From Art Trevs, add support for saving external shader files.

From Robert Osfield, adding missing member variable initializes and Output::getShaderFileNameForOutput() implementation
This commit is contained in:
Robert Osfield
2008-03-04 14:04:48 +00:00
parent 02b52cb73a
commit c4d07194a2
22 changed files with 515 additions and 19 deletions

View File

@@ -21,12 +21,14 @@ osg::Image* ReaderWriter::ReadResult::getImage() { return dynamic_cast<osg::Imag
osg::HeightField* ReaderWriter::ReadResult::getHeightField() { return dynamic_cast<osg::HeightField*>(_object.get()); }
osg::Node* ReaderWriter::ReadResult::getNode() { return dynamic_cast<osg::Node*>(_object.get()); }
osgDB::Archive* ReaderWriter::ReadResult::getArchive() { return dynamic_cast<osgDB::Archive*>(_object.get()); }
osg::Shader* ReaderWriter::ReadResult::getShader() { return dynamic_cast<osg::Shader*>(_object.get()); }
osg::Object* ReaderWriter::ReadResult::takeObject() { osg::Object* obj = _object.get(); if (obj) { obj->ref(); _object=NULL; obj->unref_nodelete(); } return obj; }
osg::Image* ReaderWriter::ReadResult::takeImage() { osg::Image* image=dynamic_cast<osg::Image*>(_object.get()); if (image) { image->ref(); _object=NULL; image->unref_nodelete(); } return image; }
osg::HeightField* ReaderWriter::ReadResult::takeHeightField() { osg::HeightField* hf=dynamic_cast<osg::HeightField*>(_object.get()); if (hf) { hf->ref(); _object=NULL; hf->unref_nodelete(); } return hf; }
osg::Node* ReaderWriter::ReadResult::takeNode() { osg::Node* node=dynamic_cast<osg::Node*>(_object.get()); if (node) { node->ref(); _object=NULL; node->unref_nodelete(); } return node; }
osgDB::Archive* ReaderWriter::ReadResult::takeArchive() { osgDB::Archive* archive=dynamic_cast<osgDB::Archive*>(_object.get()); if (archive) { archive->ref(); _object=NULL; archive->unref_nodelete(); } return archive; }
osg::Shader* ReaderWriter::ReadResult::takeShader() { osg::Shader* shader=dynamic_cast<osg::Shader*>(_object.get()); if (shader) { shader->ref(); _object=NULL; shader->unref_nodelete(); } return shader; }
ReaderWriter::~ReaderWriter()
{