Added missing OSG_SCREEN_WIDTH docs
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@@ -117,12 +117,13 @@ static ApplicationUsageProxy DisplaySetting_e2(ApplicationUsage::ENVIRONMENTAL_V
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static ApplicationUsageProxy DisplaySetting_e3(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_EYE_SEPARATION <float>","physical distance between eyes");
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static ApplicationUsageProxy DisplaySetting_e4(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SCREEN_DISTANCE <float>","physical distance between eyes and screen");
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static ApplicationUsageProxy DisplaySetting_e5(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SCREEN_HEIGHT <float>","physical screen height");
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static ApplicationUsageProxy DisplaySetting_e6(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SPLIT_STEREO_HORIZONTAL_EYE_MAPPING <mode>","LEFT_EYE_LEFT_VIEWPORT | LEFT_EYE_RIGHT_VIEWPORT");
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static ApplicationUsageProxy DisplaySetting_e7(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SPLIT_STEREO_HORIZONTAL_SEPARATION <float>","number of pixels between viewports");
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static ApplicationUsageProxy DisplaySetting_e8(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SPLIT_STEREO_VERTICAL_EYE_MAPPING <mode>","LEFT_EYE_TOP_VIEWPORT | LEFT_EYE_BOTTOM_VIEWPORT");
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static ApplicationUsageProxy DisplaySetting_e9(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SPLIT_STEREO_AUTO_ADJUST_ASPECT_RATIO <mode>","OFF | ON Default to ON to compenstate for the compression of the aspect ratio when viewing in split screen stereo. Note, if you are setting fovx and fovy explicityly OFF should be used.");
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static ApplicationUsageProxy DisplaySetting_e10(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SPLIT_STEREO_VERTICAL_SEPARATION <float>","number of pixels between viewports");
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static ApplicationUsageProxy DisplaySetting_e11(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_MAX_NUMBER_OF_GRAPHICS_CONTEXTS <int>","maximum number of graphics contexts to be used with applications.");
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static ApplicationUsageProxy DisplaySetting_e6(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SCREEN_WIDTH <float>","physical screen width");
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static ApplicationUsageProxy DisplaySetting_e7(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SPLIT_STEREO_HORIZONTAL_EYE_MAPPING <mode>","LEFT_EYE_LEFT_VIEWPORT | LEFT_EYE_RIGHT_VIEWPORT");
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static ApplicationUsageProxy DisplaySetting_e8(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SPLIT_STEREO_HORIZONTAL_SEPARATION <float>","number of pixels between viewports");
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static ApplicationUsageProxy DisplaySetting_e9(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SPLIT_STEREO_VERTICAL_EYE_MAPPING <mode>","LEFT_EYE_TOP_VIEWPORT | LEFT_EYE_BOTTOM_VIEWPORT");
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static ApplicationUsageProxy DisplaySetting_e10(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SPLIT_STEREO_AUTO_ADJUST_ASPECT_RATIO <mode>","OFF | ON Default to ON to compenstate for the compression of the aspect ratio when viewing in split screen stereo. Note, if you are setting fovx and fovy explicityly OFF should be used.");
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static ApplicationUsageProxy DisplaySetting_e11(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SPLIT_STEREO_VERTICAL_SEPARATION <float>","number of pixels between viewports");
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static ApplicationUsageProxy DisplaySetting_e12(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_MAX_NUMBER_OF_GRAPHICS_CONTEXTS <int>","maximum number of graphics contexts to be used with applications.");
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void DisplaySettings::readEnvironmentalVariables()
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{
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