From Cedric Pinson, Add UpdateMaterial callback to animate material\nUpdate LinkVisitor to traverse stateset\nUpdate ReaderWriter to read osgAnimation::UpdateMaterial Callback\nUpdate nathan.osg data file to demonstrate the MaterialAnimation

This commit is contained in:
Cedric Pinson
2009-08-03 09:48:12 +00:00
parent 239aed9a88
commit d2af7efc61
9 changed files with 242 additions and 80 deletions

View File

@@ -23,6 +23,7 @@
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/io_utils>
#include <osg/NodeVisitor>
#include <osgAnimation/Export>
#include <osgAnimation/Target>
#include <osgAnimation/Sampler>
@@ -91,7 +92,7 @@ namespace osgAnimation
};
class OSGANIMATION_EXPORT UpdateBone : public AnimationUpdateCallback
class OSGANIMATION_EXPORT UpdateBone : public AnimationUpdateCallback <osg::NodeCallback>
{
protected:
osg::ref_ptr<osgAnimation::Vec3Target> _position;
@@ -102,7 +103,7 @@ namespace osgAnimation
META_Object(osgAnimation, UpdateBone);
UpdateBone(const UpdateBone& apc,const osg::CopyOp& copyop);
UpdateBone(const std::string& name = "")
UpdateBone(const std::string& name = "") : AnimationUpdateCallback <osg::NodeCallback>(name)
{
setName(name);
_quaternion = new osgAnimation::QuatTarget;
@@ -155,7 +156,7 @@ namespace osgAnimation
}
else
{
std::cerr << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << std::endl;
osg::notify(osg::WARN) << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << className() << std::endl;
}
return false;
}

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@@ -16,10 +16,13 @@
#define OSGANIMATION_NODE_VISITOR_H
#include <osg/NodeVisitor>
#include <osg/StateSet>
#include <osgAnimation/Animation>
namespace osgAnimation
{
class AnimationUpdateCallbackBase;
/** This class is instancied by the AnimationManagerBase, it will link animation target to updatecallback that have the same name
*/
class OSGANIMATION_EXPORT LinkVisitor : public osg::NodeVisitor
@@ -30,10 +33,16 @@ namespace osgAnimation
META_NodeVisitor("osgAnimation","LinkVisitor");
void apply(osg::Node& node);
void apply(osg::Geode& node);
AnimationList& getAnimationList();
void reset();
protected:
void handle_stateset(osg::StateSet* stateset);
void link(osgAnimation::AnimationUpdateCallbackBase* cb);
// animation list to link
AnimationList _animations;

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@@ -131,7 +131,7 @@ namespace osgAnimation
bool _morphNormals;
};
class OSGANIMATION_EXPORT UpdateMorph : public AnimationUpdateCallback
class OSGANIMATION_EXPORT UpdateMorph : public AnimationUpdateCallback<osg::NodeCallback>
{
protected:
std::map<int, osg::ref_ptr<osgAnimation::FloatTarget> > _weightTargets;

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@@ -17,6 +17,8 @@
#include <osg/Vec3>
#include <osg/NodeCallback>
#include <osg/StateAttribute>
#include <osg/Material>
#include <osg/observer_ptr>
#include <osgAnimation/AnimationManagerBase>
#include <osgAnimation/Export>
@@ -24,23 +26,80 @@
namespace osgAnimation
{
class OSGANIMATION_EXPORT AnimationUpdateCallback : public osg::NodeCallback
class AnimationUpdateCallbackBase
{
public:
virtual AnimationManagerBase* getAnimationManager() = 0;
virtual bool needLink() const = 0;
virtual bool link(osgAnimation::Channel* channel) = 0;
virtual int link(osgAnimation::Animation* animation) = 0;
virtual void updateLink() = 0;
virtual const std::string& getName() const = 0;
};
template <class T>
class AnimationUpdateCallback : public AnimationUpdateCallbackBase, public T
{
protected:
osg::observer_ptr<osgAnimation::AnimationManagerBase> _manager;
public:
AnimationUpdateCallback(const std::string& name = "") { setName(name); }
AnimationUpdateCallback(const AnimationUpdateCallback& apc,const osg::CopyOp& copyop);
osgAnimation::AnimationManagerBase* getAnimationManager();
virtual bool needLink() const = 0;
virtual bool link(osgAnimation::Channel* channel) = 0;
virtual int link(osgAnimation::Animation* animation);
virtual void updateLink();
};
AnimationUpdateCallback(const std::string& name) { T::setName(name);}
AnimationUpdateCallback(const AnimationUpdateCallback& apc,const osg::CopyOp& copyop):
T(apc, copyop),
_manager(apc._manager) {}
class OSGANIMATION_EXPORT UpdateTransform : public AnimationUpdateCallback
osgAnimation::AnimationManagerBase* getAnimationManager() { return _manager.get(); }
const std::string& getName() const { return T::getName(); }
int link(osgAnimation::Animation* animation)
{
if (T::getName().empty())
osg::notify(osg::WARN) << "An update callback has no name, it means it can link only with \"\" named Target, often an error" << std::endl;
int nbLinks = 0;
for (osgAnimation::ChannelList::iterator it = animation->getChannels().begin();
it != animation->getChannels().end();
it++)
{
std::string targetName = (*it)->getTargetName();
if (targetName == T::getName())
{
AnimationUpdateCallbackBase* a = this;
a->link((*it).get());
nbLinks++;
}
}
return nbLinks;
}
void updateLink()
{
if (_manager.valid())
{
if (needLink())
{
/** this item is not linked yet then we do it for all animation
registered in the manager.
Maybe this function should be on the manager side like
_manager->linkItem(Bone);
*/
const AnimationList& animationList = _manager->getAnimationList();
for (AnimationList::const_iterator it = animationList.begin(); it != animationList.end(); it++)
{
AnimationUpdateCallbackBase* a = this;
a->link(it->get());
}
_manager->buildTargetReference();
}
}
}
};
class OSGANIMATION_EXPORT UpdateTransform : public AnimationUpdateCallback<osg::NodeCallback>
{
protected:
osg::ref_ptr<osgAnimation::Vec3Target> _euler;
@@ -63,6 +122,26 @@ namespace osgAnimation
};
class OSGANIMATION_EXPORT UpdateMaterial : public AnimationUpdateCallback<osg::StateAttribute::Callback>
{
protected:
osg::ref_ptr<osgAnimation::Vec4Target> _diffuse;
public:
META_Object(osgAnimation, UpdateMaterial);
UpdateMaterial(const std::string& name = "");
UpdateMaterial(const UpdateMaterial& apc,const osg::CopyOp& copyop);
/** Callback method called by the NodeVisitor when visiting a node.*/
virtual void operator () (osg::StateAttribute*, osg::NodeVisitor*);
void update(osg::Material& material);
bool needLink() const;
bool link(osgAnimation::Channel* channel);
};
}
#endif

View File

@@ -18,7 +18,7 @@
osgAnimation::Bone::UpdateBone::UpdateBone(const osgAnimation::Bone::UpdateBone& apc,const osg::CopyOp& copyop) :
osg::Object(apc, copyop),
osgAnimation::AnimationUpdateCallback(apc, copyop)
osgAnimation::AnimationUpdateCallback<osg::NodeCallback>(apc, copyop)
{
_quaternion = new osgAnimation::QuatTarget(apc._quaternion->getValue());
_position = new osgAnimation::Vec3Target(apc._position->getValue());

View File

@@ -15,6 +15,7 @@
#include <osgAnimation/LinkVisitor>
#include <osgAnimation/UpdateCallback>
#include <osg/Notify>
#include <osg/Geode>
using namespace osgAnimation;
@@ -32,19 +33,55 @@ AnimationList& LinkVisitor::getAnimationList()
{
return _animations;
}
void LinkVisitor::link(osgAnimation::AnimationUpdateCallbackBase* cb)
{
int result = 0;
for (int i = 0; i < (int)_animations.size(); i++)
{
result += cb->link(_animations[i].get());
_nbLinkedTarget += result;
}
osg::notify(osg::NOTICE) << "LinkVisitor links " << result << " for \"" << cb->getName() << '"' << std::endl;
}
void LinkVisitor::handle_stateset(osg::StateSet* stateset)
{
if (!stateset)
return;
osg::StateSet::AttributeList& attr = stateset->getAttributeList();
for (osg::StateSet::AttributeList::iterator it = attr.begin(); it != attr.end(); it++)
{
osg::StateAttribute* sattr = it->second.first.get();
osgAnimation::AnimationUpdateCallbackBase* cb = dynamic_cast<osgAnimation::AnimationUpdateCallbackBase*>(sattr->getUpdateCallback());
if (cb)
link(cb);
}
}
void LinkVisitor::apply(osg::Node& node)
{
osgAnimation::AnimationUpdateCallback* cb = dynamic_cast<osgAnimation::AnimationUpdateCallback*>(node.getUpdateCallback());
if (cb)
osg::StateSet* st = node.getStateSet();
if (st)
handle_stateset(st);
osg::NodeCallback* cb = node.getUpdateCallback();
while (cb)
{
int result = 0;
for (int i = 0; i < (int)_animations.size(); i++)
{
result += cb->link(_animations[i].get());
_nbLinkedTarget += result;
}
osg::notify(osg::NOTICE) << "LinkVisitor links " << result << " for \"" << cb->getName() << '"' << std::endl;
osgAnimation::AnimationUpdateCallbackBase* cba = dynamic_cast<osgAnimation::AnimationUpdateCallbackBase*>(cb);
if (cba)
link(cba);
cb = cb->getNestedCallback();
}
traverse(node);
}
void LinkVisitor::apply(osg::Geode& node)
{
for (unsigned int i = 0; i < node.getNumDrawables(); i++)
{
osg::Drawable* drawable = node.getDrawable(i);
if (drawable && drawable->getStateSet())
handle_stateset(drawable->getStateSet());
}
apply(static_cast<osg::Node&>(node));
}

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@@ -1,5 +1,5 @@
/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -18,7 +18,7 @@
* Authors:
*
* Roland Smeenk
* Cedric Pinson <mornifle@plopbyte.net>
* Cedric Pinson <cedric.pinson@plopbyte.net>
*
*/
#include <osg/Geode>
@@ -202,11 +202,11 @@ void MorphGeometry::transformSoftwareMethod()
}
}
UpdateMorph::UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop) : AnimationUpdateCallback(apc, copyop)
UpdateMorph::UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop) : AnimationUpdateCallback<osg::NodeCallback>(apc, copyop)
{
}
UpdateMorph::UpdateMorph(const std::string& name) : AnimationUpdateCallback(name)
UpdateMorph::UpdateMorph(const std::string& name) : AnimationUpdateCallback<osg::NodeCallback>(name)
{
}

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@@ -1,5 +1,5 @@
/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -18,63 +18,18 @@
using namespace osgAnimation;
osgAnimation::AnimationManagerBase* AnimationUpdateCallback::getAnimationManager() { return _manager.get(); }
AnimationUpdateCallback::AnimationUpdateCallback(const AnimationUpdateCallback& apc,const osg::CopyOp& copyop):
osg::NodeCallback(apc, copyop),
_manager(apc._manager) {}
int AnimationUpdateCallback::link(osgAnimation::Animation* animation)
{
if (getName().empty())
osg::notify(osg::WARN) << "An update callback has no name, it means it can link only with \"\" named Target, often an error" << std::endl;
int nbLinks = 0;
for (osgAnimation::ChannelList::iterator it = animation->getChannels().begin();
it != animation->getChannels().end();
it++)
{
std::string targetName = (*it)->getTargetName();
if (targetName == getName())
{
link((*it).get());
nbLinks++;
}
}
return nbLinks;
}
void AnimationUpdateCallback::updateLink()
{
if (_manager.valid())
{
if (needLink())
{
/** this item is not linked yet then we do it for all animation
registered in the manager.
Maybe this function should be on the manager side like
_manager->linkItem(Bone);
*/
const AnimationList& animationList = _manager->getAnimationList();
for (AnimationList::const_iterator it = animationList.begin(); it != animationList.end(); it++)
link(it->get());
_manager->buildTargetReference();
}
}
}
UpdateTransform::UpdateTransform(const UpdateTransform& apc,const osg::CopyOp& copyop)
: osg::Object(apc, copyop),
AnimationUpdateCallback(apc, copyop)
AnimationUpdateCallback<osg::NodeCallback>(apc, copyop)
{
_euler = new osgAnimation::Vec3Target(apc._euler->getValue());
_position = new osgAnimation::Vec3Target(apc._position->getValue());
_scale = new osgAnimation::Vec3Target(apc._scale->getValue());
}
UpdateTransform::UpdateTransform(const std::string& name) : AnimationUpdateCallback(name)
UpdateTransform::UpdateTransform(const std::string& name):
AnimationUpdateCallback<osg::NodeCallback>(name)
{
_euler = new osgAnimation::Vec3Target;
_position = new osgAnimation::Vec3Target;
@@ -167,7 +122,65 @@ bool UpdateTransform::link(osgAnimation::Channel* channel)
}
else
{
std::cerr << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << std::endl;
osg::notify(osg::WARN) << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << className() << std::endl;
}
return false;
}
UpdateMaterial::UpdateMaterial(const UpdateMaterial& apc,const osg::CopyOp& copyop)
: osg::Object(apc, copyop),
AnimationUpdateCallback<osg::StateAttribute::Callback>(apc, copyop)
{
_diffuse = new osgAnimation::Vec4Target(apc._diffuse->getValue());
}
UpdateMaterial::UpdateMaterial(const std::string& name):
AnimationUpdateCallback<osg::StateAttribute::Callback>(name)
{
_diffuse = new osgAnimation::Vec4Target(osg::Vec4(1,1,1,1));
}
/** Callback method called by the NodeVisitor when visiting a node.*/
void UpdateMaterial::operator()(osg::StateAttribute* sa, osg::NodeVisitor* nv)
{
if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{
osg::Material* material = dynamic_cast<osg::Material*>(sa);
if (material)
update(*material);
}
}
void UpdateMaterial::update(osg::Material& material)
{
osg::Vec4 diffuse = _diffuse->getValue();
material.setDiffuse(osg::Material::FRONT_AND_BACK, diffuse);
}
bool UpdateMaterial::needLink() const
{
// the idea is to return true if nothing is linked
return (_diffuse->getCount() < 2);
}
bool UpdateMaterial::link(osgAnimation::Channel* channel)
{
if (channel->getName().find("diffuse") != std::string::npos)
{
osgAnimation::Vec4LinearChannel* d = dynamic_cast<osgAnimation::Vec4LinearChannel*>(channel);
if (d)
{
d->setTarget(_diffuse.get());
return true;
}
}
else
{
osg::notify(osg::WARN) << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class " << className() << std::endl;
}
return false;
}

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@@ -1,5 +1,5 @@
/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -1041,6 +1041,29 @@ RegisterDotOsgWrapperProxy g_atkUpdateTransformProxy
DotOsgWrapper::READ_AND_WRITE
);
bool UpdateMaterial_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
return iteratorAdvanced;
}
bool UpdateMaterial_writeLocalData(const Object& obj, Output& fw)
{
return true;
}
RegisterDotOsgWrapperProxy g_UpdateMaterialProxy
(
new osgAnimation::UpdateMaterial,
"osgAnimation::UpdateMaterial",
"Object StateAttribute::Callback osgAnimation::UpdateMaterial",
&UpdateMaterial_readLocalData,
&UpdateMaterial_writeLocalData,
DotOsgWrapper::READ_AND_WRITE
);
bool UpdateMorph_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;