From Wand Rui, "I've rewritten the osgblenddrawbuffers example to use the new BlendFunci and Capability classes. Hope it will tell others how to make use of the new functionality and why they are important in modern MRT-based applications."

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14587 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2014-12-09 19:20:05 +00:00
parent 43049ebcf1
commit d32cd203a2
3 changed files with 155 additions and 0 deletions

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@@ -27,6 +27,7 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osgautocapture)
ADD_SUBDIRECTORY(osgautotransform)
ADD_SUBDIRECTORY(osgbillboard)
ADD_SUBDIRECTORY(osgblenddrawbuffers)
ADD_SUBDIRECTORY(osgblendequation)
ADD_SUBDIRECTORY(osgcallback)
ADD_SUBDIRECTORY(osgcamera)

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@@ -0,0 +1,7 @@
#this file is automatically generated
SET(TARGET_SRC osgblenddrawbuffers.cpp )
SET(TARGET_ADDED_LIBRARIES osgGA )
#### end var setup ###
SETUP_EXAMPLE(osgblenddrawbuffers)

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@@ -0,0 +1,147 @@
/* OpenSceneGraph example, osgblenddrawbuffers.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osg/Geometry>
#include <osg/Geode>
#include <osg/Camera>
#include <osg/Texture2D>
#include <osg/BlendFunci>
#include <osg/ColorMaski>
#include <osg/Capability>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <iostream>
osg::Camera* createMRTCamera( std::vector<osg::Texture*>& attachedTextures )
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setClearColor( osg::Vec4(0.0f, 0.0f, 0.0f, 1.0f) );
camera->setClearMask( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
camera->setRenderOrder( osg::Camera::PRE_RENDER );
for ( int i=0; i<4; ++i )
{
osg::Texture2D* tex = new osg::Texture2D;
tex->setTextureSize( 1024, 1024 );
tex->setInternalFormat( GL_RGBA );
tex->setFilter( osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR );
tex->setFilter( osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR );
attachedTextures.push_back( tex );
camera->setViewport( 0, 0, tex->getTextureWidth(), tex->getTextureHeight() );
camera->attach( osg::Camera::BufferComponent(osg::Camera::COLOR_BUFFER0+i), tex );
}
return camera.release();
}
osg::Camera* createHUDCamera( double left, double right, double bottom, double top )
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setReferenceFrame( osg::Transform::ABSOLUTE_RF );
camera->setClearMask( GL_DEPTH_BUFFER_BIT );
camera->setRenderOrder( osg::Camera::POST_RENDER );
camera->setAllowEventFocus( false );
camera->setProjectionMatrix( osg::Matrix::ortho2D(left, right, bottom, top) );
camera->getOrCreateStateSet()->setMode( GL_LIGHTING, osg::StateAttribute::OFF );
return camera.release();
}
int main( int argc, char **argv )
{
osg::ArgumentParser arguments(&argc, argv);
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName() + " is the example which demonstrates how to enable/disable blending on specified draw buffers in multi-rendering-target cases.");
std::vector<osg::Texture*> textures;
bool useGlobalBlending = false;
if ( arguments.read("--no-draw-buffers") ) useGlobalBlending = true;
// Create a camera to output multi-rendering-targets (MRT)
osg::Camera* mrtCam = createMRTCamera( textures );
mrtCam->addChild( osgDB::readNodeFile("cessna.osgt") );
// Create shader program to be used
const char* mrtFragmentCode = {
"void main() {\n"
" gl_FragData[0] = gl_Color * vec4(1.0, 1.0, 1.0, 0.7);\n"
" gl_FragData[1] = vec4(0.0, 1.0, 1.0, 0.0);\n"
" gl_FragData[2] = vec4(1.0, 0.0, 1.0, 0.3);\n"
" gl_FragData[3] = vec4(1.0, 1.0, 0.0, 1.0);\n"
"}\n"
};
osg::ref_ptr<osg::Program> program = new osg::Program;
program->addShader( new osg::Shader(osg::Shader::FRAGMENT, mrtFragmentCode) );
osg::StateSet* ss = mrtCam->getOrCreateStateSet();
ss->setAttributeAndModes( program.get() );
// Apply blending to the original scene in MRT
if ( !useGlobalBlending )
{
// Only enable blending on the first draw buffer so other three outputs are
// totally opaque, which is important for MRT cases
ss->setAttribute( new osg::Enablei(GL_BLEND, 0) );
ss->setAttribute( new osg::Disablei(GL_BLEND, 1) );
ss->setAttribute( new osg::Disablei(GL_BLEND, 2) );
ss->setAttribute( new osg::Disablei(GL_BLEND, 3) );
// Accept different blend/colormask attributes on multiple render targets
osg::ref_ptr<osg::BlendFunci> blend0 = new osg::BlendFunci(0, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
osg::ref_ptr<osg::ColorMaski> colormask3 = new osg::ColorMaski(3, false, true, false, true);
ss->setAttribute( blend0.get() );
ss->setAttributeAndModes( colormask3.get() );
}
else
{
// When separated blending is disabled, all rendering targets will be affected
// by its alpha channel and you will see each output blended with the background.
//
// This causes a big program in situations like deferred shading because we may
// have to save different scene data to MRT 'GBuffer', in which alpha channels are
// used to store certain attributes rather than opacity. These attributes can be
// reused in following post-processing steps.
//
// For such targets, alpha blending must be disabled; otherwise it will mess the
// output. That is why this example exists!
osg::ref_ptr<osg::BlendFunc> blend = new osg::BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
ss->setAttributeAndModes( blend.get() );
}
// Create some quads to be shown on screen to contain the MRT result
osg::ref_ptr<osg::Geode> quad = new osg::Geode;
for ( unsigned int i=0; i<textures.size(); ++i )
{
osg::Geometry* geom = osg::createTexturedQuadGeometry(
osg::Vec3((float)i/(float)textures.size(), 0.0f, 0.0f),
osg::Vec3(1.0f/(float)textures.size()-0.01f,0.0f,0.0f), osg::Vec3(0.0f,1.0f,0.0f) );
geom->getOrCreateStateSet()->setTextureAttributeAndModes( 0, textures[i] );
quad->addDrawable( geom );
}
osg::Camera* hudCam = createHUDCamera( 0.0, 1.0, 0.0, 1.0 );
hudCam->addChild( quad.get() );
// Construct scene graph and viewer
osg::ref_ptr<osg::Group> root = new osg::Group;
root->addChild( mrtCam );
root->addChild( hudCam );
osgViewer::Viewer viewer;
viewer.setSceneData( root.get() );
return viewer.run();
}