From Cedric Pinson, split timeline classes in differents files, cleanup and add a statshandler to visualize current action in timeline
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@@ -131,7 +131,7 @@ bool Animation::update (float time)
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// std::cout << "t " << t << " / " << _duration << std::endl;
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ChannelList::const_iterator chan;
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for( chan=_channels.begin(); chan!=_channels.end(); ++chan)
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for( chan=_channels.begin(); chan!=_channels.end(); ++chan)
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{
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(*chan)->setWeight(_weight);
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(*chan)->update(t);
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