Added check for invalid face size to prevent a crash
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@@ -691,6 +691,13 @@ OSGTEXT_EXPORT osg::Geometry* computeTextGeometry(osg::Geometry* glyphGeometry,
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// if we don't have a face we can't create any 3d text
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if (!face) return 0;
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// face doesn't have enough vertices on it to represent a polygon.
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if (face->size()<3)
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{
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OSG_NOTICE<<"Face does not have enough elements to be able to represent a polygon, face->size() = "<<face->size()<<std::endl;
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return 0;
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}
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// build up the vertices primitives for the front face, and record the indices
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// for later use, and to ensure sharing of vertices in the face primitive set
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osg::DrawElementsUShort* frontFace = new osg::DrawElementsUShort(GL_TRIANGLES);
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