Fixed windings
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@@ -262,12 +262,12 @@ void BuildShapeGeometryVisitor::End()
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unsigned int p3 = i+3;
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primitives->addElement(p0);
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primitives->addElement(p3);
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primitives->addElement(p1);
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primitives->addElement(p3);
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primitives->addElement(p1);
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primitives->addElement(p3);
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primitives->addElement(p2);
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primitives->addElement(p3);
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}
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}
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else if (_mode==GL_QUAD_STRIP)
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@@ -286,12 +286,12 @@ void BuildShapeGeometryVisitor::End()
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unsigned int p3 = i+3;
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primitives->addElement(p0);
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primitives->addElement(p2);
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primitives->addElement(p1);
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primitives->addElement(p2);
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primitives->addElement(p1);
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primitives->addElement(p2);
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primitives->addElement(p3);
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primitives->addElement(p2);
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}
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}
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else
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