From Art Tevs,

"A new texture class Texture2DArray derived from
Texture extends the osg to support the new
EXT_texture_array extensions. Texture arrays provides
a feature for people interesting in GPGPU programming.


Faetures and changes:

- Full support for layered 2D textures.

- New uniform types were added (sampler2DArray)

- FrameBufferObject implementation were changed to
support attaching of 2D array textures to the
framebuffer

- StateSet was slightly changed to support texture
arrays. NOTE: array textures can not be used in fixed
function pipeline. Thus using the layered texture as a
statemode for a Drawable produce invalid enumerant
OpenGL errors.

- Image class was extended to support handling of
array textures

Tests:
I have used this class as a new feature of my
application. It works for me without problems (Note:
Texture arrays were introduced only for shading
languages and not for fixed function pipelines!!!).
RTT with Texture2DArray works, as I have tested them
as texture targets for a camera with 6 layers/faces
(i.e. replacement for cube maps). I am using the array
textures in shader programming. Array textures can be
attached to the FBO and used as input and as output."
This commit is contained in:
Robert Osfield
2007-09-07 11:21:02 +00:00
parent ed6322630f
commit c7a72c8435
11 changed files with 915 additions and 7 deletions

View File

@@ -28,6 +28,7 @@
#include <osg/TextureCubeMap>
#include <osg/TextureRectangle>
#include <osg/Texture2DArray>
#include <set>
#include <algorithm>
@@ -48,7 +49,8 @@ class TextureGLModeSet
_textureModeSet.insert(GL_TEXTURE_3D);
_textureModeSet.insert(GL_TEXTURE_CUBE_MAP);
_textureModeSet.insert(GL_TEXTURE_RECTANGLE_NV);
_textureModeSet.insert(GL_TEXTURE_RECTANGLE_NV);
_textureModeSet.insert(GL_TEXTURE_2D_ARRAY_EXT);
_textureModeSet.insert(GL_TEXTURE_GEN_Q);
_textureModeSet.insert(GL_TEXTURE_GEN_R);