Updated wrappers
This commit is contained in:
@@ -10,6 +10,7 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osgManipulator/.svn/text-base/Command.svn-base>
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#include <osgManipulator/Command>
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#include <osgManipulator/Selection>
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@@ -23,6 +24,126 @@
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BEGIN_OBJECT_REFLECTOR(osgManipulator::Selection)
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I_BaseType(osg::MatrixTransform);
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I_BaseType(osg::MatrixTransform);
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I_Constructor0(____Selection,
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"",
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"");
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I_Method1(bool, receive, IN, const osgManipulator::MotionCommand &, x,
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Properties::VIRTUAL,
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__bool__receive__C5_MotionCommand_R1,
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"Receive motion commands and set the MatrixTransform accordingly to transform selections. ",
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"Returns true on success.");
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I_Method1(bool, receive, IN, const osgManipulator::TranslateInLineCommand &, command,
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Properties::VIRTUAL,
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__bool__receive__C5_TranslateInLineCommand_R1,
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"",
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"");
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I_Method1(bool, receive, IN, const osgManipulator::TranslateInPlaneCommand &, command,
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Properties::VIRTUAL,
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__bool__receive__C5_TranslateInPlaneCommand_R1,
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"",
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"");
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I_Method1(bool, receive, IN, const osgManipulator::Scale1DCommand &, command,
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Properties::VIRTUAL,
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__bool__receive__C5_Scale1DCommand_R1,
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"",
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"");
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I_Method1(bool, receive, IN, const osgManipulator::Scale2DCommand &, command,
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Properties::VIRTUAL,
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__bool__receive__C5_Scale2DCommand_R1,
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"",
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"");
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I_Method1(bool, receive, IN, const osgManipulator::ScaleUniformCommand &, command,
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Properties::VIRTUAL,
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__bool__receive__C5_ScaleUniformCommand_R1,
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"",
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"");
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I_Method1(bool, receive, IN, const osgManipulator::Rotate3DCommand &, command,
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Properties::VIRTUAL,
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__bool__receive__C5_Rotate3DCommand_R1,
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"",
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"");
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I_Constructor0(____Selection,
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"",
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"");
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I_Method1(bool, receive, IN, const osgManipulator::MotionCommand &, x,
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Properties::VIRTUAL,
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__bool__receive__C5_MotionCommand_R1,
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"Receive motion commands and set the MatrixTransform accordingly to transform selections. ",
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"Returns true on success.");
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I_Method1(bool, receive, IN, const osgManipulator::TranslateInLineCommand &, command,
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Properties::VIRTUAL,
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__bool__receive__C5_TranslateInLineCommand_R1,
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"",
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"");
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I_Method1(bool, receive, IN, const osgManipulator::TranslateInPlaneCommand &, command,
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Properties::VIRTUAL,
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__bool__receive__C5_TranslateInPlaneCommand_R1,
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"",
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"");
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I_Method1(bool, receive, IN, const osgManipulator::Scale1DCommand &, command,
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Properties::VIRTUAL,
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__bool__receive__C5_Scale1DCommand_R1,
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"",
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"");
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I_Method1(bool, receive, IN, const osgManipulator::Scale2DCommand &, command,
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Properties::VIRTUAL,
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__bool__receive__C5_Scale2DCommand_R1,
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"",
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"");
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I_Method1(bool, receive, IN, const osgManipulator::ScaleUniformCommand &, command,
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Properties::VIRTUAL,
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__bool__receive__C5_ScaleUniformCommand_R1,
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"",
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"");
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I_Method1(bool, receive, IN, const osgManipulator::Rotate3DCommand &, command,
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Properties::VIRTUAL,
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__bool__receive__C5_Rotate3DCommand_R1,
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"",
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"");
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgManipulator::Selection)
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I_BaseType(osg::MatrixTransform);
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I_BaseType(osg::MatrixTransform);
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I_Constructor0(____Selection,
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"",
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"");
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I_Method1(bool, receive, IN, const osgManipulator::MotionCommand &, x,
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Properties::VIRTUAL,
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__bool__receive__C5_MotionCommand_R1,
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"Receive motion commands and set the MatrixTransform accordingly to transform selections. ",
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"Returns true on success.");
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I_Method1(bool, receive, IN, const osgManipulator::TranslateInLineCommand &, command,
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Properties::VIRTUAL,
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__bool__receive__C5_TranslateInLineCommand_R1,
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"",
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"");
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I_Method1(bool, receive, IN, const osgManipulator::TranslateInPlaneCommand &, command,
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Properties::VIRTUAL,
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__bool__receive__C5_TranslateInPlaneCommand_R1,
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"",
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"");
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I_Method1(bool, receive, IN, const osgManipulator::Scale1DCommand &, command,
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Properties::VIRTUAL,
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__bool__receive__C5_Scale1DCommand_R1,
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"",
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"");
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I_Method1(bool, receive, IN, const osgManipulator::Scale2DCommand &, command,
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Properties::VIRTUAL,
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__bool__receive__C5_Scale2DCommand_R1,
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"",
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"");
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I_Method1(bool, receive, IN, const osgManipulator::ScaleUniformCommand &, command,
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Properties::VIRTUAL,
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__bool__receive__C5_ScaleUniformCommand_R1,
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"",
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"");
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I_Method1(bool, receive, IN, const osgManipulator::Rotate3DCommand &, command,
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Properties::VIRTUAL,
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__bool__receive__C5_Rotate3DCommand_R1,
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"",
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"");
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I_Constructor0(____Selection,
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"",
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"");
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