From Cedric Pinson, Add UpdateMaterial callback to animate material\nUpdate LinkVisitor to traverse stateset\nUpdate ReaderWriter to read osgAnimation::UpdateMaterial Callback\nUpdate nathan.osg data file to demonstrate the MaterialAnimation
This commit is contained in:
@@ -18,7 +18,7 @@
|
||||
|
||||
osgAnimation::Bone::UpdateBone::UpdateBone(const osgAnimation::Bone::UpdateBone& apc,const osg::CopyOp& copyop) :
|
||||
osg::Object(apc, copyop),
|
||||
osgAnimation::AnimationUpdateCallback(apc, copyop)
|
||||
osgAnimation::AnimationUpdateCallback<osg::NodeCallback>(apc, copyop)
|
||||
{
|
||||
_quaternion = new osgAnimation::QuatTarget(apc._quaternion->getValue());
|
||||
_position = new osgAnimation::Vec3Target(apc._position->getValue());
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include <osgAnimation/LinkVisitor>
|
||||
#include <osgAnimation/UpdateCallback>
|
||||
#include <osg/Notify>
|
||||
#include <osg/Geode>
|
||||
|
||||
using namespace osgAnimation;
|
||||
|
||||
@@ -32,19 +33,55 @@ AnimationList& LinkVisitor::getAnimationList()
|
||||
{
|
||||
return _animations;
|
||||
}
|
||||
void LinkVisitor::link(osgAnimation::AnimationUpdateCallbackBase* cb)
|
||||
{
|
||||
int result = 0;
|
||||
for (int i = 0; i < (int)_animations.size(); i++)
|
||||
{
|
||||
result += cb->link(_animations[i].get());
|
||||
_nbLinkedTarget += result;
|
||||
}
|
||||
osg::notify(osg::NOTICE) << "LinkVisitor links " << result << " for \"" << cb->getName() << '"' << std::endl;
|
||||
}
|
||||
|
||||
void LinkVisitor::handle_stateset(osg::StateSet* stateset)
|
||||
{
|
||||
if (!stateset)
|
||||
return;
|
||||
osg::StateSet::AttributeList& attr = stateset->getAttributeList();
|
||||
for (osg::StateSet::AttributeList::iterator it = attr.begin(); it != attr.end(); it++)
|
||||
{
|
||||
osg::StateAttribute* sattr = it->second.first.get();
|
||||
osgAnimation::AnimationUpdateCallbackBase* cb = dynamic_cast<osgAnimation::AnimationUpdateCallbackBase*>(sattr->getUpdateCallback());
|
||||
if (cb)
|
||||
link(cb);
|
||||
}
|
||||
}
|
||||
|
||||
void LinkVisitor::apply(osg::Node& node)
|
||||
{
|
||||
osgAnimation::AnimationUpdateCallback* cb = dynamic_cast<osgAnimation::AnimationUpdateCallback*>(node.getUpdateCallback());
|
||||
if (cb)
|
||||
osg::StateSet* st = node.getStateSet();
|
||||
if (st)
|
||||
handle_stateset(st);
|
||||
|
||||
osg::NodeCallback* cb = node.getUpdateCallback();
|
||||
while (cb)
|
||||
{
|
||||
int result = 0;
|
||||
for (int i = 0; i < (int)_animations.size(); i++)
|
||||
{
|
||||
result += cb->link(_animations[i].get());
|
||||
_nbLinkedTarget += result;
|
||||
}
|
||||
osg::notify(osg::NOTICE) << "LinkVisitor links " << result << " for \"" << cb->getName() << '"' << std::endl;
|
||||
osgAnimation::AnimationUpdateCallbackBase* cba = dynamic_cast<osgAnimation::AnimationUpdateCallbackBase*>(cb);
|
||||
if (cba)
|
||||
link(cba);
|
||||
cb = cb->getNestedCallback();
|
||||
}
|
||||
traverse(node);
|
||||
}
|
||||
|
||||
void LinkVisitor::apply(osg::Geode& node)
|
||||
{
|
||||
for (unsigned int i = 0; i < node.getNumDrawables(); i++)
|
||||
{
|
||||
osg::Drawable* drawable = node.getDrawable(i);
|
||||
if (drawable && drawable->getStateSet())
|
||||
handle_stateset(drawable->getStateSet());
|
||||
}
|
||||
apply(static_cast<osg::Node&>(node));
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
@@ -18,7 +18,7 @@
|
||||
* Authors:
|
||||
*
|
||||
* Roland Smeenk
|
||||
* Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
*/
|
||||
#include <osg/Geode>
|
||||
@@ -202,11 +202,11 @@ void MorphGeometry::transformSoftwareMethod()
|
||||
}
|
||||
}
|
||||
|
||||
UpdateMorph::UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop) : AnimationUpdateCallback(apc, copyop)
|
||||
UpdateMorph::UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop) : AnimationUpdateCallback<osg::NodeCallback>(apc, copyop)
|
||||
{
|
||||
}
|
||||
|
||||
UpdateMorph::UpdateMorph(const std::string& name) : AnimationUpdateCallback(name)
|
||||
UpdateMorph::UpdateMorph(const std::string& name) : AnimationUpdateCallback<osg::NodeCallback>(name)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -18,63 +18,18 @@
|
||||
|
||||
using namespace osgAnimation;
|
||||
|
||||
osgAnimation::AnimationManagerBase* AnimationUpdateCallback::getAnimationManager() { return _manager.get(); }
|
||||
|
||||
AnimationUpdateCallback::AnimationUpdateCallback(const AnimationUpdateCallback& apc,const osg::CopyOp& copyop):
|
||||
osg::NodeCallback(apc, copyop),
|
||||
_manager(apc._manager) {}
|
||||
|
||||
int AnimationUpdateCallback::link(osgAnimation::Animation* animation)
|
||||
{
|
||||
if (getName().empty())
|
||||
osg::notify(osg::WARN) << "An update callback has no name, it means it can link only with \"\" named Target, often an error" << std::endl;
|
||||
int nbLinks = 0;
|
||||
for (osgAnimation::ChannelList::iterator it = animation->getChannels().begin();
|
||||
it != animation->getChannels().end();
|
||||
it++)
|
||||
{
|
||||
std::string targetName = (*it)->getTargetName();
|
||||
if (targetName == getName())
|
||||
{
|
||||
link((*it).get());
|
||||
nbLinks++;
|
||||
}
|
||||
}
|
||||
return nbLinks;
|
||||
}
|
||||
|
||||
void AnimationUpdateCallback::updateLink()
|
||||
{
|
||||
if (_manager.valid())
|
||||
{
|
||||
if (needLink())
|
||||
{
|
||||
/** this item is not linked yet then we do it for all animation
|
||||
registered in the manager.
|
||||
Maybe this function should be on the manager side like
|
||||
_manager->linkItem(Bone);
|
||||
*/
|
||||
const AnimationList& animationList = _manager->getAnimationList();
|
||||
for (AnimationList::const_iterator it = animationList.begin(); it != animationList.end(); it++)
|
||||
link(it->get());
|
||||
_manager->buildTargetReference();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
UpdateTransform::UpdateTransform(const UpdateTransform& apc,const osg::CopyOp& copyop)
|
||||
: osg::Object(apc, copyop),
|
||||
AnimationUpdateCallback(apc, copyop)
|
||||
AnimationUpdateCallback<osg::NodeCallback>(apc, copyop)
|
||||
{
|
||||
_euler = new osgAnimation::Vec3Target(apc._euler->getValue());
|
||||
_position = new osgAnimation::Vec3Target(apc._position->getValue());
|
||||
_scale = new osgAnimation::Vec3Target(apc._scale->getValue());
|
||||
}
|
||||
|
||||
UpdateTransform::UpdateTransform(const std::string& name) : AnimationUpdateCallback(name)
|
||||
UpdateTransform::UpdateTransform(const std::string& name):
|
||||
AnimationUpdateCallback<osg::NodeCallback>(name)
|
||||
{
|
||||
_euler = new osgAnimation::Vec3Target;
|
||||
_position = new osgAnimation::Vec3Target;
|
||||
@@ -167,7 +122,65 @@ bool UpdateTransform::link(osgAnimation::Channel* channel)
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << std::endl;
|
||||
osg::notify(osg::WARN) << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << className() << std::endl;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
UpdateMaterial::UpdateMaterial(const UpdateMaterial& apc,const osg::CopyOp& copyop)
|
||||
: osg::Object(apc, copyop),
|
||||
AnimationUpdateCallback<osg::StateAttribute::Callback>(apc, copyop)
|
||||
{
|
||||
_diffuse = new osgAnimation::Vec4Target(apc._diffuse->getValue());
|
||||
}
|
||||
|
||||
UpdateMaterial::UpdateMaterial(const std::string& name):
|
||||
AnimationUpdateCallback<osg::StateAttribute::Callback>(name)
|
||||
{
|
||||
_diffuse = new osgAnimation::Vec4Target(osg::Vec4(1,1,1,1));
|
||||
}
|
||||
|
||||
/** Callback method called by the NodeVisitor when visiting a node.*/
|
||||
void UpdateMaterial::operator()(osg::StateAttribute* sa, osg::NodeVisitor* nv)
|
||||
{
|
||||
if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
|
||||
{
|
||||
osg::Material* material = dynamic_cast<osg::Material*>(sa);
|
||||
if (material)
|
||||
update(*material);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateMaterial::update(osg::Material& material)
|
||||
{
|
||||
osg::Vec4 diffuse = _diffuse->getValue();
|
||||
material.setDiffuse(osg::Material::FRONT_AND_BACK, diffuse);
|
||||
}
|
||||
|
||||
bool UpdateMaterial::needLink() const
|
||||
{
|
||||
// the idea is to return true if nothing is linked
|
||||
return (_diffuse->getCount() < 2);
|
||||
}
|
||||
|
||||
bool UpdateMaterial::link(osgAnimation::Channel* channel)
|
||||
{
|
||||
if (channel->getName().find("diffuse") != std::string::npos)
|
||||
{
|
||||
osgAnimation::Vec4LinearChannel* d = dynamic_cast<osgAnimation::Vec4LinearChannel*>(channel);
|
||||
if (d)
|
||||
{
|
||||
d->setTarget(_diffuse.get());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::WARN) << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class " << className() << std::endl;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -1041,6 +1041,29 @@ RegisterDotOsgWrapperProxy g_atkUpdateTransformProxy
|
||||
DotOsgWrapper::READ_AND_WRITE
|
||||
);
|
||||
|
||||
|
||||
|
||||
bool UpdateMaterial_readLocalData(Object& obj, Input& fr)
|
||||
{
|
||||
bool iteratorAdvanced = false;
|
||||
return iteratorAdvanced;
|
||||
}
|
||||
|
||||
bool UpdateMaterial_writeLocalData(const Object& obj, Output& fw)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
RegisterDotOsgWrapperProxy g_UpdateMaterialProxy
|
||||
(
|
||||
new osgAnimation::UpdateMaterial,
|
||||
"osgAnimation::UpdateMaterial",
|
||||
"Object StateAttribute::Callback osgAnimation::UpdateMaterial",
|
||||
&UpdateMaterial_readLocalData,
|
||||
&UpdateMaterial_writeLocalData,
|
||||
DotOsgWrapper::READ_AND_WRITE
|
||||
);
|
||||
|
||||
bool UpdateMorph_readLocalData(Object& obj, Input& fr)
|
||||
{
|
||||
bool iteratorAdvanced = false;
|
||||
|
||||
Reference in New Issue
Block a user