Enabled blending for the iso surface rendering to enable fade in/fade out of volume.

This commit is contained in:
Robert Osfield
2011-11-11 10:25:20 +00:00
parent 85418bf7ba
commit d13bfb522b

View File

@@ -319,6 +319,8 @@ void RayTracedTechnique::init()
else if (shadingModel==Isosurface)
{
enableBlending = true;
stateset->addUniform(cpv._isoProperty->getUniform());
if (tf)