Added #define GLAPIENTRY to attempt to resolve some Windows build issues
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@@ -38,11 +38,15 @@
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// #include <GL/glu.h>
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#include <osg/GLU>
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// simply define GLAPIENTRY as nothing so that we can keep function signatures the same as declaration.
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#define GLAPIENTRY
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#include <setjmp.h>
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#include "mesh.h"
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#include "dict.h"
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#include "priorityq.h"
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/* The begin/end calls must be properly nested. We keep track of
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* the current state to enforce the ordering.
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*/
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@@ -30,6 +30,10 @@
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#include <osg/GLU>
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#include <osg/Image>
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#include <osg/Texture3D>
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// simply define GLAPIENTRY as nothing so that we can keep function signatures the same as declaration.
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#define GLAPIENTRY
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// #include "gluos.h"
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// #include <GL/glu.h>
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