Files
OpenSceneGraph/src/osgWrappers/osgParticle/ParticleEffect.cpp
Robert Osfield c892fafa1c Updated wrappers
2006-10-24 09:45:50 +00:00

233 lines
8.1 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Vec3>
#include <osgParticle/Emitter>
#include <osgParticle/Particle>
#include <osgParticle/ParticleEffect>
#include <osgParticle/ParticleSystem>
#include <osgParticle/Program>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::ParticleEffect)
I_BaseType(osg::Group);
I_ConstructorWithDefaults1(IN, bool, automaticSetup, true,
____ParticleEffect__bool,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::ParticleEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ParticleEffect__C5_ParticleEffect_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(const char *, libraryName,
__C5_char_P1__libraryName,
"return the name of the node's library. ",
"");
I_Method0(const char *, className,
__C5_char_P1__className,
"return the name of the node's class type. ",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
__bool__isSameKindAs__C5_osg_Object_P1,
"return true if this and obj are of the same kind of object. ",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
__void__accept__osg_NodeVisitor_R1,
"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
"");
I_Method1(void, setAutomaticSetup, IN, bool, flag,
__void__setAutomaticSetup__bool,
"",
"");
I_Method0(bool, getAutomaticSetup,
__bool__getAutomaticSetup,
"",
"");
I_Method1(void, setUseLocalParticleSystem, IN, bool, local,
__void__setUseLocalParticleSystem__bool,
"",
"");
I_Method0(bool, getUseLocalParticleSystem,
__bool__getUseLocalParticleSystem,
"",
"");
I_Method1(void, setTextureFileName, IN, const std::string &, filename,
__void__setTextureFileName__C5_std_string_R1,
"",
"");
I_Method0(const std::string &, getTextureFileName,
__C5_std_string_R1__getTextureFileName,
"",
"");
I_Method1(void, setDefaultParticleTemplate, IN, const osgParticle::Particle &, p,
__void__setDefaultParticleTemplate__C5_Particle_R1,
"",
"");
I_Method0(const osgParticle::Particle &, getDefaultParticleTemplate,
__C5_Particle_R1__getDefaultParticleTemplate,
"",
"");
I_Method1(void, setPosition, IN, const osg::Vec3 &, position,
__void__setPosition__C5_osg_Vec3_R1,
"",
"");
I_Method0(const osg::Vec3 &, getPosition,
__C5_osg_Vec3_R1__getPosition,
"",
"");
I_Method1(void, setScale, IN, float, scale,
__void__setScale__float,
"",
"");
I_Method0(float, getScale,
__float__getScale,
"",
"");
I_Method1(void, setIntensity, IN, float, intensity,
__void__setIntensity__float,
"",
"");
I_Method0(float, getIntensity,
__float__getIntensity,
"",
"");
I_Method1(void, setStartTime, IN, double, startTime,
__void__setStartTime__double,
"",
"");
I_Method0(double, getStartTime,
__double__getStartTime,
"",
"");
I_Method1(void, setEmitterDuration, IN, double, duration,
__void__setEmitterDuration__double,
"",
"");
I_Method0(double, getEmitterDuration,
__double__getEmitterDuration,
"",
"");
I_Method1(void, setParticleDuration, IN, double, duration,
__void__setParticleDuration__double,
"",
"");
I_Method0(double, getParticleDuration,
__double__getParticleDuration,
"",
"");
I_Method1(void, setWind, IN, const osg::Vec3 &, wind,
__void__setWind__C5_osg_Vec3_R1,
"",
"");
I_Method0(const osg::Vec3 &, getWind,
__C5_osg_Vec3_R1__getWind,
"",
"");
I_Method0(bool, areAllParticlesDead,
__bool__areAllParticlesDead,
"Get whether all particles are dead. ",
"");
I_Method0(osgParticle::Emitter *, getEmitter,
__Emitter_P1__getEmitter,
"",
"");
I_Method0(const osgParticle::Emitter *, getEmitter,
__C5_Emitter_P1__getEmitter,
"",
"");
I_Method0(osgParticle::Program *, getProgram,
__Program_P1__getProgram,
"",
"");
I_Method0(const osgParticle::Program *, getProgram,
__C5_Program_P1__getProgram,
"",
"");
I_Method1(void, setParticleSystem, IN, osgParticle::ParticleSystem *, ps,
__void__setParticleSystem__ParticleSystem_P1,
"",
"");
I_Method0(osgParticle::ParticleSystem *, getParticleSystem,
__ParticleSystem_P1__getParticleSystem,
"",
"");
I_Method0(const osgParticle::ParticleSystem *, getParticleSystem,
__C5_ParticleSystem_P1__getParticleSystem,
"",
"");
I_Method0(void, setDefaults,
__void__setDefaults,
"",
"");
I_Method0(void, setUpEmitterAndProgram,
__void__setUpEmitterAndProgram,
"",
"");
I_Method0(void, buildEffect,
__void__buildEffect,
"",
"");
I_SimpleProperty(bool, AutomaticSetup,
__bool__getAutomaticSetup,
__void__setAutomaticSetup__bool);
I_SimpleProperty(const osgParticle::Particle &, DefaultParticleTemplate,
__C5_Particle_R1__getDefaultParticleTemplate,
__void__setDefaultParticleTemplate__C5_Particle_R1);
I_SimpleProperty(osgParticle::Emitter *, Emitter,
__Emitter_P1__getEmitter,
0);
I_SimpleProperty(double, EmitterDuration,
__double__getEmitterDuration,
__void__setEmitterDuration__double);
I_SimpleProperty(float, Intensity,
__float__getIntensity,
__void__setIntensity__float);
I_SimpleProperty(double, ParticleDuration,
__double__getParticleDuration,
__void__setParticleDuration__double);
I_SimpleProperty(osgParticle::ParticleSystem *, ParticleSystem,
__ParticleSystem_P1__getParticleSystem,
__void__setParticleSystem__ParticleSystem_P1);
I_SimpleProperty(const osg::Vec3 &, Position,
__C5_osg_Vec3_R1__getPosition,
__void__setPosition__C5_osg_Vec3_R1);
I_SimpleProperty(osgParticle::Program *, Program,
__Program_P1__getProgram,
0);
I_SimpleProperty(float, Scale,
__float__getScale,
__void__setScale__float);
I_SimpleProperty(double, StartTime,
__double__getStartTime,
__void__setStartTime__double);
I_SimpleProperty(const std::string &, TextureFileName,
__C5_std_string_R1__getTextureFileName,
__void__setTextureFileName__C5_std_string_R1);
I_SimpleProperty(bool, UseLocalParticleSystem,
__bool__getUseLocalParticleSystem,
__void__setUseLocalParticleSystem__bool);
I_SimpleProperty(const osg::Vec3 &, Wind,
__C5_osg_Vec3_R1__getWind,
__void__setWind__C5_osg_Vec3_R1);
END_REFLECTOR