From Cedric Pinson, Add UpdateMaterial callback to animate material\nUpdate LinkVisitor to traverse stateset\nUpdate ReaderWriter to read osgAnimation::UpdateMaterial Callback\nUpdate nathan.osg data file to demonstrate the MaterialAnimation
This commit is contained in:
@@ -23,6 +23,7 @@
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#include <osg/Geometry>
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#include <osg/Notify>
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#include <osg/io_utils>
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#include <osg/NodeVisitor>
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#include <osgAnimation/Export>
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#include <osgAnimation/Target>
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#include <osgAnimation/Sampler>
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@@ -91,7 +92,7 @@ namespace osgAnimation
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};
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class OSGANIMATION_EXPORT UpdateBone : public AnimationUpdateCallback
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class OSGANIMATION_EXPORT UpdateBone : public AnimationUpdateCallback <osg::NodeCallback>
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{
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protected:
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osg::ref_ptr<osgAnimation::Vec3Target> _position;
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@@ -102,7 +103,7 @@ namespace osgAnimation
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META_Object(osgAnimation, UpdateBone);
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UpdateBone(const UpdateBone& apc,const osg::CopyOp& copyop);
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UpdateBone(const std::string& name = "")
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UpdateBone(const std::string& name = "") : AnimationUpdateCallback <osg::NodeCallback>(name)
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{
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setName(name);
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_quaternion = new osgAnimation::QuatTarget;
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@@ -155,7 +156,7 @@ namespace osgAnimation
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}
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else
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{
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std::cerr << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << std::endl;
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osg::notify(osg::WARN) << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << className() << std::endl;
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}
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return false;
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}
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@@ -16,10 +16,13 @@
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#define OSGANIMATION_NODE_VISITOR_H
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#include <osg/NodeVisitor>
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#include <osg/StateSet>
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#include <osgAnimation/Animation>
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namespace osgAnimation
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{
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class AnimationUpdateCallbackBase;
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/** This class is instancied by the AnimationManagerBase, it will link animation target to updatecallback that have the same name
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*/
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class OSGANIMATION_EXPORT LinkVisitor : public osg::NodeVisitor
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@@ -30,10 +33,16 @@ namespace osgAnimation
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META_NodeVisitor("osgAnimation","LinkVisitor");
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void apply(osg::Node& node);
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void apply(osg::Geode& node);
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AnimationList& getAnimationList();
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void reset();
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protected:
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void handle_stateset(osg::StateSet* stateset);
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void link(osgAnimation::AnimationUpdateCallbackBase* cb);
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// animation list to link
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AnimationList _animations;
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@@ -131,7 +131,7 @@ namespace osgAnimation
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bool _morphNormals;
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};
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class OSGANIMATION_EXPORT UpdateMorph : public AnimationUpdateCallback
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class OSGANIMATION_EXPORT UpdateMorph : public AnimationUpdateCallback<osg::NodeCallback>
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{
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protected:
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std::map<int, osg::ref_ptr<osgAnimation::FloatTarget> > _weightTargets;
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@@ -17,6 +17,8 @@
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#include <osg/Vec3>
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#include <osg/NodeCallback>
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#include <osg/StateAttribute>
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#include <osg/Material>
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#include <osg/observer_ptr>
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#include <osgAnimation/AnimationManagerBase>
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#include <osgAnimation/Export>
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@@ -24,23 +26,80 @@
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namespace osgAnimation
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{
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class OSGANIMATION_EXPORT AnimationUpdateCallback : public osg::NodeCallback
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class AnimationUpdateCallbackBase
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{
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public:
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virtual AnimationManagerBase* getAnimationManager() = 0;
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virtual bool needLink() const = 0;
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virtual bool link(osgAnimation::Channel* channel) = 0;
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virtual int link(osgAnimation::Animation* animation) = 0;
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virtual void updateLink() = 0;
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virtual const std::string& getName() const = 0;
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};
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template <class T>
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class AnimationUpdateCallback : public AnimationUpdateCallbackBase, public T
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{
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protected:
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osg::observer_ptr<osgAnimation::AnimationManagerBase> _manager;
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public:
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AnimationUpdateCallback(const std::string& name = "") { setName(name); }
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AnimationUpdateCallback(const AnimationUpdateCallback& apc,const osg::CopyOp& copyop);
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osgAnimation::AnimationManagerBase* getAnimationManager();
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virtual bool needLink() const = 0;
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virtual bool link(osgAnimation::Channel* channel) = 0;
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virtual int link(osgAnimation::Animation* animation);
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virtual void updateLink();
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};
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AnimationUpdateCallback(const std::string& name) { T::setName(name);}
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AnimationUpdateCallback(const AnimationUpdateCallback& apc,const osg::CopyOp& copyop):
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T(apc, copyop),
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_manager(apc._manager) {}
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class OSGANIMATION_EXPORT UpdateTransform : public AnimationUpdateCallback
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osgAnimation::AnimationManagerBase* getAnimationManager() { return _manager.get(); }
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const std::string& getName() const { return T::getName(); }
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int link(osgAnimation::Animation* animation)
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{
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if (T::getName().empty())
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osg::notify(osg::WARN) << "An update callback has no name, it means it can link only with \"\" named Target, often an error" << std::endl;
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int nbLinks = 0;
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for (osgAnimation::ChannelList::iterator it = animation->getChannels().begin();
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it != animation->getChannels().end();
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it++)
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{
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std::string targetName = (*it)->getTargetName();
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if (targetName == T::getName())
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{
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AnimationUpdateCallbackBase* a = this;
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a->link((*it).get());
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nbLinks++;
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}
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}
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return nbLinks;
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}
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void updateLink()
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{
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if (_manager.valid())
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{
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if (needLink())
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{
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/** this item is not linked yet then we do it for all animation
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registered in the manager.
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Maybe this function should be on the manager side like
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_manager->linkItem(Bone);
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*/
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const AnimationList& animationList = _manager->getAnimationList();
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for (AnimationList::const_iterator it = animationList.begin(); it != animationList.end(); it++)
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{
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AnimationUpdateCallbackBase* a = this;
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a->link(it->get());
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}
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_manager->buildTargetReference();
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}
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}
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}
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};
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class OSGANIMATION_EXPORT UpdateTransform : public AnimationUpdateCallback<osg::NodeCallback>
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{
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protected:
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osg::ref_ptr<osgAnimation::Vec3Target> _euler;
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@@ -63,6 +122,26 @@ namespace osgAnimation
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};
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class OSGANIMATION_EXPORT UpdateMaterial : public AnimationUpdateCallback<osg::StateAttribute::Callback>
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{
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protected:
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osg::ref_ptr<osgAnimation::Vec4Target> _diffuse;
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public:
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META_Object(osgAnimation, UpdateMaterial);
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UpdateMaterial(const std::string& name = "");
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UpdateMaterial(const UpdateMaterial& apc,const osg::CopyOp& copyop);
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/** Callback method called by the NodeVisitor when visiting a node.*/
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virtual void operator () (osg::StateAttribute*, osg::NodeVisitor*);
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void update(osg::Material& material);
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bool needLink() const;
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bool link(osgAnimation::Channel* channel);
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};
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}
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#endif
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@@ -18,7 +18,7 @@
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osgAnimation::Bone::UpdateBone::UpdateBone(const osgAnimation::Bone::UpdateBone& apc,const osg::CopyOp& copyop) :
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osg::Object(apc, copyop),
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osgAnimation::AnimationUpdateCallback(apc, copyop)
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osgAnimation::AnimationUpdateCallback<osg::NodeCallback>(apc, copyop)
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{
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_quaternion = new osgAnimation::QuatTarget(apc._quaternion->getValue());
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_position = new osgAnimation::Vec3Target(apc._position->getValue());
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@@ -15,6 +15,7 @@
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#include <osgAnimation/LinkVisitor>
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#include <osgAnimation/UpdateCallback>
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#include <osg/Notify>
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#include <osg/Geode>
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using namespace osgAnimation;
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@@ -32,19 +33,55 @@ AnimationList& LinkVisitor::getAnimationList()
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{
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return _animations;
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}
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void LinkVisitor::link(osgAnimation::AnimationUpdateCallbackBase* cb)
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{
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int result = 0;
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for (int i = 0; i < (int)_animations.size(); i++)
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{
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result += cb->link(_animations[i].get());
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_nbLinkedTarget += result;
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}
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osg::notify(osg::NOTICE) << "LinkVisitor links " << result << " for \"" << cb->getName() << '"' << std::endl;
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}
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void LinkVisitor::handle_stateset(osg::StateSet* stateset)
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{
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if (!stateset)
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return;
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osg::StateSet::AttributeList& attr = stateset->getAttributeList();
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for (osg::StateSet::AttributeList::iterator it = attr.begin(); it != attr.end(); it++)
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{
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osg::StateAttribute* sattr = it->second.first.get();
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osgAnimation::AnimationUpdateCallbackBase* cb = dynamic_cast<osgAnimation::AnimationUpdateCallbackBase*>(sattr->getUpdateCallback());
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if (cb)
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link(cb);
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}
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}
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void LinkVisitor::apply(osg::Node& node)
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{
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osgAnimation::AnimationUpdateCallback* cb = dynamic_cast<osgAnimation::AnimationUpdateCallback*>(node.getUpdateCallback());
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if (cb)
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osg::StateSet* st = node.getStateSet();
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if (st)
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handle_stateset(st);
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osg::NodeCallback* cb = node.getUpdateCallback();
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while (cb)
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{
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int result = 0;
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for (int i = 0; i < (int)_animations.size(); i++)
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{
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result += cb->link(_animations[i].get());
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_nbLinkedTarget += result;
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}
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osg::notify(osg::NOTICE) << "LinkVisitor links " << result << " for \"" << cb->getName() << '"' << std::endl;
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osgAnimation::AnimationUpdateCallbackBase* cba = dynamic_cast<osgAnimation::AnimationUpdateCallbackBase*>(cb);
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if (cba)
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link(cba);
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cb = cb->getNestedCallback();
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}
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traverse(node);
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}
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void LinkVisitor::apply(osg::Geode& node)
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{
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for (unsigned int i = 0; i < node.getNumDrawables(); i++)
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{
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osg::Drawable* drawable = node.getDrawable(i);
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if (drawable && drawable->getStateSet())
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handle_stateset(drawable->getStateSet());
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}
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apply(static_cast<osg::Node&>(node));
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}
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@@ -1,5 +1,5 @@
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/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
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* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@@ -18,7 +18,7 @@
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* Authors:
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*
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* Roland Smeenk
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* Cedric Pinson <mornifle@plopbyte.net>
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* Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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*/
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#include <osg/Geode>
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@@ -202,11 +202,11 @@ void MorphGeometry::transformSoftwareMethod()
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}
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}
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UpdateMorph::UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop) : AnimationUpdateCallback(apc, copyop)
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UpdateMorph::UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop) : AnimationUpdateCallback<osg::NodeCallback>(apc, copyop)
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{
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}
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UpdateMorph::UpdateMorph(const std::string& name) : AnimationUpdateCallback(name)
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UpdateMorph::UpdateMorph(const std::string& name) : AnimationUpdateCallback<osg::NodeCallback>(name)
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{
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}
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@@ -1,5 +1,5 @@
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/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
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* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@@ -18,63 +18,18 @@
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using namespace osgAnimation;
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osgAnimation::AnimationManagerBase* AnimationUpdateCallback::getAnimationManager() { return _manager.get(); }
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AnimationUpdateCallback::AnimationUpdateCallback(const AnimationUpdateCallback& apc,const osg::CopyOp& copyop):
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osg::NodeCallback(apc, copyop),
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_manager(apc._manager) {}
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int AnimationUpdateCallback::link(osgAnimation::Animation* animation)
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{
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if (getName().empty())
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osg::notify(osg::WARN) << "An update callback has no name, it means it can link only with \"\" named Target, often an error" << std::endl;
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int nbLinks = 0;
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for (osgAnimation::ChannelList::iterator it = animation->getChannels().begin();
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it != animation->getChannels().end();
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it++)
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{
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std::string targetName = (*it)->getTargetName();
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if (targetName == getName())
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{
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link((*it).get());
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nbLinks++;
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}
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}
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return nbLinks;
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}
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void AnimationUpdateCallback::updateLink()
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{
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if (_manager.valid())
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{
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if (needLink())
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{
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/** this item is not linked yet then we do it for all animation
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registered in the manager.
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Maybe this function should be on the manager side like
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_manager->linkItem(Bone);
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*/
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const AnimationList& animationList = _manager->getAnimationList();
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for (AnimationList::const_iterator it = animationList.begin(); it != animationList.end(); it++)
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link(it->get());
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_manager->buildTargetReference();
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}
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}
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}
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UpdateTransform::UpdateTransform(const UpdateTransform& apc,const osg::CopyOp& copyop)
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: osg::Object(apc, copyop),
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AnimationUpdateCallback(apc, copyop)
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AnimationUpdateCallback<osg::NodeCallback>(apc, copyop)
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{
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_euler = new osgAnimation::Vec3Target(apc._euler->getValue());
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_position = new osgAnimation::Vec3Target(apc._position->getValue());
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_scale = new osgAnimation::Vec3Target(apc._scale->getValue());
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}
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UpdateTransform::UpdateTransform(const std::string& name) : AnimationUpdateCallback(name)
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UpdateTransform::UpdateTransform(const std::string& name):
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AnimationUpdateCallback<osg::NodeCallback>(name)
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{
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_euler = new osgAnimation::Vec3Target;
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_position = new osgAnimation::Vec3Target;
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@@ -167,7 +122,65 @@ bool UpdateTransform::link(osgAnimation::Channel* channel)
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}
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else
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{
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std::cerr << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << std::endl;
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osg::notify(osg::WARN) << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << className() << std::endl;
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}
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return false;
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}
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UpdateMaterial::UpdateMaterial(const UpdateMaterial& apc,const osg::CopyOp& copyop)
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: osg::Object(apc, copyop),
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AnimationUpdateCallback<osg::StateAttribute::Callback>(apc, copyop)
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{
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_diffuse = new osgAnimation::Vec4Target(apc._diffuse->getValue());
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}
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UpdateMaterial::UpdateMaterial(const std::string& name):
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AnimationUpdateCallback<osg::StateAttribute::Callback>(name)
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{
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_diffuse = new osgAnimation::Vec4Target(osg::Vec4(1,1,1,1));
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}
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/** Callback method called by the NodeVisitor when visiting a node.*/
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void UpdateMaterial::operator()(osg::StateAttribute* sa, osg::NodeVisitor* nv)
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{
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if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
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{
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osg::Material* material = dynamic_cast<osg::Material*>(sa);
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if (material)
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update(*material);
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}
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}
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void UpdateMaterial::update(osg::Material& material)
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{
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osg::Vec4 diffuse = _diffuse->getValue();
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material.setDiffuse(osg::Material::FRONT_AND_BACK, diffuse);
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}
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bool UpdateMaterial::needLink() const
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{
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// the idea is to return true if nothing is linked
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return (_diffuse->getCount() < 2);
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}
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bool UpdateMaterial::link(osgAnimation::Channel* channel)
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{
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if (channel->getName().find("diffuse") != std::string::npos)
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{
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osgAnimation::Vec4LinearChannel* d = dynamic_cast<osgAnimation::Vec4LinearChannel*>(channel);
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if (d)
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{
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d->setTarget(_diffuse.get());
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return true;
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}
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}
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else
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{
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osg::notify(osg::WARN) << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class " << className() << std::endl;
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}
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return false;
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}
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@@ -1,5 +1,5 @@
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/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -1041,6 +1041,29 @@ RegisterDotOsgWrapperProxy g_atkUpdateTransformProxy
|
||||
DotOsgWrapper::READ_AND_WRITE
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);
|
||||
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bool UpdateMaterial_readLocalData(Object& obj, Input& fr)
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{
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||||
bool iteratorAdvanced = false;
|
||||
return iteratorAdvanced;
|
||||
}
|
||||
|
||||
bool UpdateMaterial_writeLocalData(const Object& obj, Output& fw)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
RegisterDotOsgWrapperProxy g_UpdateMaterialProxy
|
||||
(
|
||||
new osgAnimation::UpdateMaterial,
|
||||
"osgAnimation::UpdateMaterial",
|
||||
"Object StateAttribute::Callback osgAnimation::UpdateMaterial",
|
||||
&UpdateMaterial_readLocalData,
|
||||
&UpdateMaterial_writeLocalData,
|
||||
DotOsgWrapper::READ_AND_WRITE
|
||||
);
|
||||
|
||||
bool UpdateMorph_readLocalData(Object& obj, Input& fr)
|
||||
{
|
||||
bool iteratorAdvanced = false;
|
||||
|
||||
Reference in New Issue
Block a user