Enabled blending for the iso surface rendering to enable fade in/fade out of volume.
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@@ -319,6 +319,8 @@ void RayTracedTechnique::init()
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else if (shadingModel==Isosurface)
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{
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enableBlending = true;
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stateset->addUniform(cpv._isoProperty->getUniform());
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if (tf)
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