Fixed bug related to switching on/off culling modes. Patch from Nikolaus Hanekamp.
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@@ -127,6 +127,13 @@ void CullStack::pushProjectionMatrix(Matrix* matrix)
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cullingSet->getFrustum().setToUnitFrustum(((_cullingMode&NEAR_PLANE_CULLING)!=0),((_cullingMode&FAR_PLANE_CULLING)!=0));
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cullingSet->getFrustum().transformProvidingInverse(*matrix);
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// set the culling mask ( There should be a more elegant way!) Nikolaus H.
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osg::CullingSet::Mask mask = 0;
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if( _cullingMode&VIEW_FRUSTUM_CULLING) mask |= osg::CullingSet::VIEW_FRUSTUM_CULLING;
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if( _cullingMode&SMALL_FEATURE_CULLING) mask |= osg::CullingSet::SMALL_FEATURE_CULLING;
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if( _cullingMode&SHADOW_OCCLUSION_CULLING) mask |= osg::CullingSet::SHADOW_OCCLUSION_CULLING;
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cullingSet->setCullingMask(mask);
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// set the small feature culling.
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cullingSet->setSmallFeatureCullingPixelSize(_smallFeatureCullingPixelSize);
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