAttributeAndModes(texture1_map,osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(0,texture1_map,osg::StateAttribute::ON);
// not sure exactly how to interpret what is best for .3ds
// but the default text env MODULATE doesn't work well, and
@@ -707,7 +707,7 @@ osg::StateSet* ReaderWriter3DS::createStateSet(Lib3dsMaterial *mat)
texenv->setMode(osg::TexEnv::MODULATE);
}
stateset->setAttribute(texenv);
stateset->setTextureAttribute(0,texenv);
}
if (transparency>0.0f || textureTransparancy)

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@@ -147,7 +147,7 @@ osgDB::ReaderWriter::ReadResult ReaderWriterLWO::readNode(const std::string& fil
osg::Texture* texture = new osg::Texture;
texture->setImage(image);
stateset->setAttributeAndModes(texture,osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
gc._texturesActive=true;
gc._geom->setStateSet(stateset);

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@@ -132,13 +132,13 @@ osgDB::ReaderWriter::ReadResult ReaderWriterOBJ::readNode(const std::string& fil
{
osg::Texture* osg_texture = new osg::Texture;
osg_texture->setImage(osg_image);
stateset->setAttributeAndModes(osg_texture,osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(0,osg_texture,osg::StateAttribute::ON);
if (omtl->textureReflection)
{
osg::TexGen* osg_texgen = new osg::TexGen;
osg_texgen->setMode(osg::TexGen::SPHERE_MAP);
stateset->setAttributeAndModes(osg_texgen,osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(0,osg_texgen,osg::StateAttribute::ON);
}
}
else

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@@ -46,11 +46,13 @@ RegisterDotOsgWrapperProxy g_GeoStateFuncProxy
//
// Set up the maps from name to GLMode and visa versa.
//
typedef std::map<std::string,StateAttribute::GLMode> GLNameToGLModeMap;
typedef std::map<StateAttribute::GLMode,std::string> GLModeToGLNameMap;
typedef std::map<std::string,StateAttribute::GLMode> GLNameToGLModeMap;
typedef std::map<StateAttribute::GLMode,std::string> GLModeToGLNameMap;
typedef std::set<StateAttribute::GLMode> TextureGLModeSet;
GLNameToGLModeMap s_GLNameToGLModeMap;
GLModeToGLNameMap s_GLModeToGLNameMap;
TextureGLModeSet s_TextureGLModeSet;
#define ADD_NAME(name,mode) s_GLNameToGLModeMap[name]=mode; s_GLModeToGLNameMap[mode]=name;
@@ -100,6 +102,19 @@ void initGLNames()
ADD_NAME("GL_LIGHT5",GL_LIGHT5);
ADD_NAME("GL_LIGHT6",GL_LIGHT6);
ADD_NAME("GL_LIGHT7",GL_LIGHT7);
s_TextureGLModeSet.insert(GL_TEXTURE_1D);
s_TextureGLModeSet.insert(GL_TEXTURE_2D);
s_TextureGLModeSet.insert(GL_TEXTURE_3D);
s_TextureGLModeSet.insert(GL_TEXTURE_CUBE_MAP);
s_TextureGLModeSet.insert(GL_TEXTURE_GEN_Q);
s_TextureGLModeSet.insert(GL_TEXTURE_GEN_R);
s_TextureGLModeSet.insert(GL_TEXTURE_GEN_S);
s_TextureGLModeSet.insert(GL_TEXTURE_GEN_T);
// for(GLNameToGLModeMap::iterator itr=s_GLNameToGLModeMap.begin();
// itr!=s_GLNameToGLModeMap.end();
@@ -159,7 +174,7 @@ bool GeoState_readLocalData(Object& obj, Input& fr)
if (fr[0].matchWord("texturing") && StateSet_matchModeStr(fr[1].getStr(),mode))
{
statset.setMode(GL_TEXTURE_2D,mode);
statset.setTextureMode(0,GL_TEXTURE_2D,mode);
fr+=2;
iteratorAdvanced = true;
}
@@ -218,7 +233,15 @@ bool GeoState_readLocalData(Object& obj, Input& fr)
StateAttribute* attribute = NULL;
while((attribute=fr.readStateAttribute())!=NULL)
{
statset.setAttribute(attribute);
if (attribute->isTextureAttribute())
{
// remap to be a texture attribute
statset.setTextureAttribute(0,attribute);
}
else
{
statset.setAttribute(attribute);
}
if (attribute->getType()==StateAttribute::TEXGEN)
statset.setAssociatedModes(attribute,texgening);
@@ -314,7 +337,16 @@ bool StateSet_readLocalData(Object& obj, Input& fr)
{
int mode;
fr[0].getInt(mode);
stateset.setMode((StateAttribute::GLMode)mode,value);
if (s_TextureGLModeSet.find(mode)!=s_TextureGLModeSet.end())
{
// remap to a texture unit.
stateset.setTextureMode(0,(StateAttribute::GLMode)mode,value);
}
else
{
stateset.setMode((StateAttribute::GLMode)mode,value);
}
fr+=2;
iteratorAdvanced = true;
readingMode=true;
@@ -329,7 +361,15 @@ bool StateSet_readLocalData(Object& obj, Input& fr)
if (nitr!=s_GLNameToGLModeMap.end())
{
StateAttribute::GLMode mode = nitr->second;
stateset.setMode(mode,value);
if (s_TextureGLModeSet.find(mode)!=s_TextureGLModeSet.end())
{
// remap to a texture unit.
stateset.setTextureMode(0,mode,value);
}
else
{
stateset.setMode(mode,value);
}
fr+=2;
iteratorAdvanced = true;
readingMode=true;
@@ -344,7 +384,15 @@ bool StateSet_readLocalData(Object& obj, Input& fr)
StateAttribute* attribute = NULL;
while((attribute=fr.readStateAttribute())!=NULL)
{
stateset.setAttribute(attribute);
if (attribute->isTextureAttribute())
{
// remap to be a texture attribute
stateset.setTextureAttribute(0,attribute);
}
else
{
stateset.setAttribute(attribute);
}
iteratorAdvanced = true;
}

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@@ -930,39 +930,39 @@ osg::StateSet* ConvertFromPerformer::visitGeoState(osg::Drawable* osgDrawable,pf
{
case(PFTG_OBJECT_LINEAR) :
osgTexGen->setMode(osg::TexGen::OBJECT_LINEAR);
osgStateSet->setAttribute(osgTexGen);
osgStateSet->setMode(GL_TEXTURE_GEN_S,osg::StateAttribute::ON);
osgStateSet->setMode(GL_TEXTURE_GEN_T,osg::StateAttribute::ON);
osgStateSet->setTextureAttribute(0,osgTexGen);
osgStateSet->setTextureMode(0,GL_TEXTURE_GEN_S,osg::StateAttribute::ON);
osgStateSet->setTextureMode(0,GL_TEXTURE_GEN_T,osg::StateAttribute::ON);
break;
case(PFTG_EYE_LINEAR_IDENT) :
std::cerr << "TexGen Mode PFTG_EYE_LINEAR_IDENT not currently supported by the OSG,"<<std::endl;
std::cerr << " assuming osg::TexGen::EYE_LINEAR."<<std::endl;
case(PFTG_EYE_LINEAR) :
osgTexGen->setMode(osg::TexGen::EYE_LINEAR);
osgStateSet->setAttribute(osgTexGen);
osgStateSet->setMode(GL_TEXTURE_GEN_S,osg::StateAttribute::ON);
osgStateSet->setMode(GL_TEXTURE_GEN_T,osg::StateAttribute::ON);
osgStateSet->setTextureAttribute(0,osgTexGen);
osgStateSet->setTextureMode(0,GL_TEXTURE_GEN_S,osg::StateAttribute::ON);
osgStateSet->setTextureMode(0,GL_TEXTURE_GEN_T,osg::StateAttribute::ON);
break;
case(PFTG_SPHERE_MAP) :
osgTexGen->setMode(osg::TexGen::SPHERE_MAP);
osgStateSet->setAttribute(osgTexGen);
osgStateSet->setMode(GL_TEXTURE_GEN_S,osg::StateAttribute::ON);
osgStateSet->setMode(GL_TEXTURE_GEN_T,osg::StateAttribute::ON);
osgStateSet->setTextureAttribute(0,osgTexGen);
osgStateSet->setTextureMode(0,GL_TEXTURE_GEN_S,osg::StateAttribute::ON);
osgStateSet->setTextureMode(0,GL_TEXTURE_GEN_T,osg::StateAttribute::ON);
break;
case(PFTG_OFF) :
osgTexGen->setStateSetModes(*osgStateSet,osg::StateAttribute::OFF);
osgStateSet->setAssociatedTextureModes(0,osgTexGen,osg::StateAttribute::OFF);
break;
case(PFTG_OBJECT_DISTANCE_TO_LINE) :
std::cerr << "TexGen Mode PFTG_OBJECT_DISTANCE_TO_LINE not currently supported by the OSG."<<std::endl;
osgTexGen->setStateSetModes(*osgStateSet,osg::StateAttribute::OFF);
osgStateSet->setAssociatedTextureModes(0,osgTexGen,osg::StateAttribute::OFF);
break;
case(PFTG_EYE_DISTANCE_TO_LINE) :
std::cerr << "TexGen Mode PFTG_EYE_DISTANCE_TO_LINE not currently supported by the OSG."<<std::endl;
osgTexGen->setStateSetModes(*osgStateSet,osg::StateAttribute::OFF);
osgStateSet->setAssociatedTextureModes(0,osgTexGen,osg::StateAttribute::OFF);
break;
default:
std::cerr << "TexGen Mode "<<mode<<" not currently supported by the OSG."<<std::endl;
osgTexGen->setStateSetModes(*osgStateSet,osg::StateAttribute::OFF);
osgStateSet->setAssociatedTextureModes(0,osgTexGen,osg::StateAttribute::OFF);
break;
}
}
@@ -977,7 +977,7 @@ osg::StateSet* ConvertFromPerformer::visitGeoState(osg::Drawable* osgDrawable,pf
osg::TexMat* osgTexMat = new osg::TexMat();
osgTexMat->setMatrix(osgMatrix);
osgStateSet->setAttribute(osgTexMat);
osgStateSet->setTextureAttribute(0,osgTexMat);
}
return osgStateSet;
@@ -1123,7 +1123,7 @@ osg::Texture* ConvertFromPerformer::visitTexture(osg::StateSet* osgStateSet,pfTe
osg::Texture* osgTexture = dynamic_cast<osg::Texture*>(getOsgObject(tex));
if (osgTexture) {
if (osgStateSet) osgStateSet->setAttribute(osgTexture);
if (osgStateSet) osgStateSet->setTextureAttribute(0,osgTexture);
return osgTexture;
}
@@ -1131,7 +1131,7 @@ osg::Texture* ConvertFromPerformer::visitTexture(osg::StateSet* osgStateSet,pfTe
registerPfObjectForOsgObject(tex, osgTexture);
//_pfToOsgMap[tex] = osgTexture;
if (osgStateSet) osgStateSet->setAttribute(osgTexture);
if (osgStateSet) osgStateSet->setTextureAttribute(0,osgTexture);
int repeat_r = tex->getRepeat(PFTEX_WRAP_R);
int repeat_s = tex->getRepeat(PFTEX_WRAP_S);

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@@ -201,7 +201,7 @@ void TrPageArchive::LoadMaterials()
break;
}
osg_state_set->setAttribute(osg_texenv);
osg_state_set->setTextureAttribute(0,osg_texenv);
Material *osg_material = new Material;
@@ -255,7 +255,7 @@ void TrPageArchive::LoadMaterials()
{
osg_texture->setWrap(Texture::WRAP_S, wrap_s == trpgTextureEnv::Repeat ? Texture::REPEAT: Texture::CLAMP );
osg_texture->setWrap(Texture::WRAP_T, wrap_t == trpgTextureEnv::Repeat ? Texture::REPEAT: Texture::CLAMP );
osg_state_set->setAttributeAndModes(osg_texture, StateAttribute::ON);
osg_state_set->setTextureAttributeAndModes(0,osg_texture, StateAttribute::ON);
if(osg_texture->getImage())
{

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@@ -672,7 +672,7 @@ void TrPageParser::LoadLocalMaterials()
break;
}
osg_state_set->setAttribute(osg_texenv);
osg_state_set->setTextureAttribute(0,osg_texenv);
Texture* osg_texture = GetLocalTexture(image_helper,&locmat, tex);
@@ -687,7 +687,7 @@ void TrPageParser::LoadLocalMaterials()
osg_state_set->setRenderingHint(StateSet::TRANSPARENT_BIN);
}
}
osg_state_set->setAttributeAndModes(osg_texture, StateAttribute::ON);
osg_state_set->setTextureAttributeAndModes(0,osg_texture, StateAttribute::ON);
int wrap_s, wrap_t;
texEnv.GetWrap(wrap_s, wrap_t);

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@@ -30,4 +30,7 @@ void RenderToTextureStage::draw(osg::State& state,RenderLeaf*& previous)
if (_texture.valid())
_texture->copyTexImage2D(state,_viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
if (_image.valid())
_image->readPixels(_viewport->x(),_viewport->y(),_viewport->width(),_viewport->height(),GL_RGBA,GL_UNSIGNED_BYTE);
}