Updated wrappers

This commit is contained in:
Robert Osfield
2007-02-16 15:29:47 +00:00
parent 3817dbf1a2
commit d23b48fe3a
207 changed files with 78813 additions and 9104 deletions

View File

@@ -10,6 +10,7 @@
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osgManipulator/.svn/text-base/Command.svn-base>
#include <osgManipulator/Command>
#include <osgManipulator/Selection>
@@ -23,6 +24,126 @@
BEGIN_OBJECT_REFLECTOR(osgManipulator::Selection)
I_BaseType(osg::MatrixTransform);
I_BaseType(osg::MatrixTransform);
I_Constructor0(____Selection,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::MotionCommand &, x,
Properties::VIRTUAL,
__bool__receive__C5_MotionCommand_R1,
"Receive motion commands and set the MatrixTransform accordingly to transform selections. ",
"Returns true on success.");
I_Method1(bool, receive, IN, const osgManipulator::TranslateInLineCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_TranslateInLineCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::TranslateInPlaneCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_TranslateInPlaneCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Scale1DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Scale1DCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Scale2DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Scale2DCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::ScaleUniformCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_ScaleUniformCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Rotate3DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Rotate3DCommand_R1,
"",
"");
I_Constructor0(____Selection,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::MotionCommand &, x,
Properties::VIRTUAL,
__bool__receive__C5_MotionCommand_R1,
"Receive motion commands and set the MatrixTransform accordingly to transform selections. ",
"Returns true on success.");
I_Method1(bool, receive, IN, const osgManipulator::TranslateInLineCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_TranslateInLineCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::TranslateInPlaneCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_TranslateInPlaneCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Scale1DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Scale1DCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Scale2DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Scale2DCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::ScaleUniformCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_ScaleUniformCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Rotate3DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Rotate3DCommand_R1,
"",
"");
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgManipulator::Selection)
I_BaseType(osg::MatrixTransform);
I_BaseType(osg::MatrixTransform);
I_Constructor0(____Selection,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::MotionCommand &, x,
Properties::VIRTUAL,
__bool__receive__C5_MotionCommand_R1,
"Receive motion commands and set the MatrixTransform accordingly to transform selections. ",
"Returns true on success.");
I_Method1(bool, receive, IN, const osgManipulator::TranslateInLineCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_TranslateInLineCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::TranslateInPlaneCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_TranslateInPlaneCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Scale1DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Scale1DCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Scale2DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Scale2DCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::ScaleUniformCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_ScaleUniformCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Rotate3DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Rotate3DCommand_R1,
"",
"");
I_Constructor0(____Selection,
"",
"");