Updated wrappers
This commit is contained in:
@@ -30,58 +30,203 @@
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::ParticleEffect)
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I_BaseType(osg::Group);
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I_ConstructorWithDefaults1(IN, bool, automaticSetup, true);
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I_ConstructorWithDefaults2(IN, const osgParticle::ParticleEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
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I_Method1(void, setAutomaticSetup, IN, bool, flag);
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I_Method0(bool, getAutomaticSetup);
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I_Method1(void, setUseLocalParticleSystem, IN, bool, local);
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I_Method0(bool, getUseLocalParticleSystem);
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I_Method1(void, setTextureFileName, IN, const std::string &, filename);
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I_Method0(const std::string &, getTextureFileName);
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I_Method1(void, setDefaultParticleTemplate, IN, const osgParticle::Particle &, p);
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I_Method0(const osgParticle::Particle &, getDefaultParticleTemplate);
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I_Method1(void, setPosition, IN, const osg::Vec3 &, position);
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I_Method0(const osg::Vec3 &, getPosition);
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I_Method1(void, setScale, IN, float, scale);
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I_Method0(float, getScale);
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I_Method1(void, setIntensity, IN, float, intensity);
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I_Method0(float, getIntensity);
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I_Method1(void, setStartTime, IN, double, startTime);
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I_Method0(double, getStartTime);
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I_Method1(void, setEmitterDuration, IN, double, duration);
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I_Method0(double, getEmitterDuration);
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I_Method1(void, setParticleDuration, IN, double, duration);
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I_Method0(double, getParticleDuration);
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I_Method1(void, setWind, IN, const osg::Vec3 &, wind);
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I_Method0(const osg::Vec3 &, getWind);
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I_Method0(bool, areAllParticlesDead);
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I_Method0(osgParticle::Emitter *, getEmitter);
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I_Method0(const osgParticle::Emitter *, getEmitter);
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I_Method0(osgParticle::Program *, getProgram);
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I_Method0(const osgParticle::Program *, getProgram);
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I_Method1(void, setParticleSystem, IN, osgParticle::ParticleSystem *, ps);
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I_Method0(osgParticle::ParticleSystem *, getParticleSystem);
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I_Method0(const osgParticle::ParticleSystem *, getParticleSystem);
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I_Method0(void, setDefaults);
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I_Method0(void, setUpEmitterAndProgram);
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I_Method0(void, buildEffect);
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I_Property(bool, AutomaticSetup);
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I_Property(const osgParticle::Particle &, DefaultParticleTemplate);
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I_ReadOnlyProperty(osgParticle::Emitter *, Emitter);
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I_Property(double, EmitterDuration);
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I_Property(float, Intensity);
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I_Property(double, ParticleDuration);
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I_Property(osgParticle::ParticleSystem *, ParticleSystem);
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I_Property(const osg::Vec3 &, Position);
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I_ReadOnlyProperty(osgParticle::Program *, Program);
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I_Property(float, Scale);
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I_Property(double, StartTime);
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I_Property(const std::string &, TextureFileName);
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I_Property(bool, UseLocalParticleSystem);
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I_Property(const osg::Vec3 &, Wind);
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I_ConstructorWithDefaults1(IN, bool, automaticSetup, true,
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____ParticleEffect__bool,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgParticle::ParticleEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____ParticleEffect__C5_ParticleEffect_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(const char *, libraryName,
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__C5_char_P1__libraryName,
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"return the name of the node's library. ",
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"");
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I_Method0(const char *, className,
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__C5_char_P1__className,
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"return the name of the node's class type. ",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"return true if this and obj are of the same kind of object. ",
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"");
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
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__void__accept__osg_NodeVisitor_R1,
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"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
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"");
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I_Method1(void, setAutomaticSetup, IN, bool, flag,
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__void__setAutomaticSetup__bool,
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"",
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"");
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I_Method0(bool, getAutomaticSetup,
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__bool__getAutomaticSetup,
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"",
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"");
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I_Method1(void, setUseLocalParticleSystem, IN, bool, local,
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__void__setUseLocalParticleSystem__bool,
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"",
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"");
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I_Method0(bool, getUseLocalParticleSystem,
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__bool__getUseLocalParticleSystem,
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"",
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"");
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I_Method1(void, setTextureFileName, IN, const std::string &, filename,
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__void__setTextureFileName__C5_std_string_R1,
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"",
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"");
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I_Method0(const std::string &, getTextureFileName,
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__C5_std_string_R1__getTextureFileName,
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"",
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"");
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I_Method1(void, setDefaultParticleTemplate, IN, const osgParticle::Particle &, p,
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__void__setDefaultParticleTemplate__C5_Particle_R1,
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"",
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"");
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I_Method0(const osgParticle::Particle &, getDefaultParticleTemplate,
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__C5_Particle_R1__getDefaultParticleTemplate,
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"",
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"");
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I_Method1(void, setPosition, IN, const osg::Vec3 &, position,
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__void__setPosition__C5_osg_Vec3_R1,
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"",
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"");
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I_Method0(const osg::Vec3 &, getPosition,
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__C5_osg_Vec3_R1__getPosition,
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"",
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"");
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I_Method1(void, setScale, IN, float, scale,
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__void__setScale__float,
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"",
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"");
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I_Method0(float, getScale,
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__float__getScale,
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"",
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"");
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I_Method1(void, setIntensity, IN, float, intensity,
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__void__setIntensity__float,
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"",
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"");
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I_Method0(float, getIntensity,
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__float__getIntensity,
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"",
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"");
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I_Method1(void, setStartTime, IN, double, startTime,
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__void__setStartTime__double,
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"",
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"");
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I_Method0(double, getStartTime,
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__double__getStartTime,
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"",
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"");
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I_Method1(void, setEmitterDuration, IN, double, duration,
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__void__setEmitterDuration__double,
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"",
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"");
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I_Method0(double, getEmitterDuration,
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__double__getEmitterDuration,
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"",
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"");
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I_Method1(void, setParticleDuration, IN, double, duration,
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__void__setParticleDuration__double,
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"",
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"");
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I_Method0(double, getParticleDuration,
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__double__getParticleDuration,
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"",
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"");
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I_Method1(void, setWind, IN, const osg::Vec3 &, wind,
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__void__setWind__C5_osg_Vec3_R1,
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"",
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"");
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I_Method0(const osg::Vec3 &, getWind,
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__C5_osg_Vec3_R1__getWind,
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"",
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"");
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I_Method0(bool, areAllParticlesDead,
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__bool__areAllParticlesDead,
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"Get whether all particles are dead. ",
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"");
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I_Method0(osgParticle::Emitter *, getEmitter,
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__Emitter_P1__getEmitter,
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"",
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"");
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I_Method0(const osgParticle::Emitter *, getEmitter,
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__C5_Emitter_P1__getEmitter,
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"",
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"");
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I_Method0(osgParticle::Program *, getProgram,
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__Program_P1__getProgram,
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"",
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"");
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I_Method0(const osgParticle::Program *, getProgram,
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__C5_Program_P1__getProgram,
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"",
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"");
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I_Method1(void, setParticleSystem, IN, osgParticle::ParticleSystem *, ps,
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__void__setParticleSystem__ParticleSystem_P1,
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"",
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"");
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I_Method0(osgParticle::ParticleSystem *, getParticleSystem,
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__ParticleSystem_P1__getParticleSystem,
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"",
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"");
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I_Method0(const osgParticle::ParticleSystem *, getParticleSystem,
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__C5_ParticleSystem_P1__getParticleSystem,
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"",
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"");
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I_Method0(void, setDefaults,
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__void__setDefaults,
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"",
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"");
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I_Method0(void, setUpEmitterAndProgram,
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__void__setUpEmitterAndProgram,
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"",
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"");
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I_Method0(void, buildEffect,
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__void__buildEffect,
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"",
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"");
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I_SimpleProperty(bool, AutomaticSetup,
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__bool__getAutomaticSetup,
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__void__setAutomaticSetup__bool);
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I_SimpleProperty(const osgParticle::Particle &, DefaultParticleTemplate,
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__C5_Particle_R1__getDefaultParticleTemplate,
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__void__setDefaultParticleTemplate__C5_Particle_R1);
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I_SimpleProperty(osgParticle::Emitter *, Emitter,
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__Emitter_P1__getEmitter,
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0);
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I_SimpleProperty(double, EmitterDuration,
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__double__getEmitterDuration,
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__void__setEmitterDuration__double);
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I_SimpleProperty(float, Intensity,
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__float__getIntensity,
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__void__setIntensity__float);
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I_SimpleProperty(double, ParticleDuration,
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__double__getParticleDuration,
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__void__setParticleDuration__double);
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I_SimpleProperty(osgParticle::ParticleSystem *, ParticleSystem,
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__ParticleSystem_P1__getParticleSystem,
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__void__setParticleSystem__ParticleSystem_P1);
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I_SimpleProperty(const osg::Vec3 &, Position,
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__C5_osg_Vec3_R1__getPosition,
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__void__setPosition__C5_osg_Vec3_R1);
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I_SimpleProperty(osgParticle::Program *, Program,
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__Program_P1__getProgram,
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0);
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I_SimpleProperty(float, Scale,
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__float__getScale,
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__void__setScale__float);
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I_SimpleProperty(double, StartTime,
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__double__getStartTime,
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__void__setStartTime__double);
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I_SimpleProperty(const std::string &, TextureFileName,
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__C5_std_string_R1__getTextureFileName,
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__void__setTextureFileName__C5_std_string_R1);
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I_SimpleProperty(bool, UseLocalParticleSystem,
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__bool__getUseLocalParticleSystem,
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__void__setUseLocalParticleSystem__bool);
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I_SimpleProperty(const osg::Vec3 &, Wind,
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__C5_osg_Vec3_R1__getWind,
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__void__setWind__C5_osg_Vec3_R1);
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END_REFLECTOR
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