Files
OpenSceneGraph/src/osgWrappers/osgManipulator/Selection.cpp
Robert Osfield d23b48fe3a Updated wrappers
2007-02-16 15:29:47 +00:00

187 lines
7.0 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osgManipulator/.svn/text-base/Command.svn-base>
#include <osgManipulator/Command>
#include <osgManipulator/Selection>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgManipulator::Selection)
I_BaseType(osg::MatrixTransform);
I_BaseType(osg::MatrixTransform);
I_Constructor0(____Selection,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::MotionCommand &, x,
Properties::VIRTUAL,
__bool__receive__C5_MotionCommand_R1,
"Receive motion commands and set the MatrixTransform accordingly to transform selections. ",
"Returns true on success.");
I_Method1(bool, receive, IN, const osgManipulator::TranslateInLineCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_TranslateInLineCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::TranslateInPlaneCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_TranslateInPlaneCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Scale1DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Scale1DCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Scale2DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Scale2DCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::ScaleUniformCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_ScaleUniformCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Rotate3DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Rotate3DCommand_R1,
"",
"");
I_Constructor0(____Selection,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::MotionCommand &, x,
Properties::VIRTUAL,
__bool__receive__C5_MotionCommand_R1,
"Receive motion commands and set the MatrixTransform accordingly to transform selections. ",
"Returns true on success.");
I_Method1(bool, receive, IN, const osgManipulator::TranslateInLineCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_TranslateInLineCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::TranslateInPlaneCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_TranslateInPlaneCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Scale1DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Scale1DCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Scale2DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Scale2DCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::ScaleUniformCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_ScaleUniformCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Rotate3DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Rotate3DCommand_R1,
"",
"");
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgManipulator::Selection)
I_BaseType(osg::MatrixTransform);
I_BaseType(osg::MatrixTransform);
I_Constructor0(____Selection,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::MotionCommand &, x,
Properties::VIRTUAL,
__bool__receive__C5_MotionCommand_R1,
"Receive motion commands and set the MatrixTransform accordingly to transform selections. ",
"Returns true on success.");
I_Method1(bool, receive, IN, const osgManipulator::TranslateInLineCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_TranslateInLineCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::TranslateInPlaneCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_TranslateInPlaneCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Scale1DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Scale1DCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Scale2DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Scale2DCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::ScaleUniformCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_ScaleUniformCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Rotate3DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Rotate3DCommand_R1,
"",
"");
I_Constructor0(____Selection,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::MotionCommand &, x,
Properties::VIRTUAL,
__bool__receive__C5_MotionCommand_R1,
"Receive motion commands and set the MatrixTransform accordingly to transform selections. ",
"Returns true on success.");
I_Method1(bool, receive, IN, const osgManipulator::TranslateInLineCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_TranslateInLineCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::TranslateInPlaneCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_TranslateInPlaneCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Scale1DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Scale1DCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Scale2DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Scale2DCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::ScaleUniformCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_ScaleUniformCommand_R1,
"",
"");
I_Method1(bool, receive, IN, const osgManipulator::Rotate3DCommand &, command,
Properties::VIRTUAL,
__bool__receive__C5_Rotate3DCommand_R1,
"",
"");
END_REFLECTOR