Removed no longer relevant comment
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@@ -115,8 +115,6 @@ int main( int argc, char** argv )
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}
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else
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{
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// The default methods uses glBegin()/glEnd() pairs. Fortunately the GLBeginEndAdapter does improve the
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// process, which mimics the immediate mode with glDrawArrays().
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ps->setDefaultAttributes( textureFile, true, false, 0 );
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// Without the help of shaders, we have to sort particles to make the visibility distance work. Sorting is
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