Removed no longer relevant comment

This commit is contained in:
Robert Osfield
2016-09-01 17:26:35 +01:00
parent a471973eab
commit cfadbbda2b

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@@ -115,8 +115,6 @@ int main( int argc, char** argv )
}
else
{
// The default methods uses glBegin()/glEnd() pairs. Fortunately the GLBeginEndAdapter does improve the
// process, which mimics the immediate mode with glDrawArrays().
ps->setDefaultAttributes( textureFile, true, false, 0 );
// Without the help of shaders, we have to sort particles to make the visibility distance work. Sorting is