From Brede Johansen, tweaked refraction and fresnel coefficients for a better
visual effect.
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@@ -25,8 +25,8 @@
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#include <osgProducer/Viewer>
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float refract = 1.01; // ratio of indicies of refraction
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float fresnel = 1.1; // Fresnel multiplier
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float refract = 1.02; // ratio of indicies of refraction
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float fresnel = 0.2; // Fresnel multiplier
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const char vpstr[] =
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