From Cedric Pinson, Add UpdateMaterial callback to animate material\nUpdate LinkVisitor to traverse stateset\nUpdate ReaderWriter to read osgAnimation::UpdateMaterial Callback\nUpdate nathan.osg data file to demonstrate the MaterialAnimation
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@@ -23,6 +23,7 @@
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#include <osg/Geometry>
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#include <osg/Notify>
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#include <osg/io_utils>
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#include <osg/NodeVisitor>
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#include <osgAnimation/Export>
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#include <osgAnimation/Target>
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#include <osgAnimation/Sampler>
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@@ -91,7 +92,7 @@ namespace osgAnimation
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};
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class OSGANIMATION_EXPORT UpdateBone : public AnimationUpdateCallback
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class OSGANIMATION_EXPORT UpdateBone : public AnimationUpdateCallback <osg::NodeCallback>
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{
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protected:
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osg::ref_ptr<osgAnimation::Vec3Target> _position;
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@@ -102,7 +103,7 @@ namespace osgAnimation
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META_Object(osgAnimation, UpdateBone);
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UpdateBone(const UpdateBone& apc,const osg::CopyOp& copyop);
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UpdateBone(const std::string& name = "")
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UpdateBone(const std::string& name = "") : AnimationUpdateCallback <osg::NodeCallback>(name)
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{
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setName(name);
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_quaternion = new osgAnimation::QuatTarget;
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@@ -155,7 +156,7 @@ namespace osgAnimation
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}
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else
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{
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std::cerr << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << std::endl;
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osg::notify(osg::WARN) << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << className() << std::endl;
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}
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return false;
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}
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@@ -16,10 +16,13 @@
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#define OSGANIMATION_NODE_VISITOR_H
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#include <osg/NodeVisitor>
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#include <osg/StateSet>
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#include <osgAnimation/Animation>
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namespace osgAnimation
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{
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class AnimationUpdateCallbackBase;
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/** This class is instancied by the AnimationManagerBase, it will link animation target to updatecallback that have the same name
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*/
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class OSGANIMATION_EXPORT LinkVisitor : public osg::NodeVisitor
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@@ -30,10 +33,16 @@ namespace osgAnimation
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META_NodeVisitor("osgAnimation","LinkVisitor");
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void apply(osg::Node& node);
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void apply(osg::Geode& node);
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AnimationList& getAnimationList();
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void reset();
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protected:
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void handle_stateset(osg::StateSet* stateset);
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void link(osgAnimation::AnimationUpdateCallbackBase* cb);
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// animation list to link
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AnimationList _animations;
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@@ -131,7 +131,7 @@ namespace osgAnimation
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bool _morphNormals;
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};
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class OSGANIMATION_EXPORT UpdateMorph : public AnimationUpdateCallback
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class OSGANIMATION_EXPORT UpdateMorph : public AnimationUpdateCallback<osg::NodeCallback>
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{
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protected:
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std::map<int, osg::ref_ptr<osgAnimation::FloatTarget> > _weightTargets;
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@@ -17,6 +17,8 @@
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#include <osg/Vec3>
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#include <osg/NodeCallback>
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#include <osg/StateAttribute>
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#include <osg/Material>
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#include <osg/observer_ptr>
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#include <osgAnimation/AnimationManagerBase>
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#include <osgAnimation/Export>
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@@ -24,23 +26,80 @@
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namespace osgAnimation
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{
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class OSGANIMATION_EXPORT AnimationUpdateCallback : public osg::NodeCallback
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class AnimationUpdateCallbackBase
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{
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public:
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virtual AnimationManagerBase* getAnimationManager() = 0;
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virtual bool needLink() const = 0;
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virtual bool link(osgAnimation::Channel* channel) = 0;
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virtual int link(osgAnimation::Animation* animation) = 0;
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virtual void updateLink() = 0;
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virtual const std::string& getName() const = 0;
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};
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template <class T>
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class AnimationUpdateCallback : public AnimationUpdateCallbackBase, public T
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{
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protected:
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osg::observer_ptr<osgAnimation::AnimationManagerBase> _manager;
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public:
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AnimationUpdateCallback(const std::string& name = "") { setName(name); }
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AnimationUpdateCallback(const AnimationUpdateCallback& apc,const osg::CopyOp& copyop);
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osgAnimation::AnimationManagerBase* getAnimationManager();
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virtual bool needLink() const = 0;
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virtual bool link(osgAnimation::Channel* channel) = 0;
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virtual int link(osgAnimation::Animation* animation);
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virtual void updateLink();
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};
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AnimationUpdateCallback(const std::string& name) { T::setName(name);}
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AnimationUpdateCallback(const AnimationUpdateCallback& apc,const osg::CopyOp& copyop):
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T(apc, copyop),
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_manager(apc._manager) {}
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class OSGANIMATION_EXPORT UpdateTransform : public AnimationUpdateCallback
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osgAnimation::AnimationManagerBase* getAnimationManager() { return _manager.get(); }
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const std::string& getName() const { return T::getName(); }
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int link(osgAnimation::Animation* animation)
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{
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if (T::getName().empty())
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osg::notify(osg::WARN) << "An update callback has no name, it means it can link only with \"\" named Target, often an error" << std::endl;
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int nbLinks = 0;
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for (osgAnimation::ChannelList::iterator it = animation->getChannels().begin();
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it != animation->getChannels().end();
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it++)
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{
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std::string targetName = (*it)->getTargetName();
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if (targetName == T::getName())
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{
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AnimationUpdateCallbackBase* a = this;
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a->link((*it).get());
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nbLinks++;
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}
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}
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return nbLinks;
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}
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void updateLink()
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{
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if (_manager.valid())
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{
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if (needLink())
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{
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/** this item is not linked yet then we do it for all animation
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registered in the manager.
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Maybe this function should be on the manager side like
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_manager->linkItem(Bone);
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*/
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const AnimationList& animationList = _manager->getAnimationList();
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for (AnimationList::const_iterator it = animationList.begin(); it != animationList.end(); it++)
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{
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AnimationUpdateCallbackBase* a = this;
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a->link(it->get());
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}
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_manager->buildTargetReference();
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}
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}
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}
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};
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class OSGANIMATION_EXPORT UpdateTransform : public AnimationUpdateCallback<osg::NodeCallback>
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{
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protected:
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osg::ref_ptr<osgAnimation::Vec3Target> _euler;
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@@ -63,6 +122,26 @@ namespace osgAnimation
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};
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class OSGANIMATION_EXPORT UpdateMaterial : public AnimationUpdateCallback<osg::StateAttribute::Callback>
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{
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protected:
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osg::ref_ptr<osgAnimation::Vec4Target> _diffuse;
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public:
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META_Object(osgAnimation, UpdateMaterial);
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UpdateMaterial(const std::string& name = "");
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UpdateMaterial(const UpdateMaterial& apc,const osg::CopyOp& copyop);
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/** Callback method called by the NodeVisitor when visiting a node.*/
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virtual void operator () (osg::StateAttribute*, osg::NodeVisitor*);
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void update(osg::Material& material);
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bool needLink() const;
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bool link(osgAnimation::Channel* channel);
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};
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}
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#endif
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