Introduced osgVolume::Layer and Locator classes mirrroring similar classes in osgTerrain.

This commit is contained in:
Robert Osfield
2009-01-05 11:26:26 +00:00
parent 788bead9fe
commit cedffd3adb
8 changed files with 549 additions and 3 deletions

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@@ -44,7 +44,7 @@ class BoundingSphereImpl
BoundingSphereImpl() : _center(0.0,0.0,0.0),_radius(-1.0) {}
/** Creates a bounding sphere initialized to the given extents. */
BoundingSphereImpl(const vec_type& center,value_type radius) : _center(center),_radius(radius) {}
BoundingSphereImpl(const vec_type& center, value_type radius) : _center(center),_radius(radius) {}
/** Creates a bounding sphere initialized to the given extents. */
BoundingSphereImpl(const BoundingSphereImpl& bs) : _center(bs._center),_radius(bs._radius) {}

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@@ -101,7 +101,7 @@ class OSGTERRAIN_EXPORT Locator : public osg::Object
return true;
}
bool computeLocalBounds(Locator& source, osg::Vec3d& bottomLeft, osg::Vec3d& topRight);
bool computeLocalBounds(Locator& source, osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const;
void setDefinedInFile(bool flag) { _definedInFile = flag; }
bool getDefinedInFile() const { return _definedInFile; }

202
include/osgVolume/Layer Normal file
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@@ -0,0 +1,202 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVOLUME_LAYER
#define OSGVOLUME_LAYER 1
#include <osg/Object>
#include <osg/Image>
#include <osg/Shape>
#include <osg/Array>
#include <osg/TransferFunction>
#include <osgVolume/Locator>
namespace osgVolume {
class OSGVOLUME_EXPORT Layer : public osg::Object
{
public:
Layer();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Layer(const Layer&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgVolume, Layer);
/** Set the file name of the data associated with this layer. */
virtual void setFileName(const std::string& filename) { _filename = filename; }
/** Get the file name of the layer. */
virtual const std::string& getFileName() const { return _filename; }
void setLocator(Locator* locator) { _locator = locator; }
Locator* getLocator() { return _locator.get(); }
const Locator* getLocator() const { return _locator.get(); }
void setDefaultValue(const osg::Vec4& value) { _defaultValue = value; }
const osg::Vec4& getDefaultValue() const { return _defaultValue; }
/** Set the minification texture filter to use when do texture associated with this layer.*/
void setMinFilter(osg::Texture::FilterMode filter) { _minFilter = filter; }
/** Get the minification texture filter to use when do texture associated with this layer.*/
osg::Texture::FilterMode getMinFilter() const { return _minFilter; }
/** Set the magniification texture filter to use when do texture associated with this layer.*/
void setMagFilter(osg::Texture::FilterMode filter) { _magFilter = filter; }
/** Get the magnification texture filter to use when do texture associated with this layer.*/
osg::Texture::FilterMode getMagFilter() const { return _magFilter; }
/** Return image associated with layer if supported. */
virtual osg::Image* getImage() { return 0; }
/** Return const image associated with layer if supported. */
virtual const osg::Image* getImage() const { return 0; }
/** Set the optional transfer function that maps the imagery pixels to new colours.
* Transfer function may be implemented on the GPU or via pre-processing step. */
void setTransferFunction(osg::TransferFunction* tf) { _transferFunction = tf; }
/** Get the transfer function.*/
osg::TransferFunction* getTransferFunction() { return _transferFunction.get(); }
/** Get the const transfer function.*/
const osg::TransferFunction* getTransferFunction() const { return _transferFunction.get(); }
/** increment the modified count."*/
virtual void dirty() {};
/** Set the modified count value. */
virtual void setModifiedCount(unsigned int /*value*/) {};
/** Get modified count value. */
virtual unsigned int getModifiedCount() const { return 0; }
virtual osg::BoundingSphere computeBound() const;
protected:
virtual ~Layer();
std::string _filename;
osg::ref_ptr<Locator> _locator;
osg::Vec4 _defaultValue;
osg::Texture::FilterMode _minFilter;
osg::Texture::FilterMode _magFilter;
osg::ref_ptr<osg::TransferFunction> _transferFunction;
};
class OSGVOLUME_EXPORT ImageLayer : public Layer
{
public:
ImageLayer(osg::Image* image=0);
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
ImageLayer(const ImageLayer& imageLayer,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgVolume, ImageLayer);
void setFileName(const std::string& filename) { _filename = filename; if (_image.valid()) _image->setFileName(filename); }
virtual const std::string& getFileName() const { return _image.get() ? _image->getFileName() : _filename; }
void setImage(osg::Image* image);
/** Return image associated with layer. */
virtual osg::Image* getImage() { return _image.get(); }
/** Return const image associated with layer. */
virtual const osg::Image* getImage() const { return _image.get(); }
virtual void dirty();
virtual void setModifiedCount(unsigned int value);
virtual unsigned int getModifiedCount() const;
protected:
virtual ~ImageLayer() {}
osg::ref_ptr<osg::Image> _image;
};
class OSGVOLUME_EXPORT CompositeLayer : public Layer
{
public:
CompositeLayer();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
CompositeLayer(const CompositeLayer& compositeLayer,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgVolume, CompositeLayer);
void clear();
void setFileName(unsigned int i, const std::string& filename) { _layers[i].filename = filename; if (_layers[i].layer.valid()) _layers[i].layer->setFileName(filename); }
const std::string& getFileName(unsigned int i) const { return _layers[i].layer.valid() ? _layers[i].layer->getFileName() : _layers[i].filename; }
void setLayer(unsigned int i, Layer* layer) { if (i>=_layers.size()) _layers.resize(i+1); _layers[i].layer = layer; }
Layer* getLayer(unsigned int i) { return i<_layers.size() ? _layers[i].layer.get() : 0; }
const Layer* getLayer(unsigned int i) const { return i<_layers.size() ? _layers[i].layer.get() : 0; }
void addLayer(Layer* layer) { _layers.push_back(NameLayer(layer->getFileName(),layer)); }
void removeLayer(unsigned int i) { _layers.erase(_layers.begin()+i); }
unsigned int getNumLayers() const { return _layers.size(); }
protected:
virtual ~CompositeLayer() {}
struct NameLayer
{
NameLayer() {}
NameLayer(const NameLayer& cnl):
filename(cnl.filename),
layer(cnl.layer) {}
NameLayer(const std::string& fn, Layer* l):
filename(fn),
layer(l) {}
NameLayer& operator = (const NameLayer& cnl)
{
if (&cnl==this) return *this;
filename = cnl.filename;
layer = cnl.layer;
return *this;
}
std::string filename;
osg::ref_ptr<Layer> layer;
};
typedef std::vector< NameLayer > Layers;
Layers _layers;
};
}
#endif

70
include/osgVolume/Locator Normal file
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@@ -0,0 +1,70 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVOLUME_LOCATOR
#define OSGVOLUME_LOCATOR 1
#include <osgVolume/Export>
#include <osg/Object>
#include <osg/Matrixd>
namespace osgVolume {
class OSGVOLUME_EXPORT Locator : public osg::Object
{
public:
Locator() {}
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Locator(const Locator& locator,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
_transform(locator._transform) {}
META_Object(osgVolume, Locator);
/** Set the transformation from local coordinates to model coordinates.*/
void setTransform(const osg::Matrixd& transform) { _transform = transform; _inverse.invert(_transform); }
/** Set the transformation from local coordinates to model coordinates.*/
const osg::Matrixd& getTransform() const { return _transform; }
/** Set the extents of the local coords.*/
void setTransformAsExtents(double minX, double minY, double maxX, double maxY, double minZ, double maxZ);
virtual bool convertLocalToModel(const osg::Vec3d& /*local*/, osg::Vec3d& /*world*/) const;
virtual bool convertModelToLocal(const osg::Vec3d& /*world*/, osg::Vec3d& /*local*/) const;
static bool convertLocalCoordBetween(const Locator& source, const osg::Vec3d& sourceNDC,
const Locator& destination, osg::Vec3d& destinationNDC)
{
osg::Vec3d model;
if (!source.convertLocalToModel(sourceNDC, model)) return false;
if (!destination.convertModelToLocal(model, destinationNDC)) return false;
return true;
}
bool computeLocalBounds(osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const;
bool computeLocalBounds(Locator& source, osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const;
protected:
osg::Matrixd _transform;
osg::Matrixd _inverse;
};
}
#endif

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@@ -56,7 +56,7 @@ void Locator::setTransformAsExtents(double minX, double minY, double maxX, doubl
_inverse.invert(_transform);
}
bool Locator::computeLocalBounds(Locator& source, osg::Vec3d& bottomLeft, osg::Vec3d& topRight)
bool Locator::computeLocalBounds(Locator& source, osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const
{
typedef std::list<osg::Vec3d> Corners;
Corners corners;

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@@ -12,6 +12,8 @@ SET(LIB_PUBLIC_HEADERS
${HEADER_PATH}/ImageUtils
${HEADER_PATH}/Version
${HEADER_PATH}/Volume
${HEADER_PATH}/Locator
${HEADER_PATH}/Layer
${HEADER_PATH}/VolumeTechnique
${HEADER_PATH}/VolumeTile
)
@@ -24,6 +26,8 @@ ADD_LIBRARY(${LIB_NAME}
Version.cpp
Volume.cpp
VolumeTechnique.cpp
Layer.cpp
Locator.cpp
VolumeTile.cpp
)

103
src/osgVolume/Layer.cpp Normal file
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@@ -0,0 +1,103 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgVolume/Layer>
using namespace osgVolume;
Layer::Layer():
_minFilter(osg::Texture::LINEAR_MIPMAP_LINEAR),
_magFilter(osg::Texture::LINEAR)
{
}
Layer::Layer(const Layer& layer,const osg::CopyOp& copyop):
osg::Object(layer,copyop),
_filename(layer._filename),
_minFilter(layer._minFilter),
_magFilter(layer._magFilter)
{
}
Layer::~Layer()
{
}
osg::BoundingSphere Layer::computeBound() const
{
if (!getLocator()) return osg::BoundingSphere();
osg::Vec3d left, right;
getLocator()->computeLocalBounds(left, right);
return osg::BoundingSphere((left+right)*0.5, (right-left).length()*0.5);
}
/////////////////////////////////////////////////////////////////////////////
//
// ImageLayer
//
ImageLayer::ImageLayer(osg::Image* image):
_image(image)
{
}
ImageLayer::ImageLayer(const ImageLayer& imageLayer,const osg::CopyOp& copyop):
Layer(imageLayer, copyop),
_image(imageLayer._image)
{
}
void ImageLayer::setImage(osg::Image* image)
{
_image = image;
}
void ImageLayer::dirty()
{
if (_image.valid()) _image->dirty();
}
void ImageLayer::setModifiedCount(unsigned int value)
{
if (!_image) return;
else _image->setModifiedCount(value);
}
unsigned int ImageLayer::getModifiedCount() const
{
if (!_image) return 0;
else return _image->getModifiedCount();
}
/////////////////////////////////////////////////////////////////////////////
//
// CompositeLayer
//
CompositeLayer::CompositeLayer()
{
}
CompositeLayer::CompositeLayer(const CompositeLayer& compositeLayer,const osg::CopyOp& copyop):
Layer(compositeLayer,copyop)
{
}
void CompositeLayer::clear()
{
_layers.clear();
}

167
src/osgVolume/Locator.cpp Normal file
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@@ -0,0 +1,167 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgVolume/Locator>
#include <list>
using namespace osgVolume;
void Locator::setTransformAsExtents(double minX, double minY, double maxX, double maxY, double minZ, double maxZ)
{
_transform.set(maxX-minX, 0.0, 0.0, 0.0,
0.0, maxY-minY, 0.0, 0.0,
0.0, 0.0, maxZ-minZ, 0.0,
minX, minY, minZ, 1.0);
_inverse.invert(_transform);
}
bool Locator::convertLocalToModel(const osg::Vec3d& local, osg::Vec3d& world) const
{
world = local * _transform;
return true;
}
bool Locator::convertModelToLocal(const osg::Vec3d& world, osg::Vec3d& local) const
{
local = world * _inverse;
return true;
}
bool Locator::computeLocalBounds(Locator& source, osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const
{
typedef std::list<osg::Vec3d> Corners;
Corners corners;
osg::Vec3d cornerNDC;
if (convertLocalToModel(osg::Vec3d(0.0,0.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,0.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,1.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,1.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,0.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,0.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,1.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,1.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (corners.empty()) return false;
for(Corners::iterator itr = corners.begin();
itr != corners.end();
++itr)
{
bottomLeft.x() = osg::minimum( bottomLeft.x(), itr->x());
bottomLeft.y() = osg::minimum( bottomLeft.y(), itr->y());
bottomLeft.z() = osg::minimum( bottomLeft.z(), itr->z());
topRight.x() = osg::maximum( topRight.x(), itr->x());
topRight.y() = osg::maximum( topRight.y(), itr->y());
topRight.z() = osg::maximum( topRight.z(), itr->z());
}
return true;
}
bool Locator::computeLocalBounds(osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const
{
typedef std::list<osg::Vec3d> Corners;
Corners corners;
osg::Vec3d cornerNDC;
if (convertLocalToModel(osg::Vec3d(0.0,0.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,0.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,1.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,1.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,0.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,0.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,1.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,1.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (corners.empty()) return false;
for(Corners::iterator itr = corners.begin();
itr != corners.end();
++itr)
{
bottomLeft.x() = osg::minimum( bottomLeft.x(), itr->x());
bottomLeft.y() = osg::minimum( bottomLeft.y(), itr->y());
bottomLeft.z() = osg::minimum( bottomLeft.z(), itr->z());
topRight.x() = osg::maximum( topRight.x(), itr->x());
topRight.y() = osg::maximum( topRight.y(), itr->y());
topRight.z() = osg::maximum( topRight.z(), itr->z());
}
return true;
}