Updated wrappers
This commit is contained in:
@@ -47,6 +47,10 @@ BEGIN_OBJECT_REFLECTOR(osg::BlendEquation)
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____BlendEquation__Equation,
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"",
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"");
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I_Constructor2(IN, osg::BlendEquation::Equation, equationRGB, IN, osg::BlendEquation::Equation, equationAlpha,
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____BlendEquation__Equation__Equation,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::BlendEquation &, trans, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____BlendEquation__C5_BlendEquation_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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@@ -101,6 +105,26 @@ BEGIN_OBJECT_REFLECTOR(osg::BlendEquation)
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__Equation__getEquation,
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"",
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"");
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I_Method1(void, setEquationRGB, IN, osg::BlendEquation::Equation, equation,
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Properties::NON_VIRTUAL,
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__void__setEquationRGB__Equation,
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"",
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"");
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I_Method0(osg::BlendEquation::Equation, getEquationRGB,
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Properties::NON_VIRTUAL,
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__Equation__getEquationRGB,
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"",
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"");
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I_Method1(void, setEquationAlpha, IN, osg::BlendEquation::Equation, equation,
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Properties::NON_VIRTUAL,
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__void__setEquationAlpha__Equation,
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"",
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"");
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I_Method0(osg::BlendEquation::Equation, getEquationAlpha,
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Properties::NON_VIRTUAL,
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__Equation__getEquationAlpha,
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"",
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"");
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I_Method1(void, apply, IN, osg::State &, x,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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@@ -117,6 +141,12 @@ BEGIN_OBJECT_REFLECTOR(osg::BlendEquation)
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I_SimpleProperty(osg::BlendEquation::Equation, Equation,
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__Equation__getEquation,
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__void__setEquation__Equation);
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I_SimpleProperty(osg::BlendEquation::Equation, EquationAlpha,
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__Equation__getEquationAlpha,
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__void__setEquationAlpha__Equation);
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I_SimpleProperty(osg::BlendEquation::Equation, EquationRGB,
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__Equation__getEquationRGB,
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__void__setEquationRGB__Equation);
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I_SimpleProperty(osg::StateAttribute::Type, Type,
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__Type__getType,
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0);
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@@ -104,6 +104,21 @@ BEGIN_OBJECT_REFLECTOR(osg::ProxyNode)
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__bool__removeChildren__unsigned_int__unsigned_int,
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"Remove children from Group. ",
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"Note, must be override by subclasses of Group which add per child attributes. ");
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I_Method1(void, setDatabaseOptions, IN, osg::Referenced *, options,
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Properties::NON_VIRTUAL,
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__void__setDatabaseOptions__osg_Referenced_P1,
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"Set the optional database osgDB::Options object to use when loaded children. ",
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"");
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I_Method0(osg::Referenced *, getDatabaseOptions,
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Properties::NON_VIRTUAL,
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__osg_Referenced_P1__getDatabaseOptions,
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"Get the optional database osgDB::Options object used when loaded children. ",
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"");
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I_Method0(const osg::Referenced *, getDatabaseOptions,
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Properties::NON_VIRTUAL,
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__C5_osg_Referenced_P1__getDatabaseOptions,
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"Get the optional database osgDB::Options object used when loaded children. ",
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"");
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I_Method1(void, setDatabasePath, IN, const std::string &, path,
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Properties::NON_VIRTUAL,
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__void__setDatabasePath__C5_std_string_R1,
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@@ -196,6 +211,9 @@ BEGIN_OBJECT_REFLECTOR(osg::ProxyNode)
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I_SimpleProperty(osg::ProxyNode::CenterMode, CenterMode,
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__CenterMode__getCenterMode,
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__void__setCenterMode__CenterMode);
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I_SimpleProperty(osg::Referenced *, DatabaseOptions,
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__osg_Referenced_P1__getDatabaseOptions,
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__void__setDatabaseOptions__osg_Referenced_P1);
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I_SimpleProperty(const std::string &, DatabasePath,
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__C5_std_string_R1__getDatabasePath,
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__void__setDatabasePath__C5_std_string_R1);
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@@ -407,6 +407,16 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::RenderStage)
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__void__attach__osg_Camera_BufferComponent__osg_Image_P1,
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"",
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"");
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I_Method0(void, collateReferencesToDependentCameras,
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Properties::NON_VIRTUAL,
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__void__collateReferencesToDependentCameras,
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"search through any pre and post RenderStage that reference a Camera, and take a reference to each of these cameras to prevent them being deleted while they are still be used by the drawing thread. ",
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"");
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I_Method0(void, clearReferencesToDependentCameras,
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Properties::NON_VIRTUAL,
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__void__clearReferencesToDependentCameras,
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"clear the references to any dependent cameras. ",
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"");
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I_SimpleProperty(osg::Camera *, Camera,
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__osg_Camera_P1__getCamera,
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__void__setCamera__osg_Camera_P1);
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@@ -591,6 +591,16 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::SceneView)
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__C5_osgUtil_RenderStage_P1__getRenderStageRight,
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"",
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"");
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I_Method0(void, collateReferencesToDependentCameras,
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Properties::NON_VIRTUAL,
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__void__collateReferencesToDependentCameras,
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"search through any pre and post RenderStage that reference a Camera, and take a reference to each of these cameras to prevent them being deleted while they are still be used by the drawing thread. ",
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"");
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I_Method0(void, clearReferencesToDependentCameras,
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Properties::NON_VIRTUAL,
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__void__clearReferencesToDependentCameras,
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"clear the refence to any any dependent cameras. ",
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"");
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I_Method1(void, setDrawBufferValue, IN, GLenum, drawBufferValue,
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Properties::NON_VIRTUAL,
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__void__setDrawBufferValue__GLenum,
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