From Andrew Bettison, "Attached are changes for src/osgPlugins/ive (version 2.4.0) that implement LineStipple read/write support for the ive file format."
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@@ -54,6 +54,7 @@ SET(TARGET_SRC
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LightPoint.cpp
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LightPointNode.cpp
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LightSource.cpp
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LineStipple.cpp
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LineWidth.cpp
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Locator.cpp
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LOD.cpp
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@@ -159,6 +160,7 @@ SET(TARGET_H
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LightPoint.h
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LightPointNode.h
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LightSource.h
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LineStipple.h
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LineWidth.h
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Locator.h
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LOD.h
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@@ -31,6 +31,7 @@
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#include "ShadeModel.h"
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#include "Point.h"
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#include "LineWidth.h"
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#include "LineStipple.h"
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#include "Texture1D.h"
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#include "Texture2D.h"
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#include "Texture3D.h"
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@@ -1178,6 +1179,10 @@ osg::StateAttribute* DataInputStream::readStateAttribute()
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attribute = new osg::Multisample();
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((ive::Multisample*)(attribute))->read(this);
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}
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else if(attributeID == IVELINESTIPPLE){
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attribute = new osg::LineStipple();
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((ive::LineStipple*)(attribute))->read(this);
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}
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else if(attributeID == IVESTENCIL){
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attribute = new osg::Stencil();
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((ive::Stencil*)(attribute))->read(this);
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@@ -32,6 +32,7 @@
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#include "ShadeModel.h"
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#include "Point.h"
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#include "LineWidth.h"
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#include "LineStipple.h"
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#include "Texture1D.h"
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#include "Texture2D.h"
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#include "Texture3D.h"
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@@ -762,8 +763,9 @@ void DataOutputStream::writeStateAttribute(const osg::StateAttribute* attribute)
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else if(dynamic_cast<const osg::LineWidth*>(attribute)){
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((ive::LineWidth*)(attribute))->write(this);
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}
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else if(dynamic_cast<const osg::LineWidth*>(attribute)){
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((ive::LineWidth*)(attribute))->write(this);
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// This is a LineStipple
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else if(dynamic_cast<const osg::LineStipple*>(attribute)){
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((ive::LineStipple*)(attribute))->write(this);
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}
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// This is a Texture1D
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else if(dynamic_cast<const osg::Texture1D*>(attribute)){
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@@ -84,6 +84,7 @@ namespace ive {
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#define IVEPOINTSPRITE 0x00001131
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#define IVEMULTISAMPLE 0x00001132
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#define IVEFOG 0x00001133
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#define IVELINESTIPPLE 0x00001134
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// Drawables
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#define IVEDRAWABLE 0x00001000
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