From Brede Johansen, tweaked refraction and fresnel coefficients for a better

visual effect.
This commit is contained in:
Robert Osfield
2005-04-22 20:56:03 +00:00
parent 505db98c47
commit c7fb7e8b5f

View File

@@ -25,8 +25,8 @@
#include <osgProducer/Viewer>
float refract = 1.01; // ratio of indicies of refraction
float fresnel = 1.1; // Fresnel multiplier
float refract = 1.02; // ratio of indicies of refraction
float fresnel = 0.2; // Fresnel multiplier
const char vpstr[] =