From Art Tevs,
"A new texture class Texture2DArray derived from Texture extends the osg to support the new EXT_texture_array extensions. Texture arrays provides a feature for people interesting in GPGPU programming. Faetures and changes: - Full support for layered 2D textures. - New uniform types were added (sampler2DArray) - FrameBufferObject implementation were changed to support attaching of 2D array textures to the framebuffer - StateSet was slightly changed to support texture arrays. NOTE: array textures can not be used in fixed function pipeline. Thus using the layered texture as a statemode for a Drawable produce invalid enumerant OpenGL errors. - Image class was extended to support handling of array textures Tests: I have used this class as a new feature of my application. It works for me without problems (Note: Texture arrays were introduced only for shading languages and not for fixed function pipelines!!!). RTT with Texture2DArray works, as I have tested them as texture targets for a camera with 6 layers/faces (i.e. replacement for cube maps). I am using the array textures in shader programming. Array textures can be attached to the FBO and used as input and as output."
This commit is contained in:
@@ -44,6 +44,7 @@
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
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#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
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#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
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#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
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@@ -105,13 +106,16 @@ namespace osg
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typedef void APIENTRY TglFramebufferTexture1DEXT(GLenum, GLenum, GLenum, GLuint, GLint);
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typedef void APIENTRY TglFramebufferTexture2DEXT(GLenum, GLenum, GLenum, GLuint, GLint);
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typedef void APIENTRY TglFramebufferTexture3DEXT(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
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typedef void APIENTRY TglFramebufferTextureLayerEXT(GLenum, GLenum, GLuint, GLint, GLint);
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typedef void APIENTRY TglFramebufferRenderbufferEXT(GLenum, GLenum, GLenum, GLuint);
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typedef void APIENTRY TglGenerateMipmapEXT(GLenum);
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typedef void APIENTRY TglRenderbufferStorageMultisampleCoverageNV(GLenum, GLuint, GLuint, GLenum, GLuint, GLuint);
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TglBindRenderbufferEXT* glBindRenderbufferEXT;
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TglGenRenderbuffersEXT* glGenRenderbuffersEXT;
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TglDeleteRenderbuffersEXT* glDeleteRenderbuffersEXT;
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TglRenderbufferStorageEXT* glRenderbufferStorageEXT;
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TglRenderbufferStorageMultisampleCoverageNV* glRenderbufferStorageMultisampleCoverageNV;
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TglBindFramebufferEXT* glBindFramebufferEXT;
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TglDeleteFramebuffersEXT* glDeleteFramebuffersEXT;
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TglGenFramebuffersEXT* glGenFramebuffersEXT;
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@@ -119,6 +123,7 @@ namespace osg
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TglFramebufferTexture1DEXT* glFramebufferTexture1DEXT;
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TglFramebufferTexture2DEXT* glFramebufferTexture2DEXT;
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TglFramebufferTexture3DEXT* glFramebufferTexture3DEXT;
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TglFramebufferTextureLayerEXT* glFramebufferTextureLayerEXT;
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TglFramebufferRenderbufferEXT* glFramebufferRenderbufferEXT;
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TglGenerateMipmapEXT* glGenerateMipmapEXT;
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@@ -246,6 +251,7 @@ namespace osg
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class Texture1D;
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class Texture2D;
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class Texture3D;
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class Texture2DArray;
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class TextureCubeMap;
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class TextureRectangle;
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@@ -259,6 +265,7 @@ namespace osg
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explicit FrameBufferAttachment(Texture1D* target, int level = 0);
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explicit FrameBufferAttachment(Texture2D* target, int level = 0);
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explicit FrameBufferAttachment(Texture3D* target, int zoffset, int level = 0);
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explicit FrameBufferAttachment(Texture2DArray* target, int layer, int level = 0);
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explicit FrameBufferAttachment(TextureCubeMap* target, int face, int level = 0);
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explicit FrameBufferAttachment(TextureRectangle* target);
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explicit FrameBufferAttachment(Camera::Attachment& attachment);
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@@ -1,6 +1,7 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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* Copyright (C) 2003-2005 3Dlabs Inc. Ltd.
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* Copyright (C) 2004-2005 Nathan Cournia
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* Copyright (C) 2007 Art Tevs
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*
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* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commericial and non commericial
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@@ -23,6 +24,17 @@
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#include <string>
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#ifndef GL_VERSION_2_1 //[
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#define GL_VERSION_2_1 1
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#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
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#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
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#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
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#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
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#endif //]
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#ifndef GL_VERSION_2_0 //[
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#define GL_VERSION_2_0 1
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typedef char GLchar;
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@@ -156,6 +156,10 @@
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#define GL_TEXTURE_3D 0x806F
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#endif
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#ifndef GL_TEXTURE_2D_ARRAY_EXT
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#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
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#endif
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#ifndef GL_TEXTURE_BINDING_3D
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#define GL_TEXTURE_BINDING_3D 0x806A
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#endif
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239
include/osg/Texture2DArray
Normal file
239
include/osg/Texture2DArray
Normal file
@@ -0,0 +1,239 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_TEXTURE2DARRAY
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#define OSG_TEXTURE2DARRAY 1
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#include <osg/Texture>
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#include <list>
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#ifndef GL_TEXTURE_2D_ARRAY_EXT
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#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
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#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
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#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
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#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
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#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
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#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
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#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
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#endif
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namespace osg {
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/** Texture2DArray state class which encapsulates OpenGL 2D array texture functionality.
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* Texture arrays were introduced with Shader Model 4.0 hardware.
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*
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* A 2D texture array does contain textures sharing the same properties (e.g. size, bitdepth,...)
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* in a layered structure. See http://www.opengl.org/registry/specs/EXT/texture_array.txt for more info.
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*/
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class OSG_EXPORT Texture2DArray : public Texture
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{
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public :
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Texture2DArray();
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */
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Texture2DArray(const Texture2DArray& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_StateAttribute(osg, Texture2DArray, TEXTURE);
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/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
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virtual int compare(const StateAttribute& rhs) const;
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virtual GLenum getTextureTarget() const { return GL_TEXTURE_2D_ARRAY_EXT; }
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/** Set the texture image for specified layer. */
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virtual void setImage(unsigned int layer, Image* image);
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/** Get the texture image for specified layer. */
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virtual Image* getImage(unsigned int layer);
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/** Get the const texture image for specified layer. */
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virtual const Image* getImage(unsigned int layer) const;
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/** Get the number of images that are assigned to the Texture.
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* The number is equal to the texture depth. To get the maximum possible
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* image/layer count, you have to use the extension subclass, since it provides
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* graphic context dependent information.
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*/
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virtual unsigned int getNumImages() const { return getTextureDepth(); }
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/** Check how often was a certain layer in the given context modified */
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inline unsigned int& getModifiedCount(unsigned int layer, unsigned int contextID) const
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{
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// get the modified count for the current contextID.
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return _modifiedCount[layer][contextID];
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}
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/** Set the texture width and height. If width or height are zero then
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* the repsective size value is calculated from the source image sizes.
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* Depth parameter specifies the number of layers to be used.
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*/
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void setTextureSize(int width, int height, int depth);
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void setTextureWidth(int width) { _textureWidth=width; }
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void setTextureHeight(int height) { _textureHeight=height; }
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void setTextureDepth(int depth);
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virtual int getTextureWidth() const { return _textureWidth; }
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virtual int getTextureHeight() const { return _textureHeight; }
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virtual int getTextureDepth() const { return _textureDepth; }
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class OSG_EXPORT SubloadCallback : public Referenced
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{
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public:
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virtual void load(const Texture2DArray& texture,State& state) const = 0;
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virtual void subload(const Texture2DArray& texture,State& state) const = 0;
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};
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void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; }
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SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); }
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const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }
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/** Set the number of mip map levels the the texture has been created with.
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* Should only be called within an osg::Texuture::apply() and custom OpenGL texture load.
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*/
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void setNumMipmapLevels(unsigned int num) const { _numMipmapLevels=num; }
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/** Get the number of mip map levels the the texture has been created with. */
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unsigned int getNumMipmapLevels() const { return _numMipmapLevels; }
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/** Copies a two-dimensional texture subimage, as per
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* glCopyTexSubImage3D. Updates a portion of an existing OpenGL
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* texture object from the current OpenGL background framebuffer
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* contents at position \a x, \a y with width \a width and height
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* \a height. Loads framebuffer data into the texture using offsets
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* \a xoffset and \a yoffset. \a zoffset specifies the layer of the texture
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* array to which the result is copied.
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*/
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void copyTexSubImage2DArray(State& state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height );
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/** Bind the texture if already compiled. Otherwise recompile.
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*/
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virtual void apply(State& state) const;
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/** Extensions class which encapsulates the querying of extensions and
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* associated function pointers, and provides convinience wrappers to
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* check for the extensions or use the associated functions.
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*/
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class OSG_EXPORT Extensions : public osg::Referenced
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{
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public:
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Extensions(unsigned int contextID);
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Extensions(const Extensions& rhs);
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void lowestCommonDenominator(const Extensions& rhs);
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void setupGLExtensions(unsigned int contextID);
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void setTexture2DArraySupported(bool flag) { _isTexture2DArraySupported=flag; }
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bool isTexture2DArraySupported() const { return _isTexture2DArraySupported; }
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void setTexture3DSupported(bool flag) { _isTexture3DSupported=flag; }
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bool isTexture3DSupported() const { return _isTexture3DSupported; }
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void setMaxLayerCount(GLint count) { _maxLayerCount = count; }
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GLint maxLayerCount() const { return _maxLayerCount; }
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void setMax2DSize(GLint size) { _max2DSize = size; }
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GLint max2DSize() const { return _max2DSize; }
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void setTexImage3DProc(void* ptr) { _glTexImage3D = ptr; }
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void glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) const;
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void setTexSubImage3DProc(void* ptr) { _glTexSubImage3D = ptr; }
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void glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) const;
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void setCopyTexSubImage3DProc(void* ptr) { _glCopyTexSubImage3D = ptr; }
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void glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) const;
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bool isCompressedTexImage3DSupported() const { return _glCompressedTexImage3D!=0; }
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void setCompressedTexImage3DProc(void* ptr) { _glCompressedTexImage3D = ptr; }
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void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) const;
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bool isCompressedTexSubImage3DSupported() const { return _glCompressedTexSubImage3D!=0; }
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void setCompressedTexSubImage3DProc(void* ptr) { _glCompressedTexSubImage3D = ptr; }
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void glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ) const;
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protected:
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~Extensions() {}
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bool _isTexture2DArraySupported;
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bool _isTexture3DSupported;
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GLint _maxLayerCount;
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GLint _max2DSize;
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void* _glTexImage3D;
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void* _glTexSubImage3D;
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void* _glCompressedTexImage3D;
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void* _glCompressedTexSubImage3D;
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void* _glCopyTexSubImage3D;
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};
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/** Function to call to get the extension of a specified context.
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* If the Exentsion object for that context has not yet been created
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* and the 'createIfNotInitalized' flag been set to false then returns NULL.
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* If 'createIfNotInitalized' is true then the Extensions object is
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* automatically created. However, in this case the extension object will
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* only be created with the graphics context associated with ContextID.
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*/
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static Extensions* getExtensions(unsigned int contextID,bool createIfNotInitalized);
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/** The setExtensions method allows users to override the extensions across graphics contexts.
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* Typically used when you have different extensions supported across graphics pipes
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* but need to ensure that they all use the same low common denominator extensions.
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*/
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static void setExtensions(unsigned int contextID,Extensions* extensions);
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protected :
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virtual ~Texture2DArray();
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bool imagesValid() const;
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virtual void computeInternalFormat() const;
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void applyTexImage2DArray_subload(State& state, Image* image, GLsizei& inwidth, GLsizei& inheight, GLsizei& indepth, GLsizei& numMipmapLevels) const;
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/**
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* Use std::vector to encapsulate referenced pointers to images of different layers.
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* Vectors gives us a random access iterator. The overhead of non-used elements is negligeable */
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std::vector<ref_ptr<Image> > _images;
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// subloaded images can have different texture and image sizes.
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mutable GLsizei _textureWidth, _textureHeight, _textureDepth;
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// number of mip map levels the the texture has been created with,
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mutable GLsizei _numMipmapLevels;
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ref_ptr<SubloadCallback> _subloadCallback;
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typedef buffered_value<unsigned int> ImageModifiedCount;
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mutable std::vector<ImageModifiedCount> _modifiedCount;
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};
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}
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#endif
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@@ -165,6 +165,12 @@ class OSG_EXPORT Uniform : public Object
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SAMPLER_CUBE = GL_SAMPLER_CUBE,
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SAMPLER_1D_SHADOW = GL_SAMPLER_1D_SHADOW,
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SAMPLER_2D_SHADOW = GL_SAMPLER_2D_SHADOW,
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SAMPLER_1D_ARRAY = GL_SAMPLER_1D_ARRAY_EXT,
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SAMPLER_2D_ARRAY = GL_SAMPLER_2D_ARRAY_EXT,
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SAMPLER_1D_ARRAY_SHADOW = GL_SAMPLER_1D_ARRAY_SHADOW_EXT,
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SAMPLER_2D_ARRAY_SHADOW = GL_SAMPLER_2D_ARRAY_SHADOW_EXT,
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UNDEFINED = 0x0
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};
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@@ -132,6 +132,7 @@ SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/Texture
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${HEADER_PATH}/Texture1D
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${HEADER_PATH}/Texture2D
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${HEADER_PATH}/Texture2DArray
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${HEADER_PATH}/Texture3D
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${HEADER_PATH}/TextureCubeMap
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${HEADER_PATH}/TextureRectangle
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@@ -283,6 +284,7 @@ ADD_LIBRARY(${LIB_NAME}
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Texture.cpp
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Texture1D.cpp
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Texture2D.cpp
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Texture2DArray.cpp
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Texture3D.cpp
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TextureCubeMap.cpp
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TextureRectangle.cpp
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@@ -19,6 +19,7 @@
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#include <osg/Texture1D>
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#include <osg/Texture2D>
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#include <osg/Texture3D>
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#include <osg/Texture2DArray>
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#include <osg/TextureCubeMap>
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#include <osg/TextureRectangle>
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#include <osg/Notify>
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@@ -56,6 +57,7 @@ FBOExtensions::FBOExtensions(unsigned int contextID)
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LOAD_FBO_EXT(glFramebufferTexture1DEXT);
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LOAD_FBO_EXT(glFramebufferTexture2DEXT);
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LOAD_FBO_EXT(glFramebufferTexture3DEXT);
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LOAD_FBO_EXT(glFramebufferTextureLayerEXT);
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LOAD_FBO_EXT(glFramebufferRenderbufferEXT);
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LOAD_FBO_EXT(glGenerateMipmapEXT);
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@@ -205,7 +207,8 @@ struct FrameBufferAttachment::Pimpl
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TEXTURE2D,
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TEXTURE3D,
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TEXTURECUBE,
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TEXTURERECT
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TEXTURERECT,
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TEXTURE2DARRAY
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};
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TargetType targetType;
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@@ -269,6 +272,13 @@ FrameBufferAttachment::FrameBufferAttachment(Texture3D* target, int level, int z
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_ximpl->zoffset = zoffset;
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}
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FrameBufferAttachment::FrameBufferAttachment(Texture2DArray* target, int layer, int level)
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{
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_ximpl = new Pimpl(Pimpl::TEXTURE2DARRAY, level);
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_ximpl->textureTarget = target;
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_ximpl->zoffset = layer;
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}
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FrameBufferAttachment::FrameBufferAttachment(TextureCubeMap* target, int face, int level)
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{
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_ximpl = new Pimpl(Pimpl::TEXTURECUBE, level);
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@@ -312,6 +322,15 @@ FrameBufferAttachment::FrameBufferAttachment(Camera::Attachment& attachment)
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_ximpl->zoffset = attachment._face;
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return;
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||||
}
|
||||
|
||||
osg::Texture2DArray* texture2DArray = dynamic_cast<osg::Texture2DArray*>(texture);
|
||||
if (texture2DArray)
|
||||
{
|
||||
_ximpl = new Pimpl(Pimpl::TEXTURE2DARRAY, attachment._level);
|
||||
_ximpl->textureTarget = texture2DArray;
|
||||
_ximpl->zoffset = attachment._face;
|
||||
return;
|
||||
}
|
||||
|
||||
osg::TextureCubeMap* textureCubeMap = dynamic_cast<osg::TextureCubeMap*>(texture);
|
||||
if (textureCubeMap)
|
||||
@@ -429,6 +448,9 @@ void FrameBufferAttachment::attach(State &state, GLenum attachment_point, const
|
||||
case Pimpl::TEXTURE3D:
|
||||
ext->glFramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_3D, tobj->_id, _ximpl->level, _ximpl->zoffset);
|
||||
break;
|
||||
case Pimpl::TEXTURE2DARRAY:
|
||||
ext->glFramebufferTextureLayerEXT(GL_FRAMEBUFFER_EXT, attachment_point, tobj->_id, _ximpl->level, _ximpl->zoffset);
|
||||
break;
|
||||
case Pimpl::TEXTURERECT:
|
||||
ext->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_RECTANGLE, tobj->_id, 0);
|
||||
break;
|
||||
@@ -588,6 +610,7 @@ void FrameBufferObject::apply(State &state) const
|
||||
|
||||
}
|
||||
|
||||
|
||||
ext->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboID);
|
||||
|
||||
if (dirtyAttachmentList)
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#include <osg/StateSet>
|
||||
#include <osg/Texture2D>
|
||||
#include <osg/Texture3D>
|
||||
#include <osg/Texture2DArray>
|
||||
|
||||
#include "dxtctool.h"
|
||||
|
||||
@@ -522,14 +523,25 @@ void Image::readImageFromCurrentTexture(unsigned int contextID, bool copyMipMaps
|
||||
{
|
||||
const osg::Texture::Extensions* extensions = osg::Texture::getExtensions(contextID,true);
|
||||
const osg::Texture3D::Extensions* extensions3D = osg::Texture3D::getExtensions(contextID,true);
|
||||
const osg::Texture2DArray::Extensions* extensions2DArray = osg::Texture2DArray::getExtensions(contextID,true);
|
||||
|
||||
|
||||
GLboolean binding1D, binding2D, binding3D;
|
||||
GLboolean binding1D, binding2D, binding3D, binding2DArray;
|
||||
glGetBooleanv(GL_TEXTURE_BINDING_1D, &binding1D);
|
||||
glGetBooleanv(GL_TEXTURE_BINDING_2D, &binding2D);
|
||||
glGetBooleanv(GL_TEXTURE_BINDING_3D, &binding3D);
|
||||
|
||||
|
||||
if (extensions2DArray->isTexture2DArraySupported())
|
||||
{
|
||||
glGetBooleanv(GL_TEXTURE_BINDING_2D_ARRAY_EXT, &binding2DArray);
|
||||
}
|
||||
else
|
||||
{
|
||||
binding2DArray - GL_FALSE;
|
||||
}
|
||||
|
||||
GLenum textureMode = binding1D ? GL_TEXTURE_1D : binding2D ? GL_TEXTURE_2D : binding3D ? GL_TEXTURE_3D : 0;
|
||||
GLenum textureMode = binding1D ? GL_TEXTURE_1D : binding2D ? GL_TEXTURE_2D : binding3D ? GL_TEXTURE_3D : binding2DArray ? GL_TEXTURE_2D_ARRAY_EXT : 0;
|
||||
|
||||
if (textureMode==0) return;
|
||||
|
||||
@@ -562,14 +574,21 @@ void Image::readImageFromCurrentTexture(unsigned int contextID, bool copyMipMaps
|
||||
{
|
||||
if (extensions->isCompressedTexImage2DSupported())
|
||||
{
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed);
|
||||
glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed);
|
||||
}
|
||||
}
|
||||
else if (textureMode==GL_TEXTURE_3D)
|
||||
{
|
||||
if (extensions3D->isCompressedTexImage3DSupported())
|
||||
{
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_3D, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed);
|
||||
glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed);
|
||||
}
|
||||
}
|
||||
else if (textureMode==GL_TEXTURE_2D_ARRAY_EXT)
|
||||
{
|
||||
if (extensions2DArray->isCompressedTexImage3DSupported())
|
||||
{
|
||||
glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
|
||||
#include <osg/TextureCubeMap>
|
||||
#include <osg/TextureRectangle>
|
||||
#include <osg/Texture2DArray>
|
||||
|
||||
#include <set>
|
||||
#include <algorithm>
|
||||
@@ -48,7 +49,8 @@ class TextureGLModeSet
|
||||
_textureModeSet.insert(GL_TEXTURE_3D);
|
||||
|
||||
_textureModeSet.insert(GL_TEXTURE_CUBE_MAP);
|
||||
_textureModeSet.insert(GL_TEXTURE_RECTANGLE_NV);
|
||||
_textureModeSet.insert(GL_TEXTURE_RECTANGLE_NV);
|
||||
_textureModeSet.insert(GL_TEXTURE_2D_ARRAY_EXT);
|
||||
|
||||
_textureModeSet.insert(GL_TEXTURE_GEN_Q);
|
||||
_textureModeSet.insert(GL_TEXTURE_GEN_R);
|
||||
|
||||
574
src/osg/Texture2DArray.cpp
Normal file
574
src/osg/Texture2DArray.cpp
Normal file
@@ -0,0 +1,574 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
#include <osg/GLExtensions>
|
||||
#include <osg/Texture2DArray>
|
||||
#include <osg/State>
|
||||
#include <osg/Notify>
|
||||
|
||||
#include <string.h>
|
||||
|
||||
|
||||
using namespace osg;
|
||||
|
||||
Texture2DArray::Texture2DArray():
|
||||
_textureWidth(0),
|
||||
_textureHeight(0),
|
||||
_textureDepth(0),
|
||||
_numMipmapLevels(0)
|
||||
{
|
||||
}
|
||||
|
||||
Texture2DArray::Texture2DArray(const Texture2DArray& text,const CopyOp& copyop):
|
||||
Texture(text,copyop),
|
||||
_textureWidth(text._textureWidth),
|
||||
_textureHeight(text._textureHeight),
|
||||
_textureDepth(text._textureDepth),
|
||||
_numMipmapLevels(text._numMipmapLevels),
|
||||
_subloadCallback(text._subloadCallback)
|
||||
{
|
||||
// copy all images by iterating through all of them
|
||||
for (int i=0; i < text._textureDepth; i++)
|
||||
{
|
||||
_images.push_back(copyop(text._images[i].get()));
|
||||
_modifiedCount.push_back(ImageModifiedCount());
|
||||
}
|
||||
}
|
||||
|
||||
Texture2DArray::~Texture2DArray()
|
||||
{
|
||||
}
|
||||
|
||||
int Texture2DArray::compare(const StateAttribute& sa) const
|
||||
{
|
||||
// check the types are equal and then create the rhs variable
|
||||
// used by the COMPARE_StateAttribute_Paramter macro's below.
|
||||
COMPARE_StateAttribute_Types(Texture2DArray,sa)
|
||||
|
||||
bool noImages = true;
|
||||
for (int n=0; n < _textureDepth; n++)
|
||||
{
|
||||
if (noImages && _images[n].valid()) noImages = false;
|
||||
if (noImages && rhs._images[n].valid()) noImages = false;
|
||||
|
||||
if (_images[n]!=rhs._images[n]) // smart pointer comparison.
|
||||
{
|
||||
if (_images[n].valid())
|
||||
{
|
||||
if (rhs._images[n].valid())
|
||||
{
|
||||
int result = _images[n]->compare(*rhs._images[n]);
|
||||
if (result!=0) return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 1; // valid lhs._image is greater than null.
|
||||
}
|
||||
}
|
||||
else if (rhs._images[n].valid())
|
||||
{
|
||||
return -1; // valid rhs._image is greater than null.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (noImages)
|
||||
{
|
||||
int result = compareTextureObjects(rhs);
|
||||
if (result!=0) return result;
|
||||
}
|
||||
|
||||
int result = compareTexture(rhs);
|
||||
if (result!=0) return result;
|
||||
|
||||
// compare each paramter in turn against the rhs.
|
||||
COMPARE_StateAttribute_Parameter(_textureWidth)
|
||||
COMPARE_StateAttribute_Parameter(_textureHeight)
|
||||
COMPARE_StateAttribute_Parameter(_textureDepth)
|
||||
COMPARE_StateAttribute_Parameter(_subloadCallback)
|
||||
|
||||
return 0; // passed all the above comparison macro's, must be equal.
|
||||
}
|
||||
|
||||
void Texture2DArray::setImage(unsigned int layer, Image* image)
|
||||
{
|
||||
// check if the layer exceeds the texture depth
|
||||
if (layer >= _textureDepth)
|
||||
{
|
||||
// print warning and do nothing
|
||||
notify(WARN)<<"Warning: Texture2DArray::setImage(..) failed, the given layer number is bigger then the size of the texture array."<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// set image
|
||||
_images[layer] = image;
|
||||
_modifiedCount[layer].setAllElementsTo(0);
|
||||
}
|
||||
|
||||
void Texture2DArray::setTextureSize(int width, int height, int depth)
|
||||
{
|
||||
// set dimensions
|
||||
_textureWidth = width;
|
||||
_textureHeight = height;
|
||||
setTextureDepth(depth);
|
||||
}
|
||||
|
||||
void Texture2DArray::setTextureDepth(int depth)
|
||||
{
|
||||
// if we decrease the number of layers, then delete non-used
|
||||
if (depth < _textureDepth)
|
||||
{
|
||||
_images.resize(depth);
|
||||
_modifiedCount.resize(depth);
|
||||
}
|
||||
|
||||
// if we increase the array, then add new empty elements
|
||||
if (depth > _textureDepth)
|
||||
{
|
||||
_images.resize(depth, ref_ptr<Image>(0));
|
||||
_modifiedCount.resize(depth, ImageModifiedCount());
|
||||
}
|
||||
|
||||
// resize the texture array
|
||||
_textureDepth = depth;
|
||||
}
|
||||
|
||||
Image* Texture2DArray::getImage(unsigned int layer)
|
||||
{
|
||||
return _images[layer].get();
|
||||
}
|
||||
|
||||
const Image* Texture2DArray::getImage(unsigned int layer) const
|
||||
{
|
||||
return _images[layer].get();
|
||||
}
|
||||
|
||||
bool Texture2DArray::imagesValid() const
|
||||
{
|
||||
if (_textureDepth < 1) return false;
|
||||
for (int n=0; n < _textureDepth; n++)
|
||||
{
|
||||
if (!_images[n].valid() || !_images[n]->data())
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Texture2DArray::computeInternalFormat() const
|
||||
{
|
||||
if (imagesValid()) computeInternalFormatWithImage(*_images[0]);
|
||||
}
|
||||
|
||||
|
||||
void Texture2DArray::apply(State& state) const
|
||||
{
|
||||
// get the contextID (user defined ID of 0 upwards) for the
|
||||
// current OpenGL context.
|
||||
const unsigned int contextID = state.getContextID();
|
||||
const Extensions* extensions = getExtensions(contextID,true);
|
||||
|
||||
// if not supported, then return
|
||||
if (!extensions->isTexture2DArraySupported() || !extensions->isTexture3DSupported())
|
||||
{
|
||||
notify(WARN)<<"Warning: Texture2DArray::apply(..) failed, 2D texture arrays are not support by OpenGL driver."<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// get the texture object for the current contextID.
|
||||
TextureObject* textureObject = getTextureObject(contextID);
|
||||
|
||||
// if we already have an texture object, then
|
||||
if (textureObject != 0)
|
||||
{
|
||||
// bind texture object
|
||||
textureObject->bind();
|
||||
|
||||
// if texture parameters changed, then reset them
|
||||
if (getTextureParameterDirty(state.getContextID())) applyTexParameters(GL_TEXTURE_2D_ARRAY_EXT,state);
|
||||
|
||||
// if subload is specified, then use it to subload the images to GPU memory
|
||||
if (_subloadCallback.valid())
|
||||
{
|
||||
_subloadCallback->subload(*this,state);
|
||||
}
|
||||
else
|
||||
{
|
||||
// for each image of the texture array do
|
||||
for (int n=0; n < _textureDepth; n++)
|
||||
{
|
||||
osg::Image* image = _images[n].get();
|
||||
|
||||
// if image content is modified, then upload it to the GPU memory
|
||||
if (image && getModifiedCount(n,contextID) != image->getModifiedCount())
|
||||
{
|
||||
applyTexImage2DArray_subload(state, image, _textureWidth, _textureHeight, n, _numMipmapLevels);
|
||||
getModifiedCount(n,contextID) = image->getModifiedCount();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// there is no texture object, but exists a subload callback, so use it to upload images
|
||||
else if (_subloadCallback.valid())
|
||||
{
|
||||
// generate texture (i.e. glGenTexture) and apply parameters
|
||||
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID, GL_TEXTURE_2D_ARRAY_EXT);
|
||||
textureObject->bind();
|
||||
applyTexParameters(GL_TEXTURE_2D_ARRAY_EXT, state);
|
||||
_subloadCallback->load(*this,state);
|
||||
}
|
||||
|
||||
// nothing before, but we have valid images, so do manual upload and create texture object manually
|
||||
else if (imagesValid())
|
||||
{
|
||||
|
||||
// compute the internal texture format, this set the _internalFormat to an appropriate value.
|
||||
computeInternalFormat();
|
||||
|
||||
// compute the dimensions of the texture.
|
||||
computeRequiredTextureDimensions(state,*_images[0],_textureWidth, _textureHeight, _numMipmapLevels);
|
||||
|
||||
// create texture object
|
||||
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(
|
||||
contextID,GL_TEXTURE_2D_ARRAY_EXT,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,_textureDepth,0);
|
||||
|
||||
// bind texture
|
||||
textureObject->bind();
|
||||
applyTexParameters(GL_TEXTURE_2D_ARRAY_EXT, state);
|
||||
|
||||
// now for each layer do
|
||||
for (int n=0; n<_textureDepth; n++)
|
||||
{
|
||||
// if image is valid then upload it to the texture memory
|
||||
osg::Image* image = _images[n].get();
|
||||
if (image)
|
||||
{
|
||||
applyTexImage2DArray_subload(state, image, _textureWidth, _textureHeight, n, _numMipmapLevels);
|
||||
getModifiedCount(n,contextID) = image->getModifiedCount();
|
||||
}
|
||||
}
|
||||
textureObject->setAllocated(_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,_textureDepth,0);
|
||||
|
||||
// no idea what this for ;-)
|
||||
if (_unrefImageDataAfterApply && areAllTextureObjectsLoaded())
|
||||
{
|
||||
Texture2DArray* non_const_this = const_cast<Texture2DArray*>(this);
|
||||
for (int n=0; n<_textureDepth; n++)
|
||||
{
|
||||
if (_images[n].valid() && _images[n]->getDataVariance()==STATIC)
|
||||
{
|
||||
non_const_this->_images[n] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// No images present, but dimensions are set. So create empty texture
|
||||
else if ( (_textureWidth > 0) && (_textureHeight > 0) && (_textureDepth > 0) && (_internalFormat!=0) )
|
||||
{
|
||||
// generate texture
|
||||
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(
|
||||
contextID, GL_TEXTURE_2D_ARRAY_EXT,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,_textureDepth,0);
|
||||
|
||||
textureObject->bind();
|
||||
applyTexParameters(GL_TEXTURE_2D_ARRAY_EXT,state);
|
||||
|
||||
extensions->glTexImage3D( GL_TEXTURE_2D_ARRAY_EXT, 0, _internalFormat,
|
||||
_textureWidth, _textureHeight, _textureDepth,
|
||||
_borderWidth,
|
||||
_sourceFormat ? _sourceFormat : _internalFormat,
|
||||
_sourceType ? _sourceType : GL_UNSIGNED_BYTE,
|
||||
0);
|
||||
|
||||
}
|
||||
|
||||
// nothing before, so just unbind the texture target
|
||||
else
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_2D_ARRAY_EXT, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
void Texture2DArray::applyTexImage2DArray_subload(State& state, Image* image, GLsizei& inwidth, GLsizei& inheight, GLsizei& indepth, GLsizei& numMipmapLevels) const
|
||||
{
|
||||
// if we don't have a valid image we can't create a texture!
|
||||
if (!imagesValid())
|
||||
return;
|
||||
|
||||
// get the contextID (user defined ID of 0 upwards) for the
|
||||
// current OpenGL context.
|
||||
const unsigned int contextID = state.getContextID();
|
||||
const Extensions* extensions = getExtensions(contextID,true);
|
||||
const Texture::Extensions* texExtensions = Texture::getExtensions(contextID,true);
|
||||
GLenum target = GL_TEXTURE_2D_ARRAY_EXT;
|
||||
|
||||
// compute the internal texture format, this set the _internalFormat to an appropriate value.
|
||||
computeInternalFormat();
|
||||
|
||||
// select the internalFormat required for the texture.
|
||||
bool compressed = isCompressedInternalFormat(_internalFormat);
|
||||
bool compressed_image = isCompressedInternalFormat((GLenum)image->getPixelFormat());
|
||||
|
||||
// if the required layer is exceeds the maximum allowed layer sizes
|
||||
if (indepth > extensions->maxLayerCount())
|
||||
{
|
||||
// we give a warning and do nothing
|
||||
notify(WARN)<<"Warning: Texture2DArray::applyTexImage2DArray_subload(..) the given layer number exceeds the maximum number of supported layers."<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
//Rescale if resize hint is set or NPOT not supported or dimensions exceed max size
|
||||
if( _resizeNonPowerOfTwoHint || !texExtensions->isNonPowerOfTwoTextureSupported(_min_filter)
|
||||
|| inwidth > extensions->max2DSize()
|
||||
|| inheight > extensions->max2DSize())
|
||||
image->ensureValidSizeForTexturing(extensions->max2DSize());
|
||||
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
|
||||
|
||||
// if no special mipmapping is required, then
|
||||
if( _min_filter == LINEAR || _min_filter == NEAREST )
|
||||
{
|
||||
numMipmapLevels = 1;
|
||||
|
||||
// upload non-compressed image
|
||||
if (!compressed_image)
|
||||
{
|
||||
extensions->glTexImage3D( target, 0, _internalFormat,
|
||||
inwidth, inheight, indepth,
|
||||
_borderWidth,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->data() );
|
||||
}
|
||||
|
||||
// if we support compression and image is compressed, then
|
||||
else if (extensions->isCompressedTexImage3DSupported())
|
||||
{
|
||||
// notify(WARN)<<"glCompressedTexImage3D "<<inwidth<<", "<<inheight<<", "<<indepth<<std::endl;
|
||||
numMipmapLevels = 1;
|
||||
|
||||
GLint blockSize, size;
|
||||
getCompressedSize(_internalFormat, inwidth, inheight, indepth, blockSize,size);
|
||||
|
||||
extensions->glCompressedTexImage3D(target, 0, _internalFormat,
|
||||
inwidth, inheight, indepth,
|
||||
_borderWidth,
|
||||
size,
|
||||
image->data());
|
||||
}
|
||||
|
||||
// we want to use mipmapping, so enable it
|
||||
}else
|
||||
{
|
||||
// image does not provide mipmaps, so we have to create them
|
||||
if(!image->isMipmap())
|
||||
{
|
||||
notify(WARN)<<"Warning: Texture2DArray::applyTexImage2DArray_subload(..) automagic mipmap generation is currently not implemented."<<std::endl;
|
||||
|
||||
// the image object does provide mipmaps, so upload the in the certain levels of a layer
|
||||
}else
|
||||
{
|
||||
numMipmapLevels = image->getNumMipmapLevels();
|
||||
|
||||
int width = image->s();
|
||||
int height = image->t();
|
||||
int depth = image->r();
|
||||
|
||||
for( GLsizei k = 0 ; k < numMipmapLevels && (width || height || depth) ;k++)
|
||||
{
|
||||
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
if (depth == 0)
|
||||
depth = 1;
|
||||
|
||||
extensions->glTexImage3D( target, k, _internalFormat,
|
||||
width, height, depth, _borderWidth,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->getMipmapData(k));
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
depth >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// set new sizes back
|
||||
inwidth = image->s();
|
||||
inheight = image->t();
|
||||
}
|
||||
|
||||
|
||||
void Texture2DArray::copyTexSubImage2DArray(State& state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height )
|
||||
{
|
||||
const unsigned int contextID = state.getContextID();
|
||||
const Extensions* extensions = getExtensions(contextID,true);
|
||||
|
||||
// get the texture object for the current contextID.
|
||||
TextureObject* textureObject = getTextureObject(contextID);
|
||||
|
||||
// if texture object is valid
|
||||
if (textureObject != 0)
|
||||
{
|
||||
textureObject->bind();
|
||||
|
||||
applyTexParameters(GL_TEXTURE_2D_ARRAY_EXT,state);
|
||||
extensions->glCopyTexSubImage3D( GL_TEXTURE_2D_ARRAY_EXT, 0, xoffset,yoffset,zoffset, x, y, width, height);
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
notify(WARN)<<"Warning: Texture2DArray::copyTexSubImage2DArray(..) failed, cannot not copy to a non existant texture."<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
typedef buffered_value< ref_ptr<Texture2DArray::Extensions> > BufferedExtensions;
|
||||
static BufferedExtensions s_extensions;
|
||||
|
||||
Texture2DArray::Extensions* Texture2DArray::getExtensions(unsigned int contextID,bool createIfNotInitalized)
|
||||
{
|
||||
if (!s_extensions[contextID] && createIfNotInitalized) s_extensions[contextID] = new Extensions(contextID);
|
||||
return s_extensions[contextID].get();
|
||||
}
|
||||
|
||||
void Texture2DArray::setExtensions(unsigned int contextID,Extensions* extensions)
|
||||
{
|
||||
s_extensions[contextID] = extensions;
|
||||
}
|
||||
|
||||
Texture2DArray::Extensions::Extensions(unsigned int contextID)
|
||||
{
|
||||
setupGLExtensions(contextID);
|
||||
}
|
||||
|
||||
Texture2DArray::Extensions::Extensions(const Extensions& rhs):
|
||||
Referenced()
|
||||
{
|
||||
_isTexture3DSupported = rhs._isTexture3DSupported;
|
||||
_isTexture2DArraySupported = rhs._isTexture2DArraySupported;
|
||||
|
||||
_max2DSize = rhs._max2DSize;
|
||||
_maxLayerCount = rhs._maxLayerCount;
|
||||
|
||||
_glTexImage3D = rhs._glTexImage3D;
|
||||
_glTexSubImage3D = rhs._glTexSubImage3D;
|
||||
_glCopyTexSubImage3D = rhs._glCopyTexSubImage3D;
|
||||
_glCompressedTexImage3D = rhs._glCompressedTexImage3D;
|
||||
_glCompressedTexSubImage3D = rhs._glCompressedTexSubImage3D;;
|
||||
}
|
||||
|
||||
void Texture2DArray::Extensions::lowestCommonDenominator(const Extensions& rhs)
|
||||
{
|
||||
if (!rhs._isTexture3DSupported) _isTexture3DSupported = false;
|
||||
if (!rhs._isTexture2DArraySupported) _isTexture2DArraySupported = false;
|
||||
if (rhs._max2DSize<_max2DSize) _max2DSize = rhs._max2DSize;
|
||||
if (rhs._maxLayerCount<_maxLayerCount) _maxLayerCount = rhs._maxLayerCount;
|
||||
|
||||
if (!rhs._glTexImage3D) _glTexImage3D = 0;
|
||||
if (!rhs._glTexSubImage3D) _glTexSubImage3D = 0;
|
||||
if (!rhs._glCompressedTexImage3D) _glTexImage3D = 0;
|
||||
if (!rhs._glCompressedTexSubImage3D) _glTexSubImage3D = 0;
|
||||
if (!rhs._glCopyTexSubImage3D) _glCopyTexSubImage3D = 0;
|
||||
}
|
||||
|
||||
void Texture2DArray::Extensions::setupGLExtensions(unsigned int contextID)
|
||||
{
|
||||
_isTexture3DSupported = isGLExtensionSupported(contextID,"GL_EXT_texture3D");
|
||||
_isTexture2DArraySupported = isGLExtensionSupported(contextID,"GL_EXT_texture_array");
|
||||
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &_max2DSize);
|
||||
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &_maxLayerCount);
|
||||
|
||||
_glTexImage3D = getGLExtensionFuncPtr("glTexImage3D","glTexImage3DEXT");
|
||||
_glTexSubImage3D = getGLExtensionFuncPtr("glTexSubImage3D","glTexSubImage3DEXT");
|
||||
_glCompressedTexImage3D = getGLExtensionFuncPtr("glCompressedTexImage3D","glCompressedTexImage3DARB");
|
||||
_glCompressedTexSubImage3D = getGLExtensionFuncPtr("glCompressedTexSubImage3D","glCompressedTexSubImage3DARB");
|
||||
_glCopyTexSubImage3D = getGLExtensionFuncPtr("glCopyTexSubImage3D","glCopyTexSubImage3DEXT");
|
||||
}
|
||||
|
||||
void Texture2DArray::Extensions::glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) const
|
||||
{
|
||||
if (_glTexImage3D)
|
||||
{
|
||||
typedef void (APIENTRY * GLTexImage3DProc) ( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
((GLTexImage3DProc)_glTexImage3D)( target, level, internalFormat, width, height, depth, border, format, type, pixels);
|
||||
}
|
||||
else
|
||||
{
|
||||
notify(WARN)<<"Error: glTexImage3D not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Texture2DArray::Extensions::glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) const
|
||||
{
|
||||
if (_glTexSubImage3D)
|
||||
{
|
||||
typedef void (APIENTRY * GLTexSubImage3DProc) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
((GLTexSubImage3DProc)_glTexSubImage3D)( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
|
||||
}
|
||||
else
|
||||
{
|
||||
notify(WARN)<<"Error: glTexSubImage3D not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Texture2DArray::Extensions::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) const
|
||||
{
|
||||
if (_glCompressedTexImage3D)
|
||||
{
|
||||
typedef void (APIENTRY * CompressedTexImage3DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
|
||||
((CompressedTexImage3DArbProc)_glCompressedTexImage3D)(target, level, internalformat, width, height, depth, border, imageSize, data);
|
||||
}
|
||||
else
|
||||
{
|
||||
notify(WARN)<<"Error: glCompressedTexImage3D not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Texture2DArray::Extensions::glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ) const
|
||||
{
|
||||
if (_glCompressedTexSubImage3D)
|
||||
{
|
||||
typedef void (APIENTRY * CompressedTexSubImage3DArbProc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
|
||||
((CompressedTexSubImage3DArbProc)_glCompressedTexSubImage3D)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
|
||||
}
|
||||
else
|
||||
{
|
||||
notify(WARN)<<"Error: glCompressedTexImage2D not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Texture2DArray::Extensions::glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) const
|
||||
{
|
||||
if (_glCopyTexSubImage3D)
|
||||
{
|
||||
typedef void (APIENTRY * GLCopyTexSubImageProc) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
|
||||
((GLCopyTexSubImageProc)_glCopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
|
||||
}
|
||||
else
|
||||
{
|
||||
notify(WARN)<<"Error: glCopyTexSubImage3D not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -265,10 +265,14 @@ const char* Uniform::getTypename( Type t )
|
||||
case FLOAT_MAT4: return "mat4";
|
||||
case SAMPLER_1D: return "sampler1D";
|
||||
case SAMPLER_2D: return "sampler2D";
|
||||
case SAMPLER_1D_ARRAY: return "sampler1DArray";
|
||||
case SAMPLER_2D_ARRAY: return "sampler2DArray";
|
||||
case SAMPLER_3D: return "sampler3D";
|
||||
case SAMPLER_CUBE: return "samplerCube";
|
||||
case SAMPLER_1D_SHADOW: return "sampler1DShadow";
|
||||
case SAMPLER_2D_SHADOW: return "sampler2DShadow";
|
||||
case SAMPLER_1D_ARRAY_SHADOW: return "sampler1DArrayShadow";
|
||||
case SAMPLER_2D_ARRAY_SHADOW: return "sampler2DArrayShadow";
|
||||
default: return "UNDEFINED";
|
||||
}
|
||||
}
|
||||
@@ -282,10 +286,14 @@ int Uniform::getTypeNumComponents( Type t )
|
||||
case BOOL:
|
||||
case SAMPLER_1D:
|
||||
case SAMPLER_2D:
|
||||
case SAMPLER_1D_ARRAY:
|
||||
case SAMPLER_2D_ARRAY:
|
||||
case SAMPLER_3D:
|
||||
case SAMPLER_CUBE:
|
||||
case SAMPLER_1D_SHADOW:
|
||||
case SAMPLER_2D_SHADOW:
|
||||
case SAMPLER_1D_ARRAY_SHADOW:
|
||||
case SAMPLER_2D_ARRAY_SHADOW:
|
||||
return 1;
|
||||
|
||||
case FLOAT_VEC2:
|
||||
@@ -334,10 +342,14 @@ Uniform::Type Uniform::getTypeId( const std::string& tname )
|
||||
if( tname == "mat4" ) return FLOAT_MAT4;
|
||||
if( tname == "sampler1D" ) return SAMPLER_1D;
|
||||
if( tname == "sampler2D" ) return SAMPLER_2D;
|
||||
if( tname == "sampler1DArray" ) return SAMPLER_1D_ARRAY;
|
||||
if( tname == "sampler2DArray" ) return SAMPLER_2D_ARRAY;
|
||||
if( tname == "sampler3D" ) return SAMPLER_3D;
|
||||
if( tname == "samplerCube" ) return SAMPLER_CUBE;
|
||||
if( tname == "sampler1DShadow" ) return SAMPLER_1D_SHADOW;
|
||||
if( tname == "sampler2DShadow" ) return SAMPLER_2D_SHADOW;
|
||||
if( tname == "sampler1DArrayShadow" ) return SAMPLER_1D_ARRAY_SHADOW;
|
||||
if( tname == "sampler2DArrayShadow" ) return SAMPLER_2D_ARRAY_SHADOW;
|
||||
return UNDEFINED;
|
||||
}
|
||||
|
||||
@@ -348,10 +360,14 @@ Uniform::Type Uniform::getGlApiType( Type t )
|
||||
case BOOL:
|
||||
case SAMPLER_1D:
|
||||
case SAMPLER_2D:
|
||||
case SAMPLER_1D_ARRAY:
|
||||
case SAMPLER_2D_ARRAY:
|
||||
case SAMPLER_3D:
|
||||
case SAMPLER_CUBE:
|
||||
case SAMPLER_1D_SHADOW:
|
||||
case SAMPLER_2D_SHADOW:
|
||||
case SAMPLER_1D_ARRAY_SHADOW:
|
||||
case SAMPLER_2D_ARRAY_SHADOW:
|
||||
return INT;
|
||||
|
||||
case BOOL_VEC2:
|
||||
@@ -391,10 +407,14 @@ GLenum Uniform::getInternalArrayType( Type t )
|
||||
case BOOL_VEC4:
|
||||
case SAMPLER_1D:
|
||||
case SAMPLER_2D:
|
||||
case SAMPLER_1D_ARRAY:
|
||||
case SAMPLER_2D_ARRAY:
|
||||
case SAMPLER_3D:
|
||||
case SAMPLER_CUBE:
|
||||
case SAMPLER_1D_SHADOW:
|
||||
case SAMPLER_2D_SHADOW:
|
||||
case SAMPLER_1D_ARRAY_SHADOW:
|
||||
case SAMPLER_2D_ARRAY_SHADOW:
|
||||
return GL_INT;
|
||||
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user