Introduced osgVolume::Layer and Locator classes mirrroring similar classes in osgTerrain.

This commit is contained in:
Robert Osfield
2009-01-05 11:26:26 +00:00
parent 788bead9fe
commit cedffd3adb
8 changed files with 549 additions and 3 deletions

View File

@@ -56,7 +56,7 @@ void Locator::setTransformAsExtents(double minX, double minY, double maxX, doubl
_inverse.invert(_transform);
}
bool Locator::computeLocalBounds(Locator& source, osg::Vec3d& bottomLeft, osg::Vec3d& topRight)
bool Locator::computeLocalBounds(Locator& source, osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const
{
typedef std::list<osg::Vec3d> Corners;
Corners corners;

View File

@@ -12,6 +12,8 @@ SET(LIB_PUBLIC_HEADERS
${HEADER_PATH}/ImageUtils
${HEADER_PATH}/Version
${HEADER_PATH}/Volume
${HEADER_PATH}/Locator
${HEADER_PATH}/Layer
${HEADER_PATH}/VolumeTechnique
${HEADER_PATH}/VolumeTile
)
@@ -24,6 +26,8 @@ ADD_LIBRARY(${LIB_NAME}
Version.cpp
Volume.cpp
VolumeTechnique.cpp
Layer.cpp
Locator.cpp
VolumeTile.cpp
)

103
src/osgVolume/Layer.cpp Normal file
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@@ -0,0 +1,103 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgVolume/Layer>
using namespace osgVolume;
Layer::Layer():
_minFilter(osg::Texture::LINEAR_MIPMAP_LINEAR),
_magFilter(osg::Texture::LINEAR)
{
}
Layer::Layer(const Layer& layer,const osg::CopyOp& copyop):
osg::Object(layer,copyop),
_filename(layer._filename),
_minFilter(layer._minFilter),
_magFilter(layer._magFilter)
{
}
Layer::~Layer()
{
}
osg::BoundingSphere Layer::computeBound() const
{
if (!getLocator()) return osg::BoundingSphere();
osg::Vec3d left, right;
getLocator()->computeLocalBounds(left, right);
return osg::BoundingSphere((left+right)*0.5, (right-left).length()*0.5);
}
/////////////////////////////////////////////////////////////////////////////
//
// ImageLayer
//
ImageLayer::ImageLayer(osg::Image* image):
_image(image)
{
}
ImageLayer::ImageLayer(const ImageLayer& imageLayer,const osg::CopyOp& copyop):
Layer(imageLayer, copyop),
_image(imageLayer._image)
{
}
void ImageLayer::setImage(osg::Image* image)
{
_image = image;
}
void ImageLayer::dirty()
{
if (_image.valid()) _image->dirty();
}
void ImageLayer::setModifiedCount(unsigned int value)
{
if (!_image) return;
else _image->setModifiedCount(value);
}
unsigned int ImageLayer::getModifiedCount() const
{
if (!_image) return 0;
else return _image->getModifiedCount();
}
/////////////////////////////////////////////////////////////////////////////
//
// CompositeLayer
//
CompositeLayer::CompositeLayer()
{
}
CompositeLayer::CompositeLayer(const CompositeLayer& compositeLayer,const osg::CopyOp& copyop):
Layer(compositeLayer,copyop)
{
}
void CompositeLayer::clear()
{
_layers.clear();
}

167
src/osgVolume/Locator.cpp Normal file
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@@ -0,0 +1,167 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgVolume/Locator>
#include <list>
using namespace osgVolume;
void Locator::setTransformAsExtents(double minX, double minY, double maxX, double maxY, double minZ, double maxZ)
{
_transform.set(maxX-minX, 0.0, 0.0, 0.0,
0.0, maxY-minY, 0.0, 0.0,
0.0, 0.0, maxZ-minZ, 0.0,
minX, minY, minZ, 1.0);
_inverse.invert(_transform);
}
bool Locator::convertLocalToModel(const osg::Vec3d& local, osg::Vec3d& world) const
{
world = local * _transform;
return true;
}
bool Locator::convertModelToLocal(const osg::Vec3d& world, osg::Vec3d& local) const
{
local = world * _inverse;
return true;
}
bool Locator::computeLocalBounds(Locator& source, osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const
{
typedef std::list<osg::Vec3d> Corners;
Corners corners;
osg::Vec3d cornerNDC;
if (convertLocalToModel(osg::Vec3d(0.0,0.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,0.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,1.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,1.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,0.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,0.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,1.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,1.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (corners.empty()) return false;
for(Corners::iterator itr = corners.begin();
itr != corners.end();
++itr)
{
bottomLeft.x() = osg::minimum( bottomLeft.x(), itr->x());
bottomLeft.y() = osg::minimum( bottomLeft.y(), itr->y());
bottomLeft.z() = osg::minimum( bottomLeft.z(), itr->z());
topRight.x() = osg::maximum( topRight.x(), itr->x());
topRight.y() = osg::maximum( topRight.y(), itr->y());
topRight.z() = osg::maximum( topRight.z(), itr->z());
}
return true;
}
bool Locator::computeLocalBounds(osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const
{
typedef std::list<osg::Vec3d> Corners;
Corners corners;
osg::Vec3d cornerNDC;
if (convertLocalToModel(osg::Vec3d(0.0,0.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,0.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,1.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,1.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,0.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,0.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,1.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,1.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (corners.empty()) return false;
for(Corners::iterator itr = corners.begin();
itr != corners.end();
++itr)
{
bottomLeft.x() = osg::minimum( bottomLeft.x(), itr->x());
bottomLeft.y() = osg::minimum( bottomLeft.y(), itr->y());
bottomLeft.z() = osg::minimum( bottomLeft.z(), itr->z());
topRight.x() = osg::maximum( topRight.x(), itr->x());
topRight.y() = osg::maximum( topRight.y(), itr->y());
topRight.z() = osg::maximum( topRight.z(), itr->z());
}
return true;
}