Fixed the MatrixTransform(Matrix&) constructor so that it correct sets _inverseDirty = true;
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@@ -32,7 +32,7 @@ MatrixTransform::MatrixTransform(const Matrix& mat )
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_referenceFrame = RELATIVE_RF;
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_matrix = mat;
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_inverseDirty = false;
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_inverseDirty = true;
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}
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